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Ink is a free platform to create interactive story.
The way to go is totally different than the one I knew before, as it has a philosophy of no graph of choice but more a multitude of choice with conditions.
It is exported in json. I don't have a json (as I am at work) but the understandable way (in Inky the editor)
PSEUDO CODE, I am not sure at all of what I write
CONST locationA = "Super Location A"
CONST locationB = "loc b"
VAR currentLocation = locationA
->locationA
===Map
The map is here: you can see you can go
{ currentLocation:
- locationA:
+ East (to {locationB}) ->locationBKnot
- locationB:
+ West (to {locationA}) ->locationAKnot
}
+ Stay at {currentLocation}
=== locationAKnot
~ currentLocation = locationA
Location A text and special feature that the writer can edit as he wants
+ See the map -> Map
=== locationBKnot
~ currentLocation = locationB
Location B text and special feature that the writer can edit as he wants
+ See the map -> Map
I will add the json directly responsible for seeing this in the editor when I will have time
It will display something like
Location A text and special feature that the writer can edit as he wants
CHOICE : See the map Click
The map is here: you can see you can go
CHOICE: East (to loc b) Click
Location B text and special feature that the writer can edit as he wants
CHOICE : See the map Click
The map is here: you can see you can go
CHOICE: West (to Super Location A) Click
Location A text and special feature that the writer can edit as he wants
The text was updated successfully, but these errors were encountered:
I've looked into Ink. It's similar to Twine, and it appears to be a tool you can make CYOA games with. I don't feel that Trizbort.io is a great match for this, but it is possible to make an exporter for Ink. Writing Ink adventures requires writing everything in a big text file, and it's easy to miss a link connection "rooms", especially if you want to make a world where you can move back and forth at will (like Trizbort offers). For that scenario, Trizbort might be useful.
It's also possible to have multiple files. I wonder if it is not interesting to have one by room so it will be easier to find the flow. I need to experiment.
I will look deeper into it ( my life is kind of hectic for now, but that will calm down and let me time to experiment.
Yeah, that's what I was saying about it is not the same structure, as we will loose some of the big bonus of Ink by having this map. I need to think it throughly to understand how to do it the way it could work for newcomers and already used to ink.
Let me some time, and I will close the issue when I have a MR (if it possible)
Ink is a free platform to create interactive story.
The way to go is totally different than the one I knew before, as it has a philosophy of no graph of choice but more a multitude of choice with conditions.
It is exported in json. I don't have a json (as I am at work) but the understandable way (in Inky the editor)
PSEUDO CODE, I am not sure at all of what I write
I will add the json directly responsible for seeing this in the editor when I will have time
It will display something like
The text was updated successfully, but these errors were encountered: