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app.py
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app.py
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from enum import Enum
import streamlit as st
from st_clickable_images import clickable_images
from game import Tile, PlayerTileSet, GameHost
class App:
"""
This class hosts the GUI and the game logic
Attributes:
game_stage(self.GameStage): Used to store the current game stage
current_player(PlayerTileSet): Store the player currently interacting during the INTERACTING stage
abled_2_end_turn(bool): Indicates whether the current player is able to end their turn
Methods:
restore_session: Restore the state variables from st.session_state
init_game: Initalize the game and the state variables
show_game_over_page: Show the game over page
store_session: Store the state variables into st.session_state
"""
def __init__(self) -> None:
self.game_stage: self.GameStage
self.current_player: PlayerTileSet
self.abled_2_end_turn: bool
class GameStage(Enum):
UNINITIALIZED = 0
INTERACTING = 1
GAME_OVER = 2
def restore_session(self) -> None:
if "game_stage" not in st.session_state:
st.session_state.game_stage = self.GameStage.UNINITIALIZED
self.game_stage = st.session_state.game_stage
match self.game_stage.value:
case self.GameStage.UNINITIALIZED.value:
self.init_game()
case self.GameStage.INTERACTING.value:
self.current_player = st.session_state.current_player
game_host.table_tile_set = st.session_state.table_tile_set
game_host.all_players = st.session_state.all_players
self.abled_2_end_turn = st.session_state.abled_2_end_turn
self.interact_page = self.InteractPage(self)
self.interact_page.show_interact_page(self.current_player)
case self.GameStage.GAME_OVER.value:
game_host.all_players = st.session_state.all_players
self.show_game_over_page()
case _:
raise ValueError
def init_game(self) -> None:
game_host.init_game()
self.game_stage = self.GameStage.INTERACTING
self.current_player = game_host.all_players[0]
self.abled_2_end_turn = False
self.store_session()
st.rerun()
class InteractPage:
"""
This class is used to perform the game logic and GUI interactions during INTERACTING stage
Attributes:
app_self: self of the outer class
tile_assets(self.Assets): A instance of self.Assets, used to store the URL of assets
Methods:
append_tile_row: Append a tile asset into a row of tiles
next_player: Set current_player the next player
show_interact_page: Show the interaction page and perform the game logic
"""
def __init__(self, app_self) -> None:
self.app_self = app_self
self.tile_assets = self.Assets()
class Assets:
"""
This class is used to store the URL of assets
"""
# @st.cache_resource
def __init__(self) -> None:
self.space_asset = (
"https://github.com/hhxc-0/RL-DaVinciCode/blob/main/assets/space.png?raw=true"
)
self.white_tile_asset = "https://github.com/hhxc-0/RL-DaVinciCode/blob/main/assets/white_tile.png?raw=true"
self.black_tile_asset = "https://github.com/hhxc-0/RL-DaVinciCode/blob/main/assets/black_tile.png?raw=true"
self.white_tile_assets = []
self.black_tile_assets = []
for tile_color in ("white_tile", "black_tile"):
if tile_color == "white_tile":
asset_list = self.white_tile_assets
else:
asset_list = self.black_tile_assets
for tile_number in range(0, MAX_TILE_NUMBER + 1):
asset_list.append(
"https://github.com/hhxc-0/RL-DaVinciCode/blob/main/assets/"
+ tile_color
+ "_"
+ str(tile_number)
+ ".png?raw=true"
)
def append_tile_row(self, tile, tile_row, default_show_number: bool):
if tile.color.value == Tile.Colors.WHITE.value:
if default_show_number or tile.direction.value == Tile.Directions.PUBLIC.value:
tile_row.append(self.tile_assets.white_tile_assets[tile.number])
else:
tile_row.append(self.tile_assets.white_tile_asset)
else:
if default_show_number or tile.direction.value == Tile.Directions.PUBLIC.value:
tile_row.append(self.tile_assets.black_tile_assets[tile.number])
else:
tile_row.append(self.tile_assets.black_tile_asset)
def next_player(self, player):
next_player_index = game_host.get_next_player_index(player)
self.app_self.current_player = game_host.all_players[next_player_index]
def show_interact_page(self, player: PlayerTileSet) -> None:
# Title
st.markdown("# The Da Vinci Code Game")
# Player's information
tile_buttons = {}
tile_row = []
st.markdown(f"## Tiles of player {game_host.all_players.index(player)} (you):")
st.markdown("### The final one is the one you just drawn")
for tile in player.get_tile_list():
self.append_tile_row(tile, tile_row, True)
if player.temp_tile == None:
try:
player.draw_tile(game_host.table_tile_set)
except ValueError:
pass
if player.temp_tile != None:
tile_row.append(self.tile_assets.space_asset)
self.append_tile_row(player.temp_tile, tile_row, True)
tile_buttons[player] = clickable_images(
tile_row,
titles=[f"Image #{str(i)}" for i in range(len(tile_row))],
div_style={
"display": "flex",
"justify-content": "center",
"flex-wrap": "wrap",
},
img_style={"margin": "5px", "height": "200px"},
key=game_host.all_players.index(player),
)
tile_directions = ""
for tile in player.get_tile_list():
tile_directions += str(
'<font color="red"> Public</font>'
if tile.direction.value == Tile.Directions.PUBLIC.value
else '<font color="green"> Private</font>'
)
st.markdown(
f"### Tile status: {tile_directions}", unsafe_allow_html=True
) # unsafe_allow_html is unsafe
# Other players' information and guessing interactions
other_players = list(game_host.all_players)
other_players.remove(player)
for other_player in other_players:
st.markdown(f"## Tiles of player {game_host.all_players.index(other_player)}:")
tile_row = []
for tile in other_player.get_tile_list():
self.append_tile_row(tile, tile_row, False)
if "button_keys" not in st.session_state:
st.session_state.button_keys = {
i: (i + 1) * (10**10) for i in range(NUMBER_OF_PLAYERS)
}
tile_buttons[other_player] = clickable_images(
tile_row,
titles=[f"Image #{str(i)}" for i in range(len(tile_row))],
div_style={
"display": "flex",
"justify-content": "center",
"flex-wrap": "wrap",
},
img_style={"margin": "5px", "height": "200px"},
# key=game_host.all_players.index(other_player)
key=st.session_state.button_keys[game_host.all_players.index(other_player)],
)
st.markdown("### Please enter a number here and click on a tile to guess")
guess_number = st.number_input(
"", min_value=0, max_value=MAX_TILE_NUMBER, value=0, step=1
)
if self.app_self.abled_2_end_turn:
end_turn_button = st.button("End turn")
else:
end_turn_button = st.button("End turn", disabled=True)
# Detect clicks and perform guess
if self.app_self.abled_2_end_turn == True and end_turn_button:
self.app_self.abled_2_end_turn = False
player.end_turn()
self.next_player(player)
self.app_self.store_session()
st.rerun()
for other_player in other_players:
if tile_buttons[other_player] > -1:
st.session_state.button_keys[game_host.all_players.index(other_player)] = (
st.session_state.button_keys[game_host.all_players.index(other_player)] + 1
)
try:
guess_result = player.make_guess(
game_host.all_players,
game_host.all_players.index(other_player),
tile_buttons[other_player],
guess_number,
)
if guess_result == True:
st.markdown(
'### <font color="green">Right guess</font>',
unsafe_allow_html=True,
) # unsafe_allow_html is unsafe
if game_host.is_game_over():
self.app_self.game_stage = self.app_self.GameStage.GAME_OVER
self.app_self.abled_2_end_turn = True
self.app_self.store_session()
else:
st.markdown(
'### <font color="yellow">Wrong guess</font>',
unsafe_allow_html=True,
) # unsafe_allow_html is unsafe
self.next_player(player)
self.app_self.store_session()
st.rerun()
except ValueError:
st.markdown(
'### <font color="red">Invalid guess</font>',
unsafe_allow_html=True,
) # unsafe_allow_html is unsafe
st.rerun()
self.app_self.store_session()
def show_game_over_page(self) -> None:
# Title
st.markdown("# The Da Vinci Code Game")
# Winner text
last_player_index = game_host.all_players.index(
set(player for player in game_host.all_players if player.is_lose() == False).pop()
)
st.markdown(f"## Game over, the winner is player {last_player_index}!")
if st.button("Play again"):
self.game_stage = self.GameStage.UNINITIALIZED
self.store_session()
def store_session(self) -> None:
st.session_state.game_stage = self.game_stage
match self.game_stage.value:
case self.GameStage.UNINITIALIZED.value:
pass
case self.GameStage.INTERACTING.value:
st.session_state.current_player = self.current_player
st.session_state.table_tile_set = game_host.table_tile_set
st.session_state.all_players = game_host.all_players
st.session_state.abled_2_end_turn = self.abled_2_end_turn
case self.GameStage.GAME_OVER.value:
pass
NUMBER_OF_PLAYERS = 3
MAX_TILE_NUMBER = 11
INITIAL_TILES = 4
if __name__ == "__main__":
game_host = GameHost(NUMBER_OF_PLAYERS, INITIAL_TILES, MAX_TILE_NUMBER)
app = App()
app.restore_session()