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FluidCS11_2010.vcxproj.filters
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FluidCS11_2010.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{8e114980-c1a3-4ada-ad7c-83caadf5daeb}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
<Filter Include="DXUT">
<UniqueIdentifier>{a43c5c25-0e86-4a20-b64a-883785ff74fd}</UniqueIdentifier>
</Filter>
<Filter Include="Resource Files\Shaders">
<UniqueIdentifier>{2c3d4c8c-5d1a-459a-a05a-a4e4b608a44e}</UniqueIdentifier>
<Extensions>fx;fxh;hlsl</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="DXUT\Optional\directx.ico">
<Filter>Resource Files</Filter>
</None>
<ClInclude Include="DXUT\Core\DXUT.h">
<Filter>DXUT</Filter>
</ClInclude>
<ClInclude Include="DXUT\Core\DXUTDevice11.h">
<Filter>DXUT</Filter>
</ClInclude>
<ClInclude Include="DXUT\Core\DXUTDevice9.h">
<Filter>DXUT</Filter>
</ClInclude>
<ClCompile Include="DXUT\Core\DXUT.cpp">
<Filter>DXUT</Filter>
</ClCompile>
<ClCompile Include="DXUT\Core\DXUTDevice11.cpp">
<Filter>DXUT</Filter>
</ClCompile>
<ClCompile Include="DXUT\Core\DXUTDevice9.cpp">
<Filter>DXUT</Filter>
</ClCompile>
<ClInclude Include="DXUT\Optional\DXUTcamera.h">
<Filter>DXUT</Filter>
</ClInclude>
<ClCompile Include="DXUT\Optional\DXUTcamera.cpp">
<Filter>DXUT</Filter>
</ClCompile>
<None Include="VolumeVisualizer.hlsl">
<Filter>Resource Files\Shaders</Filter>
</None>
<None Include="ComputeShaderSort11.hlsl">
<Filter>Resource Files\Shaders</Filter>
</None>
<None Include="FluidCS11.hlsl">
<Filter>Resource Files\Shaders</Filter>
</None>
<None Include="MarchingCubes.hlsl">
<Filter>Resource Files\Shaders</Filter>
</None>
<None Include="ParticleRender.hlsl">
<Filter>Resource Files\Shaders</Filter>
</None>
<None Include="SurfaceRender.hlsl">
<Filter>Resource Files\Shaders</Filter>
</None>
<None Include="ComputeShaderSortUint11.hlsl">
<Filter>Resource Files\Shaders</Filter>
</None>
<None Include="Reduction.hlsl">
<Filter>Resource Files</Filter>
</None>
<None Include="RayMarching.hlsl">
<Filter>Resource Files\Shaders</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClCompile Include="FluidCS11.cpp" />
<CLInclude Include="WaitDlg.h" />
<ClCompile Include="DXUT\Core\DXUTmisc.cpp">
<Filter>DXUT</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CLInclude Include="resource.h">
<Filter>Resource Files</Filter>
</CLInclude>
<ResourceCompile Include="FluidCS11.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
<ClInclude Include="DXUT\Core\DXUTCommon.h">
<Filter>DXUT</Filter>
</ClInclude>
</ItemGroup>
</Project>