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server.lua
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server.lua
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QBCore = exports['qb-core']:GetCoreObject()
RegisterNetEvent('driverschool:server:payTest', function(price, type)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local bankBalance = Player.PlayerData.money['bank']
local cashBalance = Player.PlayerData.money['cash']
if bankBalance >= price then
Player.Functions.RemoveMoney('bank', price, 'Pay the driving school test fee')
TriggerClientEvent('driverschool:client:startTest', src, type)
elseif cashBalance >= price then
Player.Functions.RemoveMoney('cash', price, 'Pay the driving school test fee')
TriggerClientEvent('driverschool:client:startTest', src, type)
else
TriggerClientEvent('QBCore:Notify', src, Lang:t('error.you_dont_have_enough_money'), 'error')
end
end)
RegisterNetEvent('driverschool:server:addLicense', function(type)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local info = {}
info.firstname = Player.PlayerData.charinfo.firstname
info.lastname = Player.PlayerData.charinfo.lastname
info.birthdate = Player.PlayerData.charinfo.birthdate
info.type = type
if type ~= 'N' then
Player.Functions.AddItem('driver_license', 1, nil, info)
end
local licenses = {
['N'] = Player.PlayerData.metadata['licences'].N,
['A'] = Player.PlayerData.metadata['licences'].A,
['B'] = Player.PlayerData.metadata['licences'].B,
['C'] = Player.PlayerData.metadata['licences'].C,
['D'] = Player.PlayerData.metadata['licences'].D,
['E'] = Player.PlayerData.metadata['licences'].E,
['F'] = Player.PlayerData.metadata['licences'].F,
['G'] = Player.PlayerData.metadata['licences'].G,
['driver'] = Player.PlayerData.metadata['licences'].driver,
['business'] = Player.PlayerData.metadata['licences'].business,
['weapon'] = Player.PlayerData.metadata['licences'].weapon
}
if type == 'N' then
licenses = {
['N'] = true,
['A'] = Player.PlayerData.metadata['licences'].A,
['B'] = Player.PlayerData.metadata['licences'].B,
['C'] = Player.PlayerData.metadata['licences'].C,
['D'] = Player.PlayerData.metadata['licences'].D,
['E'] = Player.PlayerData.metadata['licences'].E,
['F'] = Player.PlayerData.metadata['licences'].F,
['G'] = Player.PlayerData.metadata['licences'].G,
['driver'] = Player.PlayerData.metadata['licences'].driver,
['business'] = Player.PlayerData.metadata['licences'].business,
['weapon'] = Player.PlayerData.metadata['licences'].weapon
}
elseif type == 'A' then
licenses = {
['N'] = Player.PlayerData.metadata['licences'].N,
['A'] = true,
['B'] = Player.PlayerData.metadata['licences'].B,
['C'] = Player.PlayerData.metadata['licences'].C,
['D'] = Player.PlayerData.metadata['licences'].D,
['E'] = Player.PlayerData.metadata['licences'].E,
['F'] = Player.PlayerData.metadata['licences'].F,
['G'] = Player.PlayerData.metadata['licences'].G,
['driver'] = Player.PlayerData.metadata['licences'].driver,
['business'] = Player.PlayerData.metadata['licences'].business,
['weapon'] = Player.PlayerData.metadata['licences'].weapon
}
elseif type == 'B' then
licenses = {
['N'] = Player.PlayerData.metadata['licences'].N,
['A'] = Player.PlayerData.metadata['licences'].A,
['B'] = true,
['C'] = Player.PlayerData.metadata['licences'].C,
['D'] = Player.PlayerData.metadata['licences'].D,
['E'] = Player.PlayerData.metadata['licences'].E,
['F'] = Player.PlayerData.metadata['licences'].F,
['G'] = Player.PlayerData.metadata['licences'].G,
['driver'] = Player.PlayerData.metadata['licences'].driver,
['business'] = Player.PlayerData.metadata['licences'].business,
['weapon'] = Player.PlayerData.metadata['licences'].weapon
}
elseif type == 'C' then
licenses = {
['N'] = Player.PlayerData.metadata['licences'].N,
['A'] = Player.PlayerData.metadata['licences'].A,
['B'] = Player.PlayerData.metadata['licences'].B,
['C'] = true,
['D'] = Player.PlayerData.metadata['licences'].D,
['E'] = Player.PlayerData.metadata['licences'].E,
['F'] = Player.PlayerData.metadata['licences'].F,
['G'] = Player.PlayerData.metadata['licences'].G,
['driver'] = Player.PlayerData.metadata['licences'].driver,
['business'] = Player.PlayerData.metadata['licences'].business,
['weapon'] = Player.PlayerData.metadata['licences'].weapon
}
elseif type == 'D' then
licenses = {
['N'] = Player.PlayerData.metadata['licences'].N,
['A'] = Player.PlayerData.metadata['licences'].A,
['B'] = Player.PlayerData.metadata['licences'].B,
['C'] = Player.PlayerData.metadata['licences'].C,
['D'] = true,
['E'] = Player.PlayerData.metadata['licences'].E,
['F'] = Player.PlayerData.metadata['licences'].F,
['G'] = Player.PlayerData.metadata['licences'].G,
['driver'] = Player.PlayerData.metadata['licences'].driver,
['business'] = Player.PlayerData.metadata['licences'].business,
['weapon'] = Player.PlayerData.metadata['licences'].weapon
}
elseif type == 'E' then
licenses = {
['N'] = Player.PlayerData.metadata['licences'].N,
['A'] = Player.PlayerData.metadata['licences'].A,
['B'] = Player.PlayerData.metadata['licences'].B,
['C'] = Player.PlayerData.metadata['licences'].C,
['D'] = Player.PlayerData.metadata['licences'].D,
['E'] = true,
['F'] = Player.PlayerData.metadata['licences'].F,
['G'] = Player.PlayerData.metadata['licences'].G,
['driver'] = Player.PlayerData.metadata['licences'].driver,
['business'] = Player.PlayerData.metadata['licences'].business,
['weapon'] = Player.PlayerData.metadata['licences'].weapon
}
elseif type == 'F' then
licenses = {
['N'] = Player.PlayerData.metadata['licences'].N,
['A'] = Player.PlayerData.metadata['licences'].A,
['B'] = Player.PlayerData.metadata['licences'].B,
['C'] = Player.PlayerData.metadata['licences'].C,
['D'] = Player.PlayerData.metadata['licences'].D,
['E'] = Player.PlayerData.metadata['licences'].E,
['F'] = true,
['G'] = Player.PlayerData.metadata['licences'].G,
['driver'] = Player.PlayerData.metadata['licences'].driver,
['business'] = Player.PlayerData.metadata['licences'].business,
['weapon'] = Player.PlayerData.metadata['licences'].weapon
}
elseif type == 'G' then
licenses = {
['N'] = Player.PlayerData.metadata['licences'].N,
['A'] = Player.PlayerData.metadata['licences'].A,
['B'] = Player.PlayerData.metadata['licences'].B,
['C'] = Player.PlayerData.metadata['licences'].C,
['D'] = Player.PlayerData.metadata['licences'].D,
['E'] = Player.PlayerData.metadata['licences'].E,
['F'] = Player.PlayerData.metadata['licences'].F,
['G'] = true,
['driver'] = Player.PlayerData.metadata['licences'].driver,
['business'] = Player.PlayerData.metadata['licences'].business,
['weapon'] = Player.PlayerData.metadata['licences'].weapon
}
end
Player.Functions.SetMetaData('licences', licenses)
if type ~= 'N' then
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items['driver_license'], 'add')
end
end)