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Makefile
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Makefile
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ifneq (,$(wildcard ./.env))
include .env
export
endif
SHELL=bash
help: ## Display list of tasks with descriptions
@echo "+ $@"
@fgrep -h ": ## " $(MAKEFILE_LIST) | fgrep -v fgrep | sed -e 's/\\$$//' | sed 's/-default//' | awk 'BEGIN {FS = ": ## "}; {printf "\033[36m%-30s\033[0m %s\n", $$1, $$2}'
vendor: ## Install project dependencies
@echo "+ $@"
@pnpm i
env: ## Create default .env file
@echo "+ $@"
@echo -e '# Makefile tools\nDECK_USER=deck\nDECK_HOST=\nDECK_PORT=22\nDECK_HOME=/home/deck\nDECK_KEY=~/.ssh/id_rsa' >> .env
@echo -n "PLUGIN_FOLDER=" >> .env
@jq -r .name package.json >> .env
init: ## Initialize project
@$(MAKE) env
@$(MAKE) vendor
@echo -e "\n\033[1;36m Almost ready! Just a few things left to do:\033[0m\n"
@echo -e "1. Open .env file and make sure every DECK_* variable matches your steamdeck's ip/host, user, etc"
@echo -e "2. Run \`\033[0;36mmake copy-ssh-key\033[0m\` to copy your public ssh key to steamdeck"
@echo -e "3. Build your code with \`\033[0;36mmake build\033[0m\` or \`\033[0;36mmake docker-build\033[0m\` to build inside a docker container"
@echo -e "4. Deploy your plugin code to steamdeck with \`\033[0;36mmake deploy\033[0m\`"
update-decky-ui: ## Update @decky/ui @decky/api
@echo "+ $@"
@pnpm update @decky/ui --latest
@pnpm update @decky/api --latest
build-front: ## Build frontend
@echo "+ $@"
@pnpm run build
build-back: ## Build backend
@echo "+ $@"
@make -C ./backend
build: ## Build everything
@$(MAKE) build-front build-back
copy-ssh-key: ## Copy public ssh key to steamdeck
@echo "+ $@"
@ssh-copy-id -i $(DECK_KEY) $(DECK_USER)@$(DECK_HOST)
deploy-steamdeck: ## Deploy plugin build to steamdeck
@echo "+ $@"
@ssh $(DECK_USER)@$(DECK_HOST) -p $(DECK_PORT) -i $(DECK_KEY) \
'chmod -v 755 $(DECK_HOME)/homebrew/plugins/ && mkdir -p $(DECK_HOME)/homebrew/plugins/$(PLUGIN_FOLDER)'
@rsync -azp --delete --progress -e "ssh -p $(DECK_PORT) -i $(DECK_KEY)" \
--chmod=Du=rwx,Dg=rx,Do=rx,Fu=rwx,Fg=rx,Fo=rx \
--exclude='.git/' \
--exclude='.github/' \
--exclude='.vscode/' \
--exclude='node_modules/' \
--exclude='.pnpm-store/' \
--exclude='src/' \
--exclude='*.log' \
--exclude='.gitignore' . \
--exclude='.idea' . \
--exclude='.env' . \
--exclude='Makefile' . \
--exclude='./submodule' \
--exclude='./test' \
./ $(DECK_USER)@$(DECK_HOST):$(DECK_HOME)/homebrew/plugins/$(PLUGIN_FOLDER)/
@ssh $(DECK_USER)@$(DECK_HOST) -p $(DECK_PORT) -i $(DECK_KEY) \
'chmod -v 755 $(DECK_HOME)/homebrew/plugins/'
restart-decky: ## Restart Decky on remote steamdeck
@echo "+ $@"
# @ssh -t $(DECK_USER)@$(DECK_HOST) -p $(DECK_PORT) -i $(DECK_KEY) \
# 'sudo systemctl restart plugin_loader.service'
@ssh -t $(DECK_USER)@$(DECK_HOST) -p $(DECK_PORT) -i $(DECK_KEY) \
'sudo pkill -HUP PluginLoader'
@echo -e '\033[0;32m+ all is good, restarting Decky...\033[0m'
deploy: ## Deploy code to steamdeck and restart Decky
@$(MAKE) deploy-steamdeck
@$(MAKE) restart-decky
it: ## Build all code, deploy it to steamdeck, restart Decky
@$(MAKE) build deploy
cleanup: ## Delete all generated files and folders
@echo "+ $@"
@rm -f .env
@rm -rf ./dist
@rm -rf ./tmp
@rm -rf ./node_modules
@rm -rf ./.pnpm-store
@rm -rf ./backend/out
uninstall-plugin: ## Uninstall plugin from steamdeck, restart Decky
@echo "+ $@"
@ssh -t $(DECK_USER)@$(DECK_HOST) -p $(DECK_PORT) -i $(DECK_KEY) \
"sudo sh -c 'rm -rf $(DECK_HOME)/homebrew/plugins/$(PLUGIN_FOLDER)/ && systemctl restart plugin_loader.service'"
@echo -e '\033[0;32m+ all is good, restarting Decky...\033[0m'
docker-rebuild-image: ## Rebuild docker image
@echo "+ $@"
@docker compose build --pull
docker-build: ## Build project inside docker container
@$(MAKE) build-back
@echo "+ $@"
@docker run --rm -i -v $(PWD):/plugin -v $(PWD)/tmp/out:/out ghcr.io/steamdeckhomebrew/builder:latest