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sceFont.cpp
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sceFont.cpp
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#include "sceFont.h"
#include "base/timeutil.h"
#include <cmath>
#include <vector>
#include <map>
#include <algorithm>
#include "Common/ChunkFile.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceFont.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/MIPS/MIPS.h"
#include "Core/FileSystems/FileSystem.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/MemMap.h"
#include "Core/Reporting.h"
#include "Core/System.h"
#include "Core/Font/PGF.h"
enum {
ERROR_FONT_OUT_OF_MEMORY = 0x80460001,
ERROR_FONT_INVALID_LIBID = 0x80460002,
ERROR_FONT_INVALID_PARAMETER = 0x80460003,
ERROR_FONT_HANDLER_OPEN_FAILED = 0x80460005,
ERROR_FONT_TOO_MANY_OPEN_FONTS = 0x80460009,
ERROR_FONT_INVALID_FONT_DATA = 0x8046000a,
};
enum {
FONT_IS_CLOSED = 0,
FONT_IS_OPEN = 1,
};
// Actions
static int actionPostAllocCallback;
static int actionPostOpenCallback;
// Monster Hunter sequence:
// 36:46:998 c:\dev\ppsspp\core\hle\scefont.cpp:469 E[HLE]: sceFontNewLib 89ad4a0, 9fff5cc
// 36:46:998 c:\dev\ppsspp\core\hle\scefont.cpp:699 E[HLE]: UNIMPL sceFontGetNumFontList 1, 9fff5cc
// 36:46:998 c:\dev\ppsspp\core\hle\scefont.cpp:526 E[HLE]: sceFontFindOptimumFont 1, 9fff524, 9fff5cc
// 36:46:999 c:\dev\ppsspp\core\hle\scefont.cpp:490 E[HLE]: sceFontOpenFont 1, 1, 0, 9fff5cc
// 36:46:999 c:\dev\ppsspp\core\hle\scefont.cpp:542 E[HLE]: sceFontGetFontInfo 1, 997140c
typedef u32 FontLibraryHandle;
typedef u32 FontHandle;
struct FontNewLibParams {
u32_le userDataAddr;
u32_le numFonts;
u32_le cacheDataAddr;
// Driver callbacks.
u32_le allocFuncAddr;
u32_le freeFuncAddr;
u32_le openFuncAddr;
u32_le closeFuncAddr;
u32_le readFuncAddr;
u32_le seekFuncAddr;
u32_le errorFuncAddr;
u32_le ioFinishFuncAddr;
};
struct FontRegistryEntry {
int hSize;
int vSize;
int hResolution;
int vResolution;
int extraAttributes;
int weight;
int familyCode;
int style;
int styleSub;
int languageCode;
int regionCode;
int countryCode;
const char *fileName;
const char *fontName;
int expireDate;
int shadow_option;
};
static const FontRegistryEntry fontRegistry[] = {
{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_DB, 0, FONT_LANGUAGE_CHINESE, 0, 1, "zh_gb.pgf", "FTT-NewRodin Pro DB", 0, 0 },
{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_DB, 0, FONT_LANGUAGE_JAPANESE, 0, 1, "jpn0.pgf", "FTT-NewRodin Pro DB", 0, 0 },
{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn0.pgf", "FTT-NewRodin Pro Latin", 0, 0},
{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn1.pgf", "FTT-Matisse Pro Latin", 0, 0},
{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn2.pgf", "FTT-NewRodin Pro Latin", 0, 0},
{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn3.pgf", "FTT-Matisse Pro Latin", 0, 0},
{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn4.pgf", "FTT-NewRodin Pro Latin", 0, 0},
{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn5.pgf", "FTT-Matisse Pro Latin", 0, 0},
{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn6.pgf", "FTT-NewRodin Pro Latin", 0, 0},
{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn7.pgf", "FTT-Matisse Pro Latin", 0, 0},
{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn8.pgf", "FTT-NewRodin Pro Latin", 0, 0},
{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn9.pgf", "FTT-Matisse Pro Latin", 0, 0},
{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn10.pgf", "FTT-NewRodin Pro Latin", 0, 0},
{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn11.pgf", "FTT-Matisse Pro Latin", 0, 0},
{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn12.pgf", "FTT-NewRodin Pro Latin", 0, 0},
{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn13.pgf", "FTT-Matisse Pro Latin", 0, 0},
{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn14.pgf", "FTT-NewRodin Pro Latin", 0, 0},
{0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn15.pgf", "FTT-Matisse Pro Latin", 0, 0},
{0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_KOREAN, 0, 3, "kr0.pgf", "AsiaNHH(512Johab)", 0, 0},
};
static const float pointDPI = 72.f;
class LoadedFont;
class FontLib;
class Font;
int GetInternalFontIndex(Font *font);
// These should not need to be state saved.
static std::vector<Font *> internalFonts;
// However, these we must save - but we could take a shortcut
// for LoadedFonts that point to internal fonts.
static std::map<u32, LoadedFont *> fontMap;
static std::map<u32, u32> fontLibMap;
// We keep this list to avoid ptr references, even before alloc is called.
static std::vector<FontLib *> fontLibList;
enum MatchQuality {
MATCH_UNKNOWN,
MATCH_NONE,
MATCH_GOOD,
};
enum FontOpenMode {
FONT_OPEN_INTERNAL_STINGY = 0,
FONT_OPEN_INTERNAL_FULL = 1,
// Calls open/seek/read/close handlers to read the file partially.
FONT_OPEN_USERFILE_HANDLERS = 2,
// Reads directly from filesystem.
FONT_OPEN_USERFILE_FULL = 3,
FONT_OPEN_USERBUFFER = 4,
};
// TODO: Merge this class with PGF? That'd make it harder to support .bwfon
// fonts though, unless that's added directly to PGF.
class Font {
public:
// For savestates only.
Font() {
}
Font(const u8 *data, size_t dataSize) {
Init(data, dataSize);
}
Font(const u8 *data, size_t dataSize, const FontRegistryEntry &entry) {
Init(data, dataSize, entry);
}
Font(const std::vector<u8> &data) {
Init(&data[0], data.size());
}
Font(const std::vector<u8> &data, const FontRegistryEntry &entry) {
Init(&data[0], data.size(), entry);
}
const PGFFontStyle &GetFontStyle() const { return style_; }
MatchQuality MatchesStyle(const PGFFontStyle &style) const {
// If no field matches, it doesn't match.
MatchQuality match = MATCH_UNKNOWN;
#define CHECK_FIELD(f, m) \
if (style.f != 0) { \
if (style.f != style_.f) { \
return MATCH_NONE; \
} \
if (match < m) { \
match = m; \
} \
}
#define CHECK_FIELD_STR(f, m) \
if (style.f[0] != '\0') { \
if (strcmp(style.f, style_.f) != 0) { \
return MATCH_NONE; \
} \
if (match < m) { \
match = m; \
} \
}
CHECK_FIELD(fontFamily, MATCH_GOOD);
CHECK_FIELD(fontStyle, MATCH_GOOD);
CHECK_FIELD(fontLanguage, MATCH_GOOD);
CHECK_FIELD(fontCountry, MATCH_GOOD);
CHECK_FIELD_STR(fontName, MATCH_GOOD);
CHECK_FIELD_STR(fontFileName, MATCH_GOOD);
#undef CHECK_FIELD_STR
#undef CHECK_FIELD
return match;
}
PGF *GetPGF() { return &pgf_; }
const PGF *GetPGF() const { return &pgf_; }
bool IsValid() const { return valid_; }
void DoState(PointerWrap &p) {
auto s = p.Section("Font", 1, 2);
if (!s)
return;
p.Do(pgf_);
p.Do(style_);
if (s < 2) {
valid_ = true;
} else {
p.Do(valid_);
}
}
private:
void Init(const u8 *data, size_t dataSize) {
valid_ = pgf_.ReadPtr(data, dataSize);
memset(&style_, 0, sizeof(style_));
style_.fontH = (float)pgf_.header.hSize / 64.0f;
style_.fontV = (float)pgf_.header.vSize / 64.0f;
style_.fontHRes = (float)pgf_.header.hResolution / 64.0f;
style_.fontVRes = (float)pgf_.header.vResolution / 64.0f;
}
void Init(const u8 *data, size_t dataSize, const FontRegistryEntry &entry) {
valid_ = pgf_.ReadPtr(data, dataSize);
style_.fontH = entry.hSize / 64.f;
style_.fontV = entry.vSize / 64.f;
style_.fontHRes = entry.hResolution / 64.f;
style_.fontVRes = entry.vResolution / 64.f;
style_.fontWeight = (float)entry.weight;
style_.fontFamily = (u16)entry.familyCode;
style_.fontStyle = (u16)entry.style;
style_.fontStyleSub = (u16)entry.styleSub;
style_.fontLanguage = (u16)entry.languageCode;
style_.fontRegion = (u16)entry.regionCode;
style_.fontCountry = (u16)entry.countryCode;
strncpy(style_.fontName, entry.fontName, sizeof(style_.fontName));
strncpy(style_.fontFileName, entry.fileName, sizeof(style_.fontFileName));
style_.fontAttributes = entry.extraAttributes;
style_.fontExpire = entry.expireDate;
}
PGF pgf_;
PGFFontStyle style_;
bool valid_;
DISALLOW_COPY_AND_ASSIGN(Font);
};
class LoadedFont {
public:
// For savestates only.
LoadedFont() : font_(NULL) {
}
LoadedFont(Font *font, FontOpenMode mode, u32 fontLibID, u32 handle)
: fontLibID_(fontLibID), font_(font), handle_(handle), mode_(mode), open_(true) {}
~LoadedFont() {
switch (mode_) {
case FONT_OPEN_USERBUFFER:
case FONT_OPEN_USERFILE_FULL:
case FONT_OPEN_USERFILE_HANDLERS:
// For these types, it's our responsibility to delete.
delete font_;
font_ = NULL;
break;
default:
// Otherwise, it's an internal font, we keep those.
break;
}
}
const Font *GetFont() const { return font_; }
const PGF *GetPGF() const { return font_->GetPGF(); }
const FontLib *GetFontLib() const { return fontLibList[fontLibID_]; }
FontLib *GetFontLib() { return fontLibList[fontLibID_]; }
u32 Handle() const { return handle_; }
bool GetCharInfo(int charCode, PGFCharInfo *charInfo, int glyphType = FONT_PGF_CHARGLYPH) const;
void DrawCharacter(const GlyphImage *image, int clipX, int clipY, int clipWidth, int clipHeight, int charCode, int glyphType) const;
bool IsOpen() const { return open_; }
void Close() {
open_ = false;
// We keep the rest around until deleted, as some queries are allowed
// on closed fonts (which is rather strange).
}
void DoState(PointerWrap &p) {
auto s = p.Section("LoadedFont", 1, 3);
if (!s)
return;
int numInternalFonts = (int)internalFonts.size();
p.Do(numInternalFonts);
if (numInternalFonts != (int)internalFonts.size()) {
ERROR_LOG(SCEFONT, "Unable to load state: different internal font count.");
p.SetError(p.ERROR_FAILURE);
return;
}
p.Do(fontLibID_);
int internalFont = GetInternalFontIndex(font_);
p.Do(internalFont);
if (internalFont == -1) {
p.Do(font_);
} else if (p.mode == p.MODE_READ) {
font_ = internalFonts[internalFont];
}
p.Do(handle_);
if (s >= 2) {
p.Do(open_);
} else {
open_ = fontLibID_ != (u32)-1;
}
if (s >= 3) {
p.Do(mode_);
} else {
mode_ = FONT_OPEN_INTERNAL_FULL;
}
}
private:
u32 fontLibID_;
Font *font_;
u32 handle_;
FontOpenMode mode_;
bool open_;
DISALLOW_COPY_AND_ASSIGN(LoadedFont);
};
class PostAllocCallback : public Action {
public:
PostAllocCallback() {}
static Action *Create() { return new PostAllocCallback(); }
void DoState(PointerWrap &p) override {
auto s = p.Section("PostAllocCallback", 1, 2);
if (!s)
return;
p.Do(fontLibID_);
if (s >= 2) {
p.Do(errorCodePtr_);
}
}
void run(MipsCall &call) override;
void SetFontLib(u32 fontLibID, u32 errorCodePtr) { fontLibID_ = fontLibID; errorCodePtr_ = errorCodePtr; }
private:
u32 fontLibID_;
u32 errorCodePtr_;
};
class PostOpenCallback : public Action {
public:
PostOpenCallback() {}
static Action *Create() { return new PostOpenCallback(); }
void DoState(PointerWrap &p) override {
auto s = p.Section("PostOpenCallback", 1);
if (!s)
return;
p.Do(fontLibID_);
}
void run(MipsCall &call) override;
void SetFontLib(u32 fontLibID) { fontLibID_ = fontLibID; }
private:
u32 fontLibID_;
};
struct NativeFontLib {
FontNewLibParams params;
// TODO
u32_le fontInfo1;
u32_le fontInfo2;
u16_le unk1;
u16_le unk2;
float_le hRes;
float_le vRes;
u32_le internalFontCount;
u32_le internalFontInfo;
u16_le altCharCode;
u16_le unk5;
};
struct FontImageRect {
s16_le width;
s16_le height;
};
// A "fontLib" is a container of loaded fonts.
// One can open either "internal" fonts or custom fonts into a fontlib.
class FontLib {
public:
FontLib() {
// For save states only.
}
FontLib(u32 paramPtr, u32 errorCodePtr) : fontHRes_(128.0f), fontVRes_(128.0f), altCharCode_(0x5F) {
nfl_ = 0;
Memory::ReadStruct(paramPtr, ¶ms_);
if (params_.numFonts > 9) {
params_.numFonts = 9;
}
// Technically, this should be four separate allocations.
u32 allocSize = 0x4C + params_.numFonts * 0x4C + params_.numFonts * 0x230 + (u32)internalFonts.size() * 0xA8;
PostAllocCallback *action = (PostAllocCallback *) __KernelCreateAction(actionPostAllocCallback);
action->SetFontLib(GetListID(), errorCodePtr);
u32 args[2] = { params_.userDataAddr, allocSize };
__KernelDirectMipsCall(params_.allocFuncAddr, action, args, 2, true);
}
u32 GetListID() {
return (u32)(std::find(fontLibList.begin(), fontLibList.end(), this) - fontLibList.begin());
}
void Done() {
for (size_t i = 0; i < fonts_.size(); i++) {
if (isfontopen_[i] == FONT_IS_OPEN) {
fontMap[fonts_[i]]->Close();
delete fontMap[fonts_[i]];
fontMap.erase(fonts_[i]);
}
}
u32 args[2] = { params_.userDataAddr, (u32)handle_ };
// TODO: The return value of this is leaking.
__KernelDirectMipsCall(params_.freeFuncAddr, 0, args, 2, false);
handle_ = 0;
fonts_.clear();
isfontopen_.clear();
}
void AllocDone(u32 allocatedAddr) {
handle_ = allocatedAddr;
fonts_.resize(params_.numFonts);
isfontopen_.resize(params_.numFonts);
for (size_t i = 0; i < fonts_.size(); i++) {
u32 addr = allocatedAddr + 0x4C + (u32)i * 0x4C;
isfontopen_[i] = 0;
fonts_[i] = addr;
}
// Let's write out the native struct to make tests easier.
// It's possible games may depend on this staying in ram, e.g. copying it, we may move to that.
nfl_ = allocatedAddr;
nfl_->params = params_;
nfl_->fontInfo1 = allocatedAddr + 0x4C;
nfl_->fontInfo2 = allocatedAddr + 0x4C + params_.numFonts * 0x4C;
nfl_->unk1 = 0;
nfl_->unk2 = 0;
nfl_->hRes = fontHRes_;
nfl_->vRes = fontVRes_;
nfl_->internalFontCount = (u32)internalFonts.size();
nfl_->internalFontInfo = allocatedAddr + 0x4C + params_.numFonts * 0x4C + params_.numFonts * 0x230;
nfl_->altCharCode = altCharCode_;
}
u32 handle() const { return handle_; }
int numFonts() const { return params_.numFonts; }
void SetResolution(float hres, float vres) {
fontHRes_ = hres;
fontVRes_ = vres;
if (nfl_.IsValid()) {
nfl_->hRes = hres;
nfl_->vRes = vres;
}
}
float FontHRes() const { return fontHRes_; }
float FontVRes() const { return fontVRes_; }
void SetAltCharCode(int charCode) {
altCharCode_ = charCode;
if (nfl_.IsValid())
nfl_->altCharCode = charCode;
}
int GetFontHandle(int index) const {
return fonts_[index];
}
// For FONT_OPEN_USER* modes, the font will automatically be freed.
LoadedFont *OpenFont(Font *font, FontOpenMode mode, int &error) {
// TODO: Do something with mode, possibly save it where the PSP does in the struct.
// Maybe needed in Font, though? Handlers seem... difficult to emulate.
int freeFontIndex = -1;
for (size_t i = 0; i < fonts_.size(); i++) {
if (isfontopen_[i] == 0) {
freeFontIndex = (int)i;
break;
}
}
if (freeFontIndex < 0) {
ERROR_LOG(SCEFONT, "Too many fonts opened in FontLib");
error = ERROR_FONT_TOO_MANY_OPEN_FONTS;
return 0;
}
if (!font->IsValid()) {
ERROR_LOG(SCEFONT, "Invalid font data");
error = ERROR_FONT_INVALID_FONT_DATA;
return 0;
}
LoadedFont *loadedFont = new LoadedFont(font, mode, GetListID(), fonts_[freeFontIndex]);
isfontopen_[freeFontIndex] = 1;
auto prevFont = fontMap.find(loadedFont->Handle());
if (prevFont != fontMap.end()) {
// Before replacing it and forgetting about it, let's free it.
delete prevFont->second;
}
fontMap[loadedFont->Handle()] = loadedFont;
return loadedFont;
}
void CloseFont(LoadedFont *font) {
for (size_t i = 0; i < fonts_.size(); i++) {
if (fonts_[i] == font->Handle()) {
isfontopen_[i] = 0;
}
}
font->Close();
}
void DoState(PointerWrap &p) {
auto s = p.Section("FontLib", 1, 2);
if (!s)
return;
p.Do(fonts_);
p.Do(isfontopen_);
p.Do(params_);
p.Do(fontHRes_);
p.Do(fontVRes_);
p.Do(fileFontHandle_);
p.Do(handle_);
p.Do(altCharCode_);
if (s >= 2) {
p.Do(nfl_);
} else {
nfl_ = 0;
}
}
void SetFileFontHandle(u32 handle) {
fileFontHandle_ = handle;
}
u32 GetAltCharCode() const { return altCharCode_; }
private:
std::vector<u32> fonts_;
std::vector<u32> isfontopen_;
FontNewLibParams params_;
float fontHRes_;
float fontVRes_;
int fileFontHandle_;
int handle_;
int altCharCode_;
PSPPointer<NativeFontLib> nfl_;
DISALLOW_COPY_AND_ASSIGN(FontLib);
};
void PostAllocCallback::run(MipsCall &call) {
INFO_LOG(SCEFONT, "Entering PostAllocCallback::run");
u32 v0 = currentMIPS->r[MIPS_REG_V0];
if (v0 == 0) {
// TODO: Who deletes fontLib?
Memory::Write_U32(ERROR_FONT_OUT_OF_MEMORY, errorCodePtr_);
call.setReturnValue(0);
} else {
FontLib *fontLib = fontLibList[fontLibID_];
fontLib->AllocDone(v0);
fontLibMap[fontLib->handle()] = fontLibID_;
call.setReturnValue(fontLib->handle());
}
INFO_LOG(SCEFONT, "Leaving PostAllocCallback::run");
}
void PostOpenCallback::run(MipsCall &call) {
FontLib *fontLib = fontLibList[fontLibID_];
u32 v0 = currentMIPS->r[MIPS_REG_V0];
fontLib->SetFileFontHandle(v0);
}
inline bool LoadedFont::GetCharInfo(int charCode, PGFCharInfo *charInfo, int glyphType) const {
auto fontLib = GetFontLib();
int altCharCode = fontLib == NULL ? -1 : fontLib->GetAltCharCode();
return GetPGF()->GetCharInfo(charCode, charInfo, altCharCode, glyphType);
}
inline void LoadedFont::DrawCharacter(const GlyphImage *image, int clipX, int clipY, int clipWidth, int clipHeight, int charCode, int glyphType) const {
auto fontLib = GetFontLib();
int altCharCode = fontLib == NULL ? -1 : fontLib->GetAltCharCode();
GetPGF()->DrawCharacter(image, clipX, clipY, clipWidth, clipHeight, charCode, altCharCode, glyphType);
}
static FontLib *GetFontLib(u32 handle) {
if (fontLibMap.find(handle) != fontLibMap.end()) {
return fontLibList[fontLibMap[handle]];
} else {
ERROR_LOG(SCEFONT, "No fontlib with handle %08x", handle);
return 0;
}
}
static LoadedFont *GetLoadedFont(u32 handle, bool allowClosed) {
auto iter = fontMap.find(handle);
if (iter != fontMap.end()) {
if (iter->second->IsOpen() || allowClosed) {
return fontMap[handle];
} else {
ERROR_LOG(SCEFONT, "Font exists but is closed, which was not allowed in this call.");
return 0;
}
} else {
ERROR_LOG(SCEFONT, "No font with handle %08x", handle);
return 0;
}
}
static void __LoadInternalFonts() {
if (internalFonts.size()) {
// Fonts already loaded.
return;
}
const std::string fontPath = "flash0:/font/";
const std::string fontOverridePath = "ms0:/PSP/flash0/font/";
const std::string userfontPath = "disc0:/PSP_GAME/USRDIR/";
if (!pspFileSystem.GetFileInfo(fontPath).exists) {
pspFileSystem.MkDir(fontPath);
}
for (size_t i = 0; i < ARRAY_SIZE(fontRegistry); i++) {
const FontRegistryEntry &entry = fontRegistry[i];
std::string fontFilename = userfontPath + entry.fileName;
PSPFileInfo info = pspFileSystem.GetFileInfo(fontFilename);
if (!info.exists) {
// No user font, let's try override path.
fontFilename = fontOverridePath + entry.fileName;
info = pspFileSystem.GetFileInfo(fontFilename);
}
if (!info.exists) {
// No override, let's use the default path.
fontFilename = fontPath + entry.fileName;
info = pspFileSystem.GetFileInfo(fontFilename);
}
if (info.exists) {
DEBUG_LOG(SCEFONT, "Loading internal font %s (%i bytes)", fontFilename.c_str(), (int)info.size);
std::vector<u8> buffer;
if (pspFileSystem.ReadEntireFile(fontFilename, buffer) < 0) {
ERROR_LOG(SCEFONT, "Failed opening font");
continue;
}
internalFonts.push_back(new Font(buffer, entry));
DEBUG_LOG(SCEFONT, "Loaded font %s", fontFilename.c_str());
} else {
WARN_LOG(SCEFONT, "Font file not found: %s", fontFilename.c_str());
}
}
}
int GetInternalFontIndex(Font *font) {
for (size_t i = 0; i < internalFonts.size(); i++) {
if (internalFonts[i] == font)
return (int)i;
}
return -1;
}
void __FontInit() {
actionPostAllocCallback = __KernelRegisterActionType(PostAllocCallback::Create);
actionPostOpenCallback = __KernelRegisterActionType(PostOpenCallback::Create);
}
void __FontShutdown() {
for (auto iter = fontMap.begin(); iter != fontMap.end(); iter++) {
FontLib *fontLib = iter->second->GetFontLib();
if (fontLib)
fontLib->CloseFont(iter->second);
delete iter->second;
}
fontMap.clear();
for (auto iter = fontLibList.begin(); iter != fontLibList.end(); iter++) {
delete *iter;
}
fontLibList.clear();
fontLibMap.clear();
for (auto iter = internalFonts.begin(); iter != internalFonts.end(); ++iter) {
delete *iter;
}
internalFonts.clear();
}
void __FontDoState(PointerWrap &p) {
auto s = p.Section("sceFont", 1);
if (!s)
return;
__LoadInternalFonts();
p.Do(fontLibList);
p.Do(fontLibMap);
p.Do(fontMap);
p.Do(actionPostAllocCallback);
__KernelRestoreActionType(actionPostAllocCallback, PostAllocCallback::Create);
p.Do(actionPostOpenCallback);
__KernelRestoreActionType(actionPostOpenCallback, PostOpenCallback::Create);
}
static u32 sceFontNewLib(u32 paramPtr, u32 errorCodePtr) {
// Lazy load internal fonts, only when font library first inited.
__LoadInternalFonts();
auto params = PSPPointer<FontNewLibParams>::Create(paramPtr);
auto errorCode = PSPPointer<u32>::Create(errorCodePtr);
if (!params.IsValid() || !errorCode.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontNewLib(%08x, %08x): invalid addresses", paramPtr, errorCodePtr);
// The PSP would crash in this situation, not a real error code.
return SCE_KERNEL_ERROR_ILLEGAL_ADDR;
}
if (!Memory::IsValidAddress(params->allocFuncAddr) || !Memory::IsValidAddress(params->freeFuncAddr)) {
ERROR_LOG_REPORT(SCEFONT, "sceFontNewLib(%08x, %08x): missing alloc func", paramPtr, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_PARAMETER;
return 0;
}
INFO_LOG(SCEFONT, "sceFontNewLib(%08x, %08x)", paramPtr, errorCodePtr);
*errorCode = 0;
FontLib *newLib = new FontLib(paramPtr, errorCodePtr);
fontLibList.push_back(newLib);
// The game should never see this value, the return value is replaced
// by the action. Except if we disable the alloc, in this case we return
// the handle correctly here.
return hleDelayResult(newLib->handle(), "new fontlib", 30000);
}
static int sceFontDoneLib(u32 fontLibHandle) {
INFO_LOG(SCEFONT, "sceFontDoneLib(%08x)", fontLibHandle);
FontLib *fl = GetFontLib(fontLibHandle);
if (fl) {
fl->Done();
}
return 0;
}
// Open internal font into a FontLib
static u32 sceFontOpen(u32 libHandle, u32 index, u32 mode, u32 errorCodePtr) {
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
// Would crash on the PSP.
ERROR_LOG(SCEFONT, "sceFontOpen(%x, %x, %x, %x): invalid pointer", libHandle, index, mode, errorCodePtr);
return -1;
}
DEBUG_LOG(SCEFONT, "sceFontOpen(%x, %x, %x, %x)", libHandle, index, mode, errorCodePtr);
FontLib *fontLib = GetFontLib(libHandle);
if (fontLib == NULL) {
*errorCode = ERROR_FONT_INVALID_LIBID;
return 0;
}
if (index >= internalFonts.size()) {
*errorCode = ERROR_FONT_INVALID_PARAMETER;
return 0;
}
FontOpenMode openMode = mode == 0 ? FONT_OPEN_INTERNAL_STINGY : FONT_OPEN_INTERNAL_FULL;
LoadedFont *font = fontLib->OpenFont(internalFonts[index], openMode, *errorCode);
if (font) {
*errorCode = 0;
return hleDelayResult(font->Handle(), "font open", 10000);
} else {
return 0;
}
}
// Open a user font in RAM into a FontLib
static u32 sceFontOpenUserMemory(u32 libHandle, u32 memoryFontAddrPtr, u32 memoryFontLength, u32 errorCodePtr) {
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserMemory(%08x, %08x, %08x, %08x): invalid error address", libHandle, memoryFontAddrPtr, memoryFontLength, errorCodePtr);
return -1;
}
if (!Memory::IsValidAddress(memoryFontAddrPtr)) {
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserMemory(%08x, %08x, %08x, %08x): invalid address", libHandle, memoryFontAddrPtr, memoryFontLength, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_PARAMETER;
return 0;
}
FontLib *fontLib = GetFontLib(libHandle);
if (!fontLib) {
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserMemory(%08x, %08x, %08x, %08x): bad font lib", libHandle, memoryFontAddrPtr, memoryFontLength, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_LIBID;
return 0;
}
if (memoryFontLength == 0) {
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserMemory(%08x, %08x, %08x, %08x): invalid size", libHandle, memoryFontAddrPtr, memoryFontLength, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_PARAMETER;
return 0;
}
DEBUG_LOG(SCEFONT, "sceFontOpenUserMemory(%08x, %08x, %08x, %08x)", libHandle, memoryFontAddrPtr, memoryFontLength, errorCodePtr);
const u8 *fontData = Memory::GetPointer(memoryFontAddrPtr);
// Games are able to overstate the size of a font. Let's avoid crashing when we memcpy() it.
// Unsigned 0xFFFFFFFF is treated as max, but that's impossible, so let's clamp to 64MB.
if (memoryFontLength > 0x03FFFFFF)
memoryFontLength = 0x03FFFFFF;
while (!Memory::IsValidAddress(memoryFontAddrPtr + memoryFontLength - 1)) {
--memoryFontLength;
}
Font *f = new Font(fontData, memoryFontLength);
LoadedFont *font = fontLib->OpenFont(f, FONT_OPEN_USERBUFFER, *errorCode);
if (font) {
*errorCode = 0;
return font->Handle();
} else {
delete f;
return 0;
}
}
// Open a user font in a file into a FontLib
static u32 sceFontOpenUserFile(u32 libHandle, const char *fileName, u32 mode, u32 errorCodePtr) {
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x): invalid error address", libHandle, fileName, mode, errorCodePtr);
return ERROR_FONT_INVALID_PARAMETER;
}
if (fileName == NULL) {
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x): invalid filename", libHandle, fileName, mode, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_PARAMETER;
return 0;
}
FontLib *fontLib = GetFontLib(libHandle);
if (!fontLib) {
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x): invalid font lib", libHandle, fileName, mode, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_LIBID;
return 0;
}
// TODO: Technically, we only do this if mode = 1. Mode 0 uses the handlers.
if (mode != 1) {
WARN_LOG_REPORT(SCEFONT, "Loading file directly instead of using handlers: %s", fileName);
}
PSPFileInfo info = pspFileSystem.GetFileInfo(fileName);
if (!info.exists) {
ERROR_LOG_REPORT(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x): file does not exist", libHandle, fileName, mode, errorCodePtr);
*errorCode = ERROR_FONT_HANDLER_OPEN_FAILED;
return 0;
}
INFO_LOG(SCEFONT, "sceFontOpenUserFile(%08x, %s, %08x, %08x)", libHandle, fileName, mode, errorCodePtr);
std::vector<u8> buffer;
pspFileSystem.ReadEntireFile(fileName, buffer);
Font *f = new Font(buffer);
FontOpenMode openMode = mode == 0 ? FONT_OPEN_USERFILE_HANDLERS : FONT_OPEN_USERFILE_FULL;
LoadedFont *font = fontLib->OpenFont(f, openMode, *errorCode);
if (font) {
*errorCode = 0;
return font->Handle();
} else {
delete f;
return 0;
}
}
static int sceFontClose(u32 fontHandle) {
LoadedFont *font = GetLoadedFont(fontHandle, false);
if (font)
{
DEBUG_LOG(SCEFONT, "sceFontClose(%x)", fontHandle);
FontLib *fontLib = font->GetFontLib();
if (fontLib)
fontLib->CloseFont(font);
}
else
ERROR_LOG(SCEFONT, "sceFontClose(%x) - font not open?", fontHandle);
return 0;
}
static int sceFontFindOptimumFont(u32 libHandle, u32 fontStylePtr, u32 errorCodePtr) {
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontFindOptimumFont(%08x, %08x, %08x): invalid error address", libHandle, fontStylePtr, errorCodePtr);
return SCE_KERNEL_ERROR_INVALID_ARGUMENT;
}
FontLib *fontLib = GetFontLib(libHandle);
if (!fontLib) {
ERROR_LOG_REPORT(SCEFONT, "sceFontFindOptimumFont(%08x, %08x, %08x): invalid font lib", libHandle, fontStylePtr, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_LIBID;
return 0;
}
if (!Memory::IsValidAddress(fontStylePtr)) {
ERROR_LOG_REPORT(SCEFONT, "sceFontFindOptimumFont(%08x, %08x, %08x): invalid style address", libHandle, fontStylePtr, errorCodePtr);
// Yes, actually. Must've been a typo in the library.
*errorCode = ERROR_FONT_INVALID_LIBID;
return 0;
}
DEBUG_LOG(SCEFONT, "sceFontFindOptimumFont(%08x, %08x, %08x)", libHandle, fontStylePtr, errorCodePtr);
auto requestedStyle = PSPPointer<const PGFFontStyle>::Create(fontStylePtr);
// Find the first nearest match for H/V, OR the last exact match for others.
float hRes = requestedStyle->fontHRes > 0.0f ? requestedStyle->fontHRes : fontLib->FontHRes();
float vRes = requestedStyle->fontVRes > 0.0f ? requestedStyle->fontVRes : fontLib->FontVRes();
Font *optimumFont = 0;
Font *nearestFont = 0;
float nearestDist = std::numeric_limits<float>::infinity();
for (size_t i = 0; i < internalFonts.size(); i++) {
MatchQuality q = internalFonts[i]->MatchesStyle(*requestedStyle);
if (q != MATCH_NONE) {
auto matchStyle = internalFonts[i]->GetFontStyle();
if (requestedStyle->fontH > 0.0f) {
float hDist = abs(matchStyle.fontHRes * matchStyle.fontH - hRes * requestedStyle->fontH);
if (hDist < nearestDist) {
nearestDist = hDist;
nearestFont = internalFonts[i];
}
}
if (requestedStyle->fontV > 0.0f) {
// Appears to be a bug? It seems to match H instead of V.
float vDist = abs(matchStyle.fontVRes * matchStyle.fontV - vRes * requestedStyle->fontH);
if (vDist < nearestDist) {
nearestDist = vDist;
nearestFont = internalFonts[i];
}
}
}
if (q == MATCH_GOOD) {
optimumFont = internalFonts[i];
}
}
if (nearestFont) {
optimumFont = nearestFont;
}
if (optimumFont) {
*errorCode = 0;
return GetInternalFontIndex(optimumFont);
} else {
*errorCode = 0;
return 0;
}
}
// Returns the font index, not handle
static int sceFontFindFont(u32 libHandle, u32 fontStylePtr, u32 errorCodePtr) {
auto errorCode = PSPPointer<int>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontFindFont(%x, %x, %x): invalid error address", libHandle, fontStylePtr, errorCodePtr);
return SCE_KERNEL_ERROR_INVALID_ARGUMENT;
}
FontLib *fontLib = GetFontLib(libHandle);
if (!fontLib) {
ERROR_LOG_REPORT(SCEFONT, "sceFontFindFont(%08x, %08x, %08x): invalid font lib", libHandle, fontStylePtr, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_LIBID;
return 0;
}
if (!Memory::IsValidAddress(fontStylePtr)) {
ERROR_LOG_REPORT(SCEFONT, "sceFontFindFont(%08x, %08x, %08x): invalid style address", libHandle, fontStylePtr, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_PARAMETER;
return 0;
}
DEBUG_LOG(SCEFONT, "sceFontFindFont(%x, %x, %x)", libHandle, fontStylePtr, errorCodePtr);
auto requestedStyle = PSPPointer<const PGFFontStyle>::Create(fontStylePtr);
// Find the closest exact match for the fields specified.
float hRes = requestedStyle->fontHRes > 0.0f ? requestedStyle->fontHRes : fontLib->FontHRes();
float vRes = requestedStyle->fontVRes > 0.0f ? requestedStyle->fontVRes : fontLib->FontVRes();