From f1dbef01ef28d98a0ce898dd5e9e2afbca21d159 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Fri, 5 Oct 2018 23:52:19 +0200 Subject: [PATCH] Linux: Draw the graphics API on the splash screen, like most other platforms. --- UI/MiscScreens.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/UI/MiscScreens.cpp b/UI/MiscScreens.cpp index 1f3b66d0e605..c0e5089da73e 100644 --- a/UI/MiscScreens.cpp +++ b/UI/MiscScreens.cpp @@ -507,7 +507,7 @@ void LogoScreen::render() { int ppsspp_org_y = yres / 2 + 130; dc.DrawText("www.ppsspp.org", bounds.centerX(), ppsspp_org_y, textColor, ALIGN_CENTER); -#if (defined(_WIN32) && !PPSSPP_PLATFORM(UWP)) || PPSSPP_PLATFORM(ANDROID) +#if (defined(_WIN32) && !PPSSPP_PLATFORM(UWP)) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(LINUX) // Draw the graphics API, except on UWP where it's always D3D11 std::string apiName = screenManager()->getDrawContext()->GetInfoString(InfoField::APINAME); dc.DrawText(gr->T(apiName), bounds.centerX(), ppsspp_org_y + 50, textColor, ALIGN_CENTER);