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So this project is dead but like, what if there was a way to buy a game and when you run it it spawns a webserver and opens your browser. if other ppl in the LAN wanna join you can open to LAN and they don't need to buy the game separately they can just join.
All you need is unrestricted same-origin networking and WebGL. everything else can be removed. and because it's not a secure context, other websites wouldn't be able to access it either, so it's a win-win all around. (and proxying trophies and whatnot through the server is like, fine. it's the same LAN so who cares, it's not like it's gonna use more internet if you have data caps.)
The text was updated successfully, but these errors were encountered:
So this project is dead but like, what if there was a way to buy a game and when you run it it spawns a webserver and opens your browser. if other ppl in the LAN wanna join you can open to LAN and they don't need to buy the game separately they can just join.
All you need is unrestricted same-origin networking and WebGL. everything else can be removed. and because it's not a secure context, other websites wouldn't be able to access it either, so it's a win-win all around. (and proxying trophies and whatnot through the server is like, fine. it's the same LAN so who cares, it's not like it's gonna use more internet if you have data caps.)
The text was updated successfully, but these errors were encountered: