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voxel-mipmap-demo calls lookAt(eye,center,up) on the camera to orient it towards the model. basic-camera doesn't currently implement this, so I just stubbed it out in game-shell-fps-camera.
voxel-mipmap-demo calls lookAt(eye,center,up) on the camera to orient it towards the model. basic-camera doesn't currently implement this, so I just stubbed it out in game-shell-fps-camera.
orbit-camera lookAt for reference: https://github.com/mikolalysenko/orbit-camera/blob/master/orbit.js#L85
gl-matrix mat4.lookAt: http://glmatrix.net/docs/2.2.0/symbols/mat4.html#.lookAt
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