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Burning Tree.cpp
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Burning Tree.cpp
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class Solution {
public:
Node* level(Node* root, int start, map<Node*,Node*> &parent){
queue<Node*> q;
Node* res=NULL;
q.push(root);
parent[root] = NULL;
while(!q.empty()){
Node* temp = q.front();
q.pop();
if(temp->data==start){
res = temp;;
}
if(temp->left){
parent[temp->left] = temp;
q.push(temp->left);
}
if(temp->right){
parent[temp->right] = temp;
q.push(temp->right);
}
}
return res;
}
int burn(Node* res,map<Node*,Node*> &parent){
map<Node*,bool> vis;
queue<Node*> q;
q.push(res);
vis[res]=true;
int flag=0;
int ans=0;
while(!q.empty()){
flag=0;
int size = q.size();
for(int i=0;i<size;i++){
Node* temp = q.front();
q.pop();
if(temp->left && !vis[temp->left]){
vis[temp->left]=true;
flag=1;
q.push(temp->left);
}
if(temp->right && !vis[temp->right]){
vis[temp->right]=true;
flag=1;
q.push(temp->right);
}
if(parent[temp] && !vis[parent[temp]]){
vis[parent[temp]] = true;
flag=1;
q.push(parent[temp]);
}
}
if(flag==1){
ans++;
}
}
return ans;
}
int minTime(Node* root, int start)
{
map<Node*,Node*> parent;
Node* res = level(root,start,parent);
int ans = burn(res,parent);
return ans;
}
};