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vgMask not implement? #1

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GG-coder889 opened this issue May 20, 2013 · 1 comment
Open

vgMask not implement? #1

GG-coder889 opened this issue May 20, 2013 · 1 comment

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@GG-coder889
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how to implement this function?

@Gorggg
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Gorggg commented Aug 7, 2020

I would think this could be implemented someday by having a texture containing alpha values that are multiplied with the source. This is at least how AmanithVG seems to implement it, although I can't be sure because it is closed-source. Implementing it this way would also have the effect of making ShivaVG require 2 texture units, but for most modern hardware that shouldn't be an issue.

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