From dccbe0d65dbbf06e34f8356fc0807fb7cf05e934 Mon Sep 17 00:00:00 2001 From: CaptainSticky <178130360+CaptainSticky@users.noreply.github.com> Date: Mon, 19 Aug 2024 08:52:32 -0700 Subject: [PATCH] Updated offsets for hat visibility and visor/weapon drawn/visible flags. --- Anamnesis/Memory/ActorMemory.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Anamnesis/Memory/ActorMemory.cs b/Anamnesis/Memory/ActorMemory.cs index afe6af44..71965737 100644 --- a/Anamnesis/Memory/ActorMemory.cs +++ b/Anamnesis/Memory/ActorMemory.cs @@ -52,8 +52,8 @@ public enum CharacterFlagDefs : byte [Bind(0x0788)] public WeaponMemory? OffHand { get; set; } [Bind(0x0868)] public ActorEquipmentMemory? Equipment { get; set; } [Bind(0x08B8)] public ActorCustomizeMemory? Customize { get; set; } - [Bind(0x089E, BindFlags.ActorRefresh)] public bool HatHidden { get; set; } - [Bind(0x089F, BindFlags.ActorRefresh)] public CharacterFlagDefs CharacterFlags { get; set; } + [Bind(0x08D6, BindFlags.ActorRefresh)] public bool HatHidden { get; set; } + [Bind(0x08D7, BindFlags.ActorRefresh)] public CharacterFlagDefs CharacterFlags { get; set; } [Bind(0x08F8, BindFlags.Pointer)] public ActorMemory? Ornament { get; set; } [Bind(0x0900)] public ushort OrnamentId { get; set; } [Bind(0x09C0)] public AnimationMemory? Animation { get; set; }