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How do I use this on my touch HD 3? #1
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Hi! It has been some time since I worked on this project, but I will be happy to fix a thing or two. I will update the readme with the detailed instructions later today. BuildingIf you can use docker, then I recommend https://github.com/Skeeve/SDK_6.3.0. Basically, you just do what their readme says and run commands from our readme. You will get an executable Here is a version compiled by me: pbdoom.zip. InstallationPut the executable ( #!/bin/sh
export DOOMWADDIR=/mnt/ext1
$DOOMWADDIR/applications/pbdoom.app > $DOOMWADDIR/pbdoom.out 2> $DOOMWADDIR/pbdoom.err Put your wad file where the RunningRun the |
The log files ( Also please check that If it still doesn't work, I can suggest installing
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Doom2.wad was capitalized so I made it lowercase, but I'm still running into the same problem. |
Ah sorry. It seems I've made a mistake. It is
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That's very strange. I don't have my device with me right now. Some things to try:
Big thanks for staying with me to sort out this issue! Let's not give up! |
Indeed, it is the same on my device. I guess However, I checked the other options
or
And they 100% should work. I noticed you use Windows. Maybe there was something wrong with the start script encoding/newlines/etc.. I will send you mine so you can try it too. Unzip pbdoom-start.app.zip to get the |
This is good, this means that the game is running. When it does this, check if another program is opened via Task Manager (https://support.pocketbook-int.com/fw/632_HZO/ww/5.19.832/manual/ww/User_Manual_Touch_HD_3_EN.pdf p. 16). Switch to a task named When you run programs from Btw, on your second screenshot you missed the Does my script work if you run it from the menu? If not, does it work if you run it from |
Thank you for the assistance so far, I definitely would've gotten stuck and given up without your help. |
I see. I will try to check how other projects make launcher scripts. On the other hand, in the future we could even make a real gui launcher with WAD selection if anyone is really interested in playing the game. Do you see other buttons on the screen? Check the screenshots at the end of this comment. I'm not sure which screen size is your device, I will check later. Maybe I would need to take your screen size into account. On the bottom from left to right there should be these buttons: arrows, ENTER, CTRL and Space below CTRL. They work the same way as on the computer. I tried to implement the multitouch support. You should be able to walk (arrows) and shoot (ctrl) at the same time with two fingers. |
I see. Thanks for the screenshot. I will update the game to support various screen sizes. Expect an update this Friday or Saturday. Again, big thanks for following this journey :) Can you please tell me more about how you plan to use this game? Do you really want to play it or you just want to test it as a toy example of what PB can do? How did you find this project? |
I think I found your project from googling "Ereader running Doom" after I got my pocketbook lol. I like it because it's a novelty, but also because every other game for pocketbook is basic, this is the only 3D game on a non-android ereader I've found. It reminds me of playing a doom port on the TI84, but this time it's the full game. I don't know how easy it would be to implement, but I think in addition to Wad switching if it used the pocketbook's buttons and was in landscape mode that would make it so cool. |
Great, congrats for on your new device! I guess you already saw the old video of Doom running on PB 360+ (image clickable). I never managed to find the sources/executable, however. My main concern with this game is the eink display longevity i.e. how harmful such games would be for the display. Among other PocketBook games with more action, TankWar comes to mind. I played it around 9 years ago on a non-touch PocketBook 602. Sources: https://sourceforge.net/p/pocketbook-free/svn/HEAD/tree/tankwar/. I guess the download from http://fedorchenko.net/pb.php should be safe. Anyways, you can try to compile it yourself. I might even try to fix a thing or two if an update is needed for modern devices. Also there is https://github.com/SteffenBauer/PocketPuzzles which is still alive and being updated. See their readme for downloads. And there is https://github.com/imustafin/pb-patience which is even more of a tech demo (shows that it is possible to write applications/games in Eiffel for PocketBook). Downloads are on the releases page https://github.com/imustafin/pb-patience/releases |
Hi! I've updated the installation instructions. Check the new instructions at https://github.com/imustafin/pbdoom/blob/main/README.md#installation. I have not made a release yet. Please use the download from https://github.com/imustafin/pbdoom/suites/10505095587/artifacts/521359385. File structure has changed a bit. Now it is closer to what KOReader is using. The buttons should also appear fully on your screen. Please send a screenshot for me to check if everything is ok. If everything will work, we will make a release and close this issue. If you have any ideas, let's discuss them in a new issue! |
Hello, I've never compiled something from github, so I was wonder if you could give me a step by step to get this running on my Pocketbook Touch HD 3, thanks!
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