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Picom shadows can be added easily but there is a catch in that, that it doesn't look good in tiling scenarios.
Adding a property to a window to distinguish if its floating or not would open up the possibility of it being filtered by picom when applying shadows.
i3 has it's I3_FLOATING_WINDOW property that can be filtered through as a example.
This feature was approved by the developer , feel free to make a PR if you know how to create such a thing.
The text was updated successfully, but these errors were encountered:
The property aka class of the window has to be somehow set in the code when a window is in a tiling state, then when we have all floating windows tagged with a class of for example IWM_TILED_WINDOW we can in the picom config file set:
Picom shadows can be added easily but there is a catch in that, that it doesn't look good in tiling scenarios.
Adding a property to a window to distinguish if its floating or not would open up the possibility of it being filtered by picom when applying shadows.
i3 has it's I3_FLOATING_WINDOW property that can be filtered through as a example.
This feature was approved by the developer , feel free to make a PR if you know how to create such a thing.
The text was updated successfully, but these errors were encountered: