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implementations.h
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implementations.h
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/*
* MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* (C) Author: iomonad <[email protected]>
*/
#include <canutils.h>
/* MAIN MENU */
bool canutils_scene_on_event_main_menu(void *context, SceneManagerEvent event);
void canutils_scene_on_exit_main_menu(void* context);
void canutils_scene_on_enter_main_menu(void *context);
/* CONFIGURATION */
bool canutils_scene_on_event_configuration(void *context, SceneManagerEvent event);
void canutils_scene_on_exit_configuration(void *context);
void canutils_scene_on_enter_configuration(void *context);
/* can_dump */
bool canutils_scene_on_event_can_dump(void *context, SceneManagerEvent event);
void canutils_scene_on_exit_can_dump(void *context);
void canutils_scene_on_enter_can_dump(void *context);
/* can_probe */
bool canutils_scene_on_event_can_probe(void *context, SceneManagerEvent event);
void canutils_scene_on_exit_can_probe(void *context);
void canutils_scene_on_enter_can_probe(void *context);
/* can_player */
bool canutils_scene_on_event_can_player(void *context, SceneManagerEvent event);
void canutils_scene_on_exit_can_player(void *context);
void canutils_scene_on_enter_can_player(void *context);
/* can_send */
bool canutils_scene_on_event_can_send(void *context, SceneManagerEvent event);
void canutils_scene_on_exit_can_send(void *context);
void canutils_scene_on_enter_can_send(void *context);
/* can_gen */
bool canutils_scene_on_event_can_gen(void *context, SceneManagerEvent event);
void canutils_scene_on_exit_can_gen(void *context);
void canutils_scene_on_enter_can_gen(void *context);
/* can_sequence */
bool canutils_scene_on_event_can_sequence(void *context, SceneManagerEvent event);
void canutils_scene_on_exit_can_sequence(void *context);
void canutils_scene_on_enter_can_sequence(void *context);
/* can_sniffer */
bool canutils_scene_on_event_can_sniffer(void *context, SceneManagerEvent event);
void canutils_scene_on_exit_can_sniffer(void *context);
void canutils_scene_on_enter_can_sniffer(void *context);
/* can_busload */
bool canutils_scene_on_event_can_busload(void *context, SceneManagerEvent event);
void canutils_scene_on_exit_can_busload(void *context);
void canutils_scene_on_enter_can_busload(void *context);
/* can_calcbittiming */
bool canutils_scene_on_event_can_calcbittiming(void *context, SceneManagerEvent event);
void canutils_scene_on_exit_can_calcbittiming(void *context);
void canutils_scene_on_enter_can_calcbittiming(void *context);
/* can_fdtest */
bool canutils_scene_on_event_can_fdtest(void *context, SceneManagerEvent event);
void canutils_scene_on_exit_can_fdtest(void *context);
void canutils_scene_on_enter_can_fdtest(void *context);