You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Related to #3, as Windows support would benefit game engines that don't wish to link against the proprietary NVIDIA Reflex SDK.
The README mentions:
For now, LatencyFleX can be used on Linux through one of the following injection method. Game engine integration is planned.
Out of curiosity, do you have any idea how this could be implemented? I'm interested in seeing if adding support for LatencyFleX within Godot could be possible in the future 🙂
The text was updated successfully, but these errors were encountered:
Related to #3, as Windows support would benefit game engines that don't wish to link against the proprietary NVIDIA Reflex SDK.
The README mentions:
Out of curiosity, do you have any idea how this could be implemented? I'm interested in seeing if adding support for LatencyFleX within Godot could be possible in the future 🙂
The text was updated successfully, but these errors were encountered: