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Game engine integration #22

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Calinou opened this issue Sep 18, 2022 · 0 comments
Open

Game engine integration #22

Calinou opened this issue Sep 18, 2022 · 0 comments

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@Calinou
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Calinou commented Sep 18, 2022

Related to #3, as Windows support would benefit game engines that don't wish to link against the proprietary NVIDIA Reflex SDK.

The README mentions:

For now, LatencyFleX can be used on Linux through one of the following injection method. Game engine integration is planned.

Out of curiosity, do you have any idea how this could be implemented? I'm interested in seeing if adding support for LatencyFleX within Godot could be possible in the future 🙂

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