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watcher.js
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watcher.js
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// @ts-check
// A script which uses Facebook's watchman to run `yarn build` in different modules
// in a standard monorepo.
const { spawnSync } = require("child_process")
const help = spawnSync("watchman", ["--help"])
const hasWatchman = !help.error
if (!hasWatchman) {
const showError = process.env.DEBUG
const suffix = !showError ? "Run with DEBUG=* to see the error logs." : ""
// prettier-ignore
console.log(`Watchman failed to load, this is _OK_ but you will not get automatic builds of sub-projects like the tsconfig reference or playground. ` + suffix)
if (showError) {
console.error(help.error)
}
process.exit(0)
}
const watchman = require("fb-watchman")
const client = new watchman.Client({})
const chalk = require("chalk")
const { spawn, exec } = require("child_process")
const { join } = require("path")
const { existsSync, readFileSync } = require("fs")
const { log } = console
/**
* @typedef {Object} WatchmanFile - a User account
* @property {string} name - the full path
* @property {string} type - the type of file changed, f = file, the rest = meh
* @property {boolean} exists - was it deleted?
*/
/**
*
* @param {WatchmanFile} file
*/
const projectForFile = file => {
// Any output
if (file.name.includes("/dist/") || file.name.includes("/out/")) return
if (file.name.includes("/typescriptlang-org/")) return
if (file.name.includes(".test.ts")) return
if (file.name.startsWith("packages/")) {
return file.name.split("/")[1]
}
}
let upcomingCommand = null
let currentProcess = null
// All this is basically a bunch of boilerplate code to set up a watchman
// for the project which looks only at .ts and .md files in the repo.
// Startup watchman
function watcher(error, resp) {
if (error) {
console.error("Error initiating watch:", error)
return
}
if ("warning" in resp) {
log("warning: ", resp.warning)
}
// // The default subscribe behavior is to deliver a list of all current files
// // when you first subscribe, so you don't need to walk the tree for yourself
// // on startup. If you don't want this behavior, you should issue a `clock`
// // command and use it to give a logical time constraint on the subscription.
// // See further below for an example of this.
// // watch-project may re-use an existing watch at a higher level in the
// // filesystem. It will tell us the relative path to the directory that
// // we expressed interest in, so we need to adjust for it in our results
var path_prefix = ""
var root = resp.watch
if ("relative_path" in resp) {
path_prefix = resp.relative_path
}
// Subscribe to notifications about .js files
// https://facebook.github.io/watchman/docs/cmd/subscribe.html
client.command(
[
"subscribe",
root,
"Monorepo Builder",
{
expression: ["anyof", ["match", "*.ts"], ["match", "*.md"], ["match", "*.tsx"], ["match", "*.json"]],
relative_root: path_prefix,
fields: ["name", "exists", "type"],
},
],
function (error, resp) {
if (error) {
console.error("failed to subscribe: ", error)
return
}
log(`${chalk.green("success")} connected to Watchman`)
}
)
// @ts-ignore
client.on("subscription", function (resp) {
// NOOP for large amounts of files
if (resp.files.length > 10) return
const projectsToBuild = resp.files.map(projectForFile).filter(Boolean)
const uniqueProjects = Array.from(new Set(projectsToBuild))
// I don't wanna handle multiple processes
const commandToRun = uniqueProjects.map(project => {
const packageJSONPath = join("packages", project, "package.json")
if (!existsSync(packageJSONPath)) return
const packageJSON = JSON.parse(readFileSync(packageJSONPath, "utf8"))
if (!packageJSON.scripts || !packageJSON.scripts.build) return
if (packageJSON.scripts["build-fast"]) return `workspace ${packageJSON.name} run build-fast`
return `workspace ${packageJSON.name} run build`
})
if (commandToRun[0]) {
if (currentProcess) {
upcomingCommand = commandToRun[0]
} else {
runCommand(commandToRun[0])
}
}
})
}
// @ts-ignore
client.on("end", function () {
// Called when the connection to watchman is terminated
log("watch over")
})
// @ts-ignore
client.on("error", function (error) {
console.error("Error while talking to watchman: ", error)
})
client.capabilityCheck({ required: ["relative_root"] }, function (error, resp) {
if (error) {
console.error("Error checking capabilities:", error)
return
}
// log("Talking to watchman version", resp.version)
})
const runCommand = argString => {
if (currentProcess) return
const prefix = chalk.gray("> ")
const cmd = chalk.bold("yarn " + argString)
log(prefix + cmd)
const build = spawn("yarn", argString.split(" "))
build.stdout.on("data", l => {
if (l.toString().includes("Done in")) return
log(" " + l.toString().trim())
})
build.stderr.on("data", l => console.error(" " + l.toString().trim()))
build.on("close", code => {
const codeString = code === 0 ? chalk.green("" + code) : chalk.bold.red("" + code)
log(`[${codeString}] --------- `)
if (process.platform === "darwin") {
exec(playCommand(".vscode/done.aiff", "0.05"))
}
currentProcess = null
if (upcomingCommand === argString || !upcomingCommand) {
// NOOP if you've tried running the same thing a few times
upcomingCommand = null
} else {
// re-launch the next command
const commandToRun = upcomingCommand
upcomingCommand = null
runCommand(commandToRun)
}
})
currentProcess = build
}
const playCommand = (path, volume) => `afplay \"${path}\" -v ${volume}`
client.command(["watch-project", process.cwd()], watcher)