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GLFW with DiligentEngine

Sample project showcase GLFW (window) with DiligentEngine (rendering). In this sample, D3D12 is used on Windows and OpenGL on MacOS. The render device type can be changed by m_DeviceType variable in main.cpp.

Build

  1. git submodule update --init --recursive
  2. Configure the project: cmake -B build
  3. Build the project: cmake --build build

License