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FuryMonitor.Talent.lua
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FuryMonitor.Talent.lua
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--[[
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public Liscence, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
]]--
FuryMonitor.Talent = {};
FuryMonitor.Talent.__index = FuryMonitor.Talent;
function FuryMonitor.Talent:new(name)
local members = {
_name = name,
_rank = 0,
_loaded = false
};
return setmetatable(members, FuryMonitor.Talent);
end
function FuryMonitor.Talent:GetRank()
self:Load();
return self._rank;
end
function FuryMonitor.Talent:GetName()
return self._name;
end
function FuryMonitor.Talent:Load()
if self._loaded == true then
return;
end
-- Iterate through the tabs and talents until we encounter
-- the talent with the specified name
local numTabs = GetNumTalentTabs();
for tab = 1, numTabs do
local numTalents = GetNumTalents(tab);
for talent = 1, numTalents do
local talentName, _, _, _, talentRank, _, _, _
= GetTalentInfo(tab, talent);
if talentName == self:GetName() then
self._rank = talentRank;
self._loaded = true;
end
end
end
end
function FuryMonitor.Talent:OnTalentsChanged()
self._loaded = false;
end