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CIRCLECI_SETUP.md

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CircleCI variables setup

This is how to make it build inside CircleCI. The licenses are needed to be added via environment variables inside the project settings within CircleCI.

Setup Unity licenses

Obtain Unity license .ulf files

Repeat the following steps for the following versions:

  • 2018.4.14f1
  • 2019.2.11f1
  • 2020.1.0b6-linux-il2cpp
  1. Run Build/local_docker_run.ps1 in PowerShell with -UnityVersion parameter being set to Unity version, ex:

    # Assuming working directory is at repo root
    &'.\Build\local_docker_run.ps1' -UnityVersion '2019.2.11f1'

    If running Linux or MacOS, you can install PowerShell Core to run PowerShell scripts, and then invoke the script like so:

    # Assuming working directory is at repo root
    pwsh ./Build/local_docker_run.ps1 -UnityVersion '2019.2.11f1'

    If using Git Bash for Windows or WSL, you could also run the script like so:

    # Assuming working directory is at repo root
    powershell.exe ./Build/local_docker_run.ps1 -UnityVersion '2019.2.11f1'
  2. Enter personal username+password

  3. Wait for the log to spit out XML

  4. Copy that XML

  5. Paste that XML into a new file with the .alf extension, ex: Unity_v2019.2.11f1.alf

  6. Go to https://license.unity3d.com/manual

  7. Login with the same username+password as mentioned in step 2.

  8. Upload the .alf file mentioned in step 5.

  9. Follow the instructions, for example select "Personal license"

  10. Download the new license

  11. Place it into the Build folder inside this repo (don't worry, it's ignored in .gitignore) and rename it to follow the format Unity_v${UnityVersion}.ulf, ex: Unity_v2019.2.11f1.ulf

Add licenses to CircleCI environment variables

  1. Get the base-64 formatted content of the license files .ulf. Tip to save these as *.b64 so you then can copy paste the content of the files into CircleCI.

    For example, in bash:

    # Assuming working directory is at repo root
    for file in Build/*.ulf; do base64 -w0 $file > $file.b64; done

    in PowerShell:

    # Assuming working directory is at repo root
    Get-ChildItem Build/*.ulf | % {
        $bytes = [System.Text.Encoding]::UTF8.GetBytes((Get-Content $_))
        [System.Convert]::ToBase64String($bytes) > "Build/$($_.Name).b64"
    }
  2. Copy the content of these .ulf.b64 files and add them as variables inside the CircleCI settings.

    For jilleJr/Newtonsoft.Json-for-Unity.Converters, that page is found at https://app.circleci.com/settings/project/github/jilleJr/Newtonsoft.Json-for-Unity.Converters/environment-variables

    Here's a table of the desired variables:

    File Variable name
    Unity_v2018.4.14f1.ulf.b64 UNITY_2018_4_14f1_LICENSE_CONTENT_B64
    Unity_v2019.2.11f1.ulf.b64 UNITY_2019_2_11f1_LICENSE_CONTENT_B64
    Unity_v2020.1.0b6-linux-il2cpp.ulf.b64 UNITY_2020_1_0b6_LICENSE_CONTENT_B64
  3. All done!

If you're curious where the variable names are references; search for them in the .circleci/config.yml file.

NPM auth token

Whatever NPM registry used, it needs an authentication token for pushing the new package version.

NPM auth for Cloudsmith

  1. Go to Cloudsmith API settings https://cloudsmith.io/user/settings/api/

  2. If using a different NPM registry, update the deploy-cloudsmith job inside the .circleci/config.yml file to use the appropriate URLS.

  3. Copy the content of your Cloudsmith API token and add it as variable NPM_AUTH_TOKEN inside the CircleCI settings.

    For jilleJr/Newtonsoft.Json-for-Unity.Converters, that page is found at https://app.circleci.com/settings/project/github/jilleJr/Newtonsoft.Json-for-Unity.Converters/environment-variables

  4. All done!

Git deploy

Deployment is also done via GitHub. Deployment to GitHub is just done by pushing the changes to the upm branch and then tagging that version with the version number.

To be able to deploy to your repo, the build uses an SSH key for write access and optionally a GPG key for commit/tag signing.

UPM branch

Ensure you have a branch called upm

Git SSH key

  1. Generate a new SSH key, replacing [email protected] with the email address of the GitHub account that will be used for the auto deployment.

    $ ssh-keygen -t rsa -b 4096 -C "[email protected]"
    • When you're prompted to "Enter a file in which to save the key,", enter a new location such as /home/your_user/.ssh/newtonsoft.json-for-unity.converters_rsa

    • At the prompt, enter no passphrase.

  2. Copy the content of the public key file (ex: /home/your_user/.ssh/newtonsoft.json-for-unity.converters_rsa.pub) into the GitHub project as a deploy key, naming it something like "Newtonsoft.Json-for-Unity.Converters UPM branch deployment key"

    For jilleJr/Newtonsoft.Json-for-Unity.Converters, that page is found at https://github.com/jilleJr/Newtonsoft.Json-for-Unity.Converters/settings/keys/new

    • Make sure to check the "Allow write access" checkbox.
  3. Copy the content of the private key file (ex: /home/your_user/.ssh/newtonsoft.json-for-unity.converters_rsa) into the "Add SSH Key" dialog in CircleCI, specifying hostname as "github.com"

    For jilleJr/Newtonsoft.Json-for-Unity.Converters, that page is found at https://app.circleci.com/settings/project/github/jilleJr/Newtonsoft.Json-for-Unity.Converters/ssh

  4. Copy the fingerprint of the new deploy key shown in CircleCIs UI

  5. Update the deploy-github job inside the .circleci/config.yml file to use the correct SSH key fingerprint.

    Example, where using the fingerprint d7:ed:05:51:bd:95:3d:5b:dc:1f:97:00:6a:e5:b0:3c:

      - add_ssh_keys:
          fingerprints:
            - "d7:ed:05:51:bd:95:3d:5b:dc:1f:97:00:6a:e5:b0:3c"

Git user info

This is used when creating commits and tags. Just basic user info is needed.

  1. Add the git email of user that deploys as variable GIT_USER_EMAIL in CircleCI

  2. Add the user name (display name) of user that deploys as variable GIT_USER_NAME in CircleCI

Git GPG key

  1. Generate key

    $ gpg --full-generate-key

    Use following generation instructions, but no passphrase:

    • kind: (1) RSA and RSA (default)
    • keysize: 4096
    • expiration: /up to you, ex: 1y/
    • real name: /full name of deploying user, first+last name/
    • email: /git email that's verified on github account of deploying user/
    • comment: /ex: Json.NET Unity Converters auto deployment to GitHub/
  2. Find the newly generated key ID and paste it as variable GIT_GPG_ID in CircleCI. This key is referenced as $KEY_ID in the steps below.

    $ gpg --list-keys --keyid-format LONG
  3. Add GPG public key to your GitHub account https://github.com/settings/keys

    $ gpg --armor --export $KEY_ID
  4. Add GPG private key formatted base-64 formatted as variable GIT_GPG_SEC_B64 in CircleCI.

    $ gpg --armor --export-secret-keys $KEY_ID | base64 -w0
  5. All done!

Summary: All CircleCI vars

List of all environment variables, to check if one is missing in CircleCI

Variable name Description Used in job
UNITY_2018_4_14f1_LICENSE_CONTENT_B64 License for Unity 2018.4.14f1 test-unity-2018-4-14f1
UNITY_2019_2_11f1_LICENSE_CONTENT_B64 License for Unity 2019.2.11f1 test-unity-2019-2-11f1
UNITY_2020_1_0b6_LICENSE_CONTENT_B64 License for Unity 2020.1.0b6 test-unity-2020-1-0b6
NPM_AUTH_TOKEN Authorization token for publishing to NPM registry deploy-cloudsmith
GIT_USER_EMAIL Git config user.email deploy-github
GIT_USER_NAME Git config user.name deploy-github
GIT_GPG_ID* Git config user.signingKey deploy-github
GIT_GPG_SEC_B64* GPG secret/private. Required if GIT_GPG_ID is used deploy-github

* - Optional