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Cargo.toml
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Cargo.toml
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[package]
name = "bevy_mod_raycast"
version = "0.8.0"
authors = ["Aevyrie <[email protected]>"]
edition = "2021"
license = "MIT"
description = "Ray Casting for the Bevy Engine."
repository = "https://github.com/aevyrie/bevy_mod_raycast/"
keywords = ["gamedev", "graphics", "bevy", "3d", "raycast"]
categories = ["game-engines", "rendering"]
resolver = "2"
[dependencies]
bevy = { version = "0.10", default-features = false, features = [
"bevy_render",
"bevy_asset",
] }
[dev-dependencies]
bevy = { version = "0.10", default-features = false, features = [
"bevy_pbr",
"bevy_winit",
"bevy_ui",
"bevy_core_pipeline",
"bevy_text",
"bevy_gltf",
"bevy_scene",
"x11",
] }
criterion = "0.4"
[features]
default = ["2d", "debug"]
2d = ["bevy/bevy_sprite"]
debug = ["bevy/bevy_pbr"]
[[bench]]
name = "ray_mesh_intersection"
harness = false