forked from godotengine/godot
-
Notifications
You must be signed in to change notification settings - Fork 1
/
glsl_builders.py
225 lines (168 loc) · 7.83 KB
/
glsl_builders.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
"""Functions used to generate source files during build time"""
import os.path
from typing import Iterable, Optional
from methods import print_error
def generate_inline_code(input_lines: Iterable[str], insert_newline: bool = True):
"""Take header data and generate inline code
:param: input_lines: values for shared inline code
:return: str - generated inline value
"""
output = []
for line in input_lines:
if line:
output.append(",".join(str(ord(c)) for c in line))
if insert_newline:
output.append("%s" % ord("\n"))
output.append("0")
return ",".join(output)
class RDHeaderStruct:
def __init__(self):
self.vertex_lines = []
self.fragment_lines = []
self.compute_lines = []
self.vertex_included_files = []
self.fragment_included_files = []
self.compute_included_files = []
self.reading = ""
self.line_offset = 0
self.vertex_offset = 0
self.fragment_offset = 0
self.compute_offset = 0
def include_file_in_rd_header(filename: str, header_data: RDHeaderStruct, depth: int) -> RDHeaderStruct:
with open(filename, "r", encoding="utf-8") as fs:
line = fs.readline()
while line:
index = line.find("//")
if index != -1:
line = line[:index]
if line.find("#[vertex]") != -1:
header_data.reading = "vertex"
line = fs.readline()
header_data.line_offset += 1
header_data.vertex_offset = header_data.line_offset
continue
if line.find("#[fragment]") != -1:
header_data.reading = "fragment"
line = fs.readline()
header_data.line_offset += 1
header_data.fragment_offset = header_data.line_offset
continue
if line.find("#[compute]") != -1:
header_data.reading = "compute"
line = fs.readline()
header_data.line_offset += 1
header_data.compute_offset = header_data.line_offset
continue
while line.find("#include ") != -1:
includeline = line.replace("#include ", "").strip()[1:-1]
if includeline.startswith("thirdparty/"):
included_file = os.path.relpath(includeline)
else:
included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
if included_file not in header_data.vertex_included_files and header_data.reading == "vertex":
header_data.vertex_included_files += [included_file]
if include_file_in_rd_header(included_file, header_data, depth + 1) is None:
print_error(f'In file "{filename}": #include "{includeline}" could not be found!"')
elif included_file not in header_data.fragment_included_files and header_data.reading == "fragment":
header_data.fragment_included_files += [included_file]
if include_file_in_rd_header(included_file, header_data, depth + 1) is None:
print_error(f'In file "{filename}": #include "{includeline}" could not be found!"')
elif included_file not in header_data.compute_included_files and header_data.reading == "compute":
header_data.compute_included_files += [included_file]
if include_file_in_rd_header(included_file, header_data, depth + 1) is None:
print_error(f'In file "{filename}": #include "{includeline}" could not be found!"')
line = fs.readline()
line = line.replace("\r", "").replace("\n", "")
if header_data.reading == "vertex":
header_data.vertex_lines += [line]
if header_data.reading == "fragment":
header_data.fragment_lines += [line]
if header_data.reading == "compute":
header_data.compute_lines += [line]
line = fs.readline()
header_data.line_offset += 1
return header_data
def build_rd_header(
filename: str, optional_output_filename: Optional[str] = None, header_data: Optional[RDHeaderStruct] = None
) -> None:
header_data = header_data or RDHeaderStruct()
include_file_in_rd_header(filename, header_data, 0)
if optional_output_filename is None:
out_file = filename + ".gen.h"
else:
out_file = optional_output_filename
out_file_base = out_file
out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
out_file_ifdef = out_file_base.replace(".", "_").upper()
out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "ShaderRD"
if header_data.compute_lines:
body_parts = [
"static const char _compute_code[] = {\n%s\n\t\t};" % generate_inline_code(header_data.compute_lines),
f'setup(nullptr, nullptr, _compute_code, "{out_file_class}");',
]
else:
body_parts = [
"static const char _vertex_code[] = {\n%s\n\t\t};" % generate_inline_code(header_data.vertex_lines),
"static const char _fragment_code[] = {\n%s\n\t\t};" % generate_inline_code(header_data.fragment_lines),
f'setup(_vertex_code, _fragment_code, nullptr, "{out_file_class}");',
]
body_content = "\n\t\t".join(body_parts)
# Intended curly brackets are doubled so f-string doesn't eat them up.
shader_template = f"""/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef {out_file_ifdef}_RD
#define {out_file_ifdef}_RD
#include "servers/rendering/renderer_rd/shader_rd.h"
class {out_file_class} : public ShaderRD {{
public:
{out_file_class}() {{
{body_content}
}}
}};
#endif
"""
with open(out_file, "w", encoding="utf-8", newline="\n") as fd:
fd.write(shader_template)
def build_rd_headers(target, source, env):
for x in source:
build_rd_header(filename=str(x))
class RAWHeaderStruct:
def __init__(self):
self.code = ""
def include_file_in_raw_header(filename: str, header_data: RAWHeaderStruct, depth: int) -> None:
with open(filename, "r", encoding="utf-8") as fs:
line = fs.readline()
while line:
while line.find("#include ") != -1:
includeline = line.replace("#include ", "").strip()[1:-1]
included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
include_file_in_raw_header(included_file, header_data, depth + 1)
line = fs.readline()
header_data.code += line
line = fs.readline()
def build_raw_header(
filename: str, optional_output_filename: Optional[str] = None, header_data: Optional[RAWHeaderStruct] = None
):
header_data = header_data or RAWHeaderStruct()
include_file_in_raw_header(filename, header_data, 0)
if optional_output_filename is None:
out_file = filename + ".gen.h"
else:
out_file = optional_output_filename
out_file_base = out_file.replace(".glsl.gen.h", "_shader_glsl")
out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
out_file_ifdef = out_file_base.replace(".", "_").upper()
shader_template = f"""/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef {out_file_ifdef}_RAW_H
#define {out_file_ifdef}_RAW_H
static const char {out_file_base}[] = {{
{generate_inline_code(header_data.code, insert_newline=False)}
}};
#endif
"""
with open(out_file, "w", encoding="utf-8", newline="\n") as f:
f.write(shader_template)
def build_raw_headers(target, source, env):
for x in source:
build_raw_header(filename=str(x))