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Tunnel.cs
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Tunnel.cs
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/**
* Copyright (c) 2009, Joeri Bekker
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using System.Text;
namespace JoeriBekker.PuttyTunnelManager
{
public enum TunnelType
{
LOCAL,
REMOTE,
DYNAMIC
}
class Tunnel
{
private Session session;
private int sourcePort;
private string destination;
private int destinationPort;
private TunnelType type;
public Tunnel(Session session, int sourcePort, string destination, int destinationPort, TunnelType type)
{
this.session = session;
this.sourcePort = sourcePort;
this.destination = destination;
this.destinationPort = destinationPort;
this.type = type;
}
public int SourcePort
{
get { return this.sourcePort; }
}
public string Destination
{
get { return this.destination; }
}
public int DestinationPort
{
get { return this.destinationPort; }
}
public TunnelType Type
{
get { return this.type; }
}
public Session Session
{
get { return this.session; }
}
public string Serialize()
{
string source = this.type.ToString().Substring(0, 1) + this.sourcePort;
if (this.type == TunnelType.DYNAMIC)
return source + ",";
else
return source + "=" + this.destination + ":" + this.destinationPort + ",";
}
public static Tunnel Load(Session session, string data)
{
string[] parts = data.Substring(1).Split('=', ':');
int sourcePort = Int32.Parse(parts[0]);
string destination = "";
int destinationPort = 0;
if (parts.Length > 1)
{
destination = parts[1];
destinationPort = Int32.Parse(parts[2]);
}
TunnelType type;
switch (data.Substring(0, 1))
{
default:
case "L": type = TunnelType.LOCAL; break;
case "R": type = TunnelType.REMOTE; break;
case "D": type = TunnelType.DYNAMIC; break;
}
return new Tunnel(session, sourcePort, destination, destinationPort, type);
}
public override bool Equals(object obj)
{
Tunnel tunnel = obj as Tunnel;
if (tunnel == null)
{
return base.Equals(obj);
}
else
{
return (this.session == tunnel.Session &&
this.destination == tunnel.Destination &&
this.destinationPort == tunnel.DestinationPort &&
this.sourcePort == tunnel.SourcePort &&
this.type == tunnel.Type
);
}
}
public override int GetHashCode()
{
// TODO: This should be calculated based on the equals stuff that is now done in the equals method.
return base.GetHashCode();
}
}
}