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Found while attempting the simple:
HMACSHA256.hmac_base64("TEST".to_ascii(), "TEST".to_ascii())
E 0:00:00.397 hex_to_int64: Cannot represent 0xffffffffffffffff as 64-bit integer, provided value is too big. <C++ Error> Condition "overflow" is true. Returned: sign == 1 ? 9223372036854775807LL : (-9223372036854775807LL-1) <C++ Source> core/ustring.cpp:1749 @ hex_to_int64()
The text was updated successfully, but these errors were encountered:
Hi ! I'm having the exact same problem !!
Sorry, something went wrong.
@wilmer-daza I backported the HMAC pr to 3.x so we should see that in the Godot 3.4 release 🤞
godotengine/godot#48869
Thank you @tavurth !! 👍
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Found while attempting the simple:
HMACSHA256.hmac_base64("TEST".to_ascii(), "TEST".to_ascii())
The text was updated successfully, but these errors were encountered: