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hex_to_int64: Cannot represent 0xffffffffffffffff as 64-bit integer, provided value is too big #2

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tavurth opened this issue May 16, 2021 · 3 comments

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@tavurth
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tavurth commented May 16, 2021

Found while attempting the simple:

HMACSHA256.hmac_base64("TEST".to_ascii(), "TEST".to_ascii())

Screenshot 2021-05-16 at 18 08 31

Screenshot 2021-05-16 at 18 08 41

E 0:00:00.397   hex_to_int64: Cannot represent 0xffffffffffffffff as 64-bit integer, provided value is too big.
  <C++ Error>   Condition "overflow" is true. Returned: sign == 1 ? 9223372036854775807LL : (-9223372036854775807LL-1)
  <C++ Source>  core/ustring.cpp:1749 @ hex_to_int64()
@wilmer-daza
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Hi ! I'm having the exact same problem !!

@tavurth
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tavurth commented Jun 3, 2021

@wilmer-daza I backported the HMAC pr to 3.x so we should see that in the Godot 3.4 release 🤞

godotengine/godot#48869

@wilmer-daza
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Thank you @tavurth !! 👍

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