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This repository has been archived by the owner on Sep 11, 2024. It is now read-only.
Based on #27, since the goal is to compensate for the louder noise which results from speed, then (optionally) measure the noise directly rather than only assuming indirectly via speed.
This would make Speed of Sound more adaptive & responsive, to more situations, including edge-cases.
Some vehicles have a very non-linear speed-versus-loudness profile. Aircraft & trains come to mind. Though, I recognise that the original / intended use-case is road vehicles.
The text was updated successfully, but these errors were encountered:
Based on #27, since the goal is to compensate for the louder noise which results from speed, then (optionally) measure the noise directly rather than only assuming indirectly via speed.
This would make Speed of Sound more adaptive & responsive, to more situations, including edge-cases.
Some vehicles have a very non-linear speed-versus-loudness profile. Aircraft & trains come to mind. Though, I recognise that the original / intended use-case is road vehicles.
The text was updated successfully, but these errors were encountered: