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assets.cpp
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assets.cpp
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/*
Author: Hai Yang Xu
Student ID: <redacted>
Author: John Beckingham
Student ID: <redacted>
Tetris 2 assets.
*/
#include <Arduino.h>
#include <Adafruit_ILI9341.h>
#include "constants.h"
#include "assets.h"
// Block constants, b_<index>_<rotation>, from
// http://www.colinfahey.com/tetris/tetris_diagram_pieces_orientations_new.jpg
const bool b_0_0[4 * 4] = {
0, 0, 0, 0,
0, 1, 1, 0,
0, 1, 1, 0,
0, 0, 0, 0
};
const bool b_1_0[4 * 4] = {
0, 0, 0, 0,
1, 1, 1, 1,
0, 0, 0, 0,
0, 0, 0, 0
};
const bool b_1_1[4 * 4] = {
0, 1, 0, 0,
0, 1, 0, 0,
0, 1, 0, 0,
0, 1, 0, 0
};
const bool b_2_0[4 * 4] = {
0, 0, 0, 0,
0, 0, 1, 1,
0, 1, 1, 0,
0, 0, 0, 0
};
const bool b_2_1[4 * 4] = {
0, 0, 1, 0,
0, 0, 1, 1,
0, 0, 0, 1,
0, 0, 0, 0
};
const bool b_3_0[4 * 4] = {
0, 0, 0, 0,
0, 1, 1, 0,
0, 0, 1, 1,
0, 0, 0, 0
};
const bool b_3_1[4 * 4] = {
0, 0, 0, 1,
0, 0, 1, 1,
0, 0, 1, 0,
0, 0, 0, 0
};
const bool b_4_0[4 * 4] = {
0, 0, 0, 0,
0, 1, 1, 1,
0, 1, 0, 0,
0, 0, 0, 0
};
const bool b_4_1[4 * 4] = {
0, 0, 1, 0,
0, 0, 1, 0,
0, 0, 1, 1,
0, 0, 0, 0
};
const bool b_4_2[4 * 4] = {
0, 0, 0, 1,
0, 1, 1, 1,
0, 0, 0, 0,
0, 0, 0, 0
};
const bool b_4_3[4 * 4] = {
0, 1, 1, 0,
0, 0, 1, 0,
0, 0, 1, 0,
0, 0, 0, 0
};
const bool b_5_0[4 * 4] = {
0, 0, 0, 0,
0, 1, 1, 1,
0, 0, 0, 1,
0, 0, 0, 0
};
const bool b_5_1[4 * 4] = {
0, 0, 1, 1,
0, 0, 1, 0,
0, 0, 1, 0,
0, 0, 0, 0
};
const bool b_5_2[4 * 4] = {
0, 1, 0, 0,
0, 1, 1, 1,
0, 0, 0, 0,
0, 0, 0, 0
};
const bool b_5_3[4 * 4] = {
0, 0, 1, 0,
0, 0, 1, 0,
0, 1, 1, 0,
0, 0, 0, 0
};
const bool b_6_0[4 * 4] = {
0, 0, 0, 0,
0, 1, 1, 1,
0, 0, 1, 0,
0, 0, 0, 0
};
const bool b_6_1[4 * 4] = {
0, 0, 1, 0,
0, 0, 1, 1,
0, 0, 1, 0,
0, 0, 0, 0
};
const bool b_6_2[4 * 4] = {
0, 0, 1, 0,
0, 1, 1, 1,
0, 0, 0, 0,
0, 0, 0, 0
};
const bool b_6_3[4 * 4] = {
0, 0, 1, 0,
0, 1, 1, 0,
0, 0, 1, 0,
0, 0, 0, 0
};
// Size on memory of each block
const int SIZE = 4 * 4 * sizeof(bool);
// Current block
uint8_t currBlock = 0;
uint8_t currRotation = 0;
// Get a specific block and rotation
void getBlock(bool target[], uint8_t index, uint8_t rotation){
// Save state
currBlock = index;
currRotation = rotation;
// Copy over the block
switch (index % 7) {
case 0:
memcpy(target, b_0_0, SIZE);
break;
case 1:
if (rotation % 2) {
memcpy(target, b_1_1, SIZE);
} else {
memcpy(target, b_1_0, SIZE);
}
break;
case 2:
if (rotation % 2) {
memcpy(target, b_2_1, SIZE);
} else {
memcpy(target, b_2_0, SIZE);
}
break;
case 3:
if (rotation % 2) {
memcpy(target, b_3_1, SIZE);
} else {
memcpy(target, b_3_0, SIZE);
}
break;
case 4:
switch(rotation % 4) {
case 0:
memcpy(target, b_4_0, SIZE);
break;
case 1:
memcpy(target, b_4_1, SIZE);
break;
case 2:
memcpy(target, b_4_2, SIZE);
break;
case 3:
memcpy(target, b_4_3, SIZE);
break;
}
break;
case 5:
switch(rotation % 4) {
case 0:
memcpy(target, b_5_0, SIZE);
break;
case 1:
memcpy(target, b_5_1, SIZE);
break;
case 2:
memcpy(target, b_5_2, SIZE);
break;
case 3:
memcpy(target, b_5_3, SIZE);
break;
}
break;
case 6:
switch(rotation % 4) {
case 0:
memcpy(target, b_6_0, SIZE);
break;
case 1:
memcpy(target, b_6_1, SIZE);
break;
case 2:
memcpy(target, b_6_2, SIZE);
break;
case 3:
memcpy(target, b_6_3, SIZE);
break;
}
break;
}
}
// Get a random block with random rotation
void getRandomBlock(bool target[]) {
#ifdef CHEAT
getBlock(target, 1U, 0U); // 4 in a row
#else
getBlock(target, (uint8_t)random(0, 8), (uint8_t)random(0, 4));
#endif
}
// Rotate current block to the left or right
void getLeftRotation(bool target[]) {
currRotation--;
getBlock(target, currBlock, currRotation);
}
void getRightRotation(bool target[]) {
currRotation++;
getBlock(target, currBlock, currRotation);
}
// Rotate current block but not retrieving it
void setLeftRotation() {
currRotation--;
}
void setRightRotation() {
currRotation++;
}
// Color constants
#define COLORS_LEN 6
const uint16_t colors[COLORS_LEN] = {
ILI9341_BLUE, ILI9341_RED, ILI9341_GREEN,
ILI9341_CYAN, ILI9341_MAGENTA, ILI9341_YELLOW
};
// Get a random color
void getRandomColor(uint16_t &target) {
target = colors[random(0, COLORS_LEN)];
}