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test_editelem.py
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test_editelem.py
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#!/usr/bin/env python
import unittest
from gamestate import GameState
import time
class TestGameState(unittest.TestCase):
"""Test case to test the GameState object.
This object sits between the view and the model (PowerSystem object)."""
def setUp(self):
gs = self.gs = GameState()
# crudely set up a power system.
gs.ps.add_line("phil", connections=['swing', 'gen'])
gs.ps.add_bus("swing", bustype=1)
gs.ps.add_bus('gen', pgen=1, qgen=0.2, connections=['intercon'])
gs.ps.add_line('intercon', connections=['gen', 'load'])
gs.ps.add_bus('load', pload=1)
def testEditElem(self):
"""Test the ability to edit the element."""
self.gs.edit_tile('gen', dict(pgen=0.5))
time.sleep(0.4)
elem = self.gs.ps._getname('gen')
self.assertAlmostEqual(elem.pgen, 0.5, 1)
if __name__ == '__main__':
unittest.main()