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Open this page at https://juliekol.github.io/pxt-levels/

Overview

This extension adds support for multiple levels in your game. For example, in a platformer, one tilemap will display the first level. When the player beats this level, we would move to the next level that will be displayed using a different tilemap.

  • Each level is designated using an integer. The first level is 1.

  • For every level you support, you must add the on start level block. If your game has three levels, you must add three such blocks, one for each level.

  • The best practice is to add the block start level 1 in the on start block of your game.

Use as Extension

This repository can be added as an extension in MakeCode.

Blocks

on start level N

Contains the blocks that should run when level N is started. You must add such a block for every level you support.

start level N

Makes the game change the current level to N.

start next level

Makes the game increase the current level by 1 and start it.

restart level

Makes the game restart the current level.

Example

Edit this project

To edit this repository in MakeCode.

Metadata (used for search, rendering)

  • for PXT/arcade
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