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Game.cpp
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Game.cpp
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#include "Game.h"
#include "Utils.h"
Game::Game()
: graph {nullptr}, choice {0}, playing {true}, fileName {"../save/save"} {
}
Game::~Game()
{
}
/* Modifiers */
void Game::movePlayer(std::string direction)
{
Location curr = *currLoc;
if (direction.compare("north") == 0)
{
if (curr.getNorth() == nullptr)
{
std::cout << "You can't go that way!" << std::endl;
}
else
{
this->currLoc = currLoc->getNorth();
}
}
else if (direction.compare("south") == 0)
{
if (curr.getSouth() == nullptr)
{
std::cout << "You can't go that way!" << std::endl;
}
else
{
this->currLoc = currLoc->getSouth();
}
}
else if (direction.compare("east") == 0)
{
if (curr.getEast() == nullptr)
{
std::cout << "You can't go that way!" << std::endl;
}
else
{
this->currLoc = currLoc->getEast();
}
}
else if (direction.compare("west") == 0)
{
if (curr.getWest() == nullptr)
{
std::cout << "You can't go that way!" << std::endl;
}
else
{
this->currLoc = currLoc->getWest();
}
}
else
{
std::cout << "I don't understand that direction..." << std::endl;
}
}
/* Functions */
/* parseChoice - Parses a command from the command line
*/
std::vector<std::string> Game::parseChoice()
{
std::cout << "> ";
std::string input {};
std::getline(std::cin, input);
/* Make lowercase to account for capitalizations */
string_tolower(input);
/* Exit game */
if (input.compare("quit") == 0)
{
std::string choice {};
std::cout << "Would you like to save? (Y/N) ";
std::getline(std::cin, choice);
string_tolower(choice);
if (choice.compare("y") == 0)
{
this->save();
}
this->playing = false;
std::vector<std::string> args {};
return args;
}
/* Parse the input */
std::istringstream iss(input);
std::vector<std::string> args((std::istream_iterator<std::string>(iss)),
std::istream_iterator<std::string>());
/* Handle input */
std::string cmd = args.at(0);
if (cmd.compare("go") == 0 || cmd.compare("move") == 0)
{
this->movePlayer(args.at(1));
}
else if (cmd.compare("inventory") == 0)
{
this->player.printInv();
}
else if (cmd.compare("get") == 0 || cmd.compare("take") == 0)
{
this->currLoc->func1(&this->player, this->currLoc, args);
}
return args;
}
void Game::createNewCharacter()
{
std::string name {};
std::cout << "Enter your name: ";
std::getline(std::cin, name);
player.initialize(name);
std::cout << "Welcome " << player.getName() << std::endl;
}
void Game::save()
{
std::string saveFile = fileName + "_" + player.getName() + ".txt";
std::ofstream outFile(saveFile);
if (outFile.is_open())
{
outFile << player.getName();
std::cout << "Game saved for " << player.getName() << std::endl;
}
outFile.close();
}
void Game::load()
{
std::string loadName {};
std::cout << "Enter your name: ";
std::getline(std::cin, loadName);
std::string saveFile = this->fileName + "_" + loadName + ".txt";
std::ifstream inFile(saveFile);
if (inFile.is_open())
{
player.setName(loadName);
std::cout << "Welcome " << player.getName() << std::endl;
/* Set location graph based on what is in file */
}
else
{
std::cout << "No file exists for that name" << std::endl;
}
}