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sdl_backend.h
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sdl_backend.h
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#pragma once
#include "cimgui_wrapper.h"
#include "thirdparty/SDL/include/SDL.h" // Will drag system OpenGL headers
#include "extra_types.h"
#ifdef __cplusplus
extern "C" {
#endif
/*
typedef int GLFWKey;
enum GLFWKey_ {
GLFWKeySpace = GLFW_KEY_SPACE,
GLFWKeyApostrophe = GLFW_KEY_APOSTROPHE,
GLFWKeyComma = GLFW_KEY_COMMA,
GLFWKeyMinus = GLFW_KEY_MINUS,
GLFWKeyPeriod = GLFW_KEY_PERIOD,
GLFWKeySlash = GLFW_KEY_SLASH,
GLFWKey0 = GLFW_KEY_0,
GLFWKey1 = GLFW_KEY_1,
GLFWKey2 = GLFW_KEY_2,
GLFWKey3 = GLFW_KEY_3,
GLFWKey4 = GLFW_KEY_4,
GLFWKey5 = GLFW_KEY_5,
GLFWKey6 = GLFW_KEY_6,
GLFWKey7 = GLFW_KEY_7,
GLFWKey8 = GLFW_KEY_8,
GLFWKey9 = GLFW_KEY_9,
GLFWKeySemicolon = GLFW_KEY_SEMICOLON,
GLFWKeyEqual = GLFW_KEY_EQUAL,
GLFWKeyA = GLFW_KEY_A,
GLFWKeyB = GLFW_KEY_B,
GLFWKeyC = GLFW_KEY_C,
GLFWKeyD = GLFW_KEY_D,
GLFWKeyE = GLFW_KEY_E,
GLFWKeyF = GLFW_KEY_F,
GLFWKeyG = GLFW_KEY_G,
GLFWKeyH = GLFW_KEY_H,
GLFWKeyI = GLFW_KEY_I,
GLFWKeyJ = GLFW_KEY_J,
GLFWKeyK = GLFW_KEY_K,
GLFWKeyL = GLFW_KEY_L,
GLFWKeyM = GLFW_KEY_M,
GLFWKeyN = GLFW_KEY_N,
GLFWKeyO = GLFW_KEY_O,
GLFWKeyP = GLFW_KEY_P,
GLFWKeyQ = GLFW_KEY_Q,
GLFWKeyR = GLFW_KEY_R,
GLFWKeyS = GLFW_KEY_S,
GLFWKeyT = GLFW_KEY_T,
GLFWKeyU = GLFW_KEY_U,
GLFWKeyV = GLFW_KEY_V,
GLFWKeyW = GLFW_KEY_W,
GLFWKeyX = GLFW_KEY_X,
GLFWKeyY = GLFW_KEY_Y,
GLFWKeyZ = GLFW_KEY_Z,
GLFWKeyLeftBracket = GLFW_KEY_LEFT_BRACKET,
GLFWKeyBackslash = GLFW_KEY_BACKSLASH,
GLFWKeyRightBracket = GLFW_KEY_RIGHT_BRACKET,
GLFWKeyGraveAccent = GLFW_KEY_GRAVE_ACCENT,
GLFWKeyWorld1 = GLFW_KEY_WORLD_1,
GLFWKeyWorld2 = GLFW_KEY_WORLD_2,
// Function keys
GLFWKeyEscape = GLFW_KEY_ESCAPE,
GLFWKeyEnter = GLFW_KEY_ENTER,
GLFWKeyTab = GLFW_KEY_TAB,
GLFWKeyBackspace = GLFW_KEY_BACKSPACE,
GLFWKeyInsert = GLFW_KEY_INSERT,
GLFWKeyDelete = GLFW_KEY_DELETE,
GLFWKeyRight = GLFW_KEY_RIGHT,
GLFWKeyLeft = GLFW_KEY_LEFT,
GLFWKeyDown = GLFW_KEY_DOWN,
GLFWKeyUp = GLFW_KEY_UP,
GLFWKeyPageUp = GLFW_KEY_PAGE_UP,
GLFWKeyPageDown = GLFW_KEY_PAGE_DOWN,
GLFWKeyHome = GLFW_KEY_HOME,
GLFWKeyEnd = GLFW_KEY_END,
GLFWKeyCapsLock = GLFW_KEY_CAPS_LOCK,
GLFWKeyScrollLock = GLFW_KEY_SCROLL_LOCK,
GLFWKeyNumLock = GLFW_KEY_NUM_LOCK,
GLFWKeyPrintScreen = GLFW_KEY_PRINT_SCREEN,
GLFWKeyPause = GLFW_KEY_PAUSE,
GLFWKeyF1 = GLFW_KEY_F1,
GLFWKeyF2 = GLFW_KEY_F2,
GLFWKeyF3 = GLFW_KEY_F3,
GLFWKeyF4 = GLFW_KEY_F4,
GLFWKeyF5 = GLFW_KEY_F5,
GLFWKeyF6 = GLFW_KEY_F6,
GLFWKeyF7 = GLFW_KEY_F7,
GLFWKeyF8 = GLFW_KEY_F8,
GLFWKeyF9 = GLFW_KEY_F9,
GLFWKeyF10 = GLFW_KEY_F10,
GLFWKeyF11 = GLFW_KEY_F11,
GLFWKeyF12 = GLFW_KEY_F12,
GLFWKeyF13 = GLFW_KEY_F13,
GLFWKeyF14 = GLFW_KEY_F14,
GLFWKeyF15 = GLFW_KEY_F15,
GLFWKeyF16 = GLFW_KEY_F16,
GLFWKeyF17 = GLFW_KEY_F17,
GLFWKeyF18 = GLFW_KEY_F18,
GLFWKeyF19 = GLFW_KEY_F19,
GLFWKeyF20 = GLFW_KEY_F20,
GLFWKeyF21 = GLFW_KEY_F21,
GLFWKeyF22 = GLFW_KEY_F22,
GLFWKeyF23 = GLFW_KEY_F23,
GLFWKeyF24 = GLFW_KEY_F24,
GLFWKeyF25 = GLFW_KEY_F25,
GLFWKeyKp0 = GLFW_KEY_KP_0,
GLFWKeyKp1 = GLFW_KEY_KP_1,
GLFWKeyKp2 = GLFW_KEY_KP_2,
GLFWKeyKp3 = GLFW_KEY_KP_3,
GLFWKeyKp4 = GLFW_KEY_KP_4,
GLFWKeyKp5 = GLFW_KEY_KP_5,
GLFWKeyKp6 = GLFW_KEY_KP_6,
GLFWKeyKp7 = GLFW_KEY_KP_7,
GLFWKeyKp8 = GLFW_KEY_KP_8,
GLFWKeyKp9 = GLFW_KEY_KP_9,
GLFWKeyKpDecimal = GLFW_KEY_KP_DECIMAL,
GLFWKeyKpDivide = GLFW_KEY_KP_DIVIDE,
GLFWKeyKpMultiply = GLFW_KEY_KP_MULTIPLY,
GLFWKeyKpSubtract = GLFW_KEY_KP_SUBTRACT,
GLFWKeyKpAdd = GLFW_KEY_KP_ADD,
GLFWKeyKpEnter = GLFW_KEY_KP_ENTER,
GLFWKeyKpEqual = GLFW_KEY_KP_EQUAL,
GLFWKeyLeftShift = GLFW_KEY_LEFT_SHIFT,
GLFWKeyLeftControl = GLFW_KEY_LEFT_CONTROL,
GLFWKeyLeftAlt = GLFW_KEY_LEFT_ALT,
GLFWKeyLeftSuper = GLFW_KEY_LEFT_SUPER,
GLFWKeyRightShift = GLFW_KEY_RIGHT_SHIFT,
GLFWKeyRightControl = GLFW_KEY_RIGHT_CONTROL,
GLFWKeyRightAlt = GLFW_KEY_RIGHT_ALT,
GLFWKeyRightSuper = GLFW_KEY_RIGHT_SUPER,
GLFWKeyMenu = GLFW_KEY_MENU,
};
typedef int GLFWModifierKey;
enum GLFWModifierKey_ {
GLFWModShift = GLFW_MOD_SHIFT,
GLFWModControl = GLFW_MOD_CONTROL,
GLFWModAlt = GLFW_MOD_ALT,
GLFWModSuper = GLFW_MOD_SUPER,
GLFWModCapsLock = GLFW_MOD_CAPS_LOCK,
GLFWModNumLock = GLFW_MOD_NUM_LOCK,
};
*/
/*
enum GLFWWindowFlags_ {
GLFWWindowNone = 0,
GLFWWindowResizable = GLFW_RESIZABLE,
GLFWWindowMaximized = GLFW_MAXIMIZED,
GLFWWindowTransparentFramebuffer = GLFW_TRANSPARENT_FRAMEBUFFER,
GLFWWindowDecorated= GLFW_DECORATED,
GLFWWindowVisible = GLFW_VISIBLE,
GLFWWindowFloating = GLFW_FLOATING,
GLFWWindowFocused = GLFW_FOCUSED,
GLFWWindowIconified = GLFW_ICONIFIED,
GLFWWindowAutoIconify = GLFW_AUTO_ICONIFY,
};
*/
typedef struct CImage {
int width;
int height;
unsigned char* pixels;
}CImage ;
typedef struct SDL_Window SDL_Window;
//typedef struct GLFWmonitor GLFWmonitor;
//typedef struct GLFWimage GLFWimage;
struct SDL_Window;
//struct GLFWmonitor;
//struct GLFWimage;
extern void igSetBgColor(ImVec4 color);
extern void igSetTargetFPS(unsigned int fps);
extern int igInitSDL();
extern SDL_Window *igCreateSDLWindow(const char *title, int width, int height,
VoidCallback afterCreateContext);
extern void igSDLRunLoop(SDL_Window *window, VoidCallback loop, VoidCallback beforeRender, VoidCallback afterRender,
VoidCallback beforeDestroyContext);
extern void igSDLWindow_GetDisplaySize(SDL_Window *window, int *width, int *height);
extern void igSDLWindow_GetContentScale(SDL_Window *window, float *width, float *height);
extern void igSDLWindow_SetWindowPos(SDL_Window *window, int x, int y);
extern void igSDLWindow_GetWindowPos(SDL_Window *window, int *x, int *y);
//extern void igSDLWindow_SetShouldClose(SDL_Window *window, int value);
//extern void igSDLWindow_SetDropCallbackCB(SDL_Window *window);
extern void igSDLWindow_SetSize(SDL_Window *window, int width, int height);
extern void igSDLWindow_SetTitle(SDL_Window *window, const char *title);
extern void igSDLWindow_SetSizeLimits(SDL_Window *window, int minWidth, int minHeight, int maxWidth, int maxHeight);
//extern void igSDLWindow_SetCloseCallback(SDL_Window *window);
//extern void igSDLWindow_SetKeyCallback(SDL_Window *window);
//extern void igSDLWindow_SetSizeCallback(SDL_Window *window);
//extern void igSDLWindow_SetIcon(SDL_Window *window, int count, CImage* images);
extern void igRefresh();
extern ImTextureID igCreateTexture(unsigned char *pixels, int width, int height);
extern void igDeleteTexture(ImTextureID id);
extern void igSDLWindowHint(SDL_WindowFlags hint, int value);
//extern void dropCallback(int, char **);
//extern void closeCallback(SDL_Window *window);
//extern void keyCallback(int key, int scancode, int action, int mods);
//extern void sizeCallback(int width, int height);
#ifdef __cplusplus
}
#endif