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Subtraction with a Plane does not work properly #15

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pmizel opened this issue Aug 18, 2020 · 1 comment
Open

Subtraction with a Plane does not work properly #15

pmizel opened this issue Aug 18, 2020 · 1 comment

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@pmizel
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pmizel commented Aug 18, 2020

Is it possible to make a hole in a Plane? Unfortunately, the subtraction doesn't work properly in this case.

Is there a solution how I can get a hole in a Plane?

        GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
        GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
        plane.transform.localScale = Vector3.one * 2;
        CSG_Model result = Boolean.Subtract(plane, cube);
        GameObject composite = new GameObject();
        composite.AddComponent<MeshFilter>().sharedMesh = result.mesh;
        composite.AddComponent<MeshRenderer>().sharedMaterials = result.materials.ToArray();
        Destroy(plane);
        Destroy(cube);

image

@scruffykat
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Did you ever find a fix to this?

I would like to cut a plane and having some issues too

Thanks in advance

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