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Hi, |
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It's funny after reading your response and working on this for a week and some change, I thought of an answer while driving in to work. I basically just use vicenty's algorithm to translate a lat/lon to a new lat/lon given distance and bearing, then get geocentric ECEF coords for both and do simple subtraction for the difference to get the velocity vector. Tested and it seems to work. Thanks! |
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I have lat, lon, altitude, bearing, pitch, roll, and forward velocity. Assuming an entity that is just moving straight with dead reckoning formula 2 (FPW, world-centered instead of body-centered), how do I calculate the Entity_State_PDU's EntityLinearVelocity?
I couldn't find any utilities for doing such and the example just sets them to 0, 0, 0.
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