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Knight Rider: The Game won't start with DSOAL's dsound.dll #41
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Hmm, even the latest DSOAL build crashes for me, too.
The positional audio accuracy is still way off, tho. It seems the Z and Y axes are swapped or yaw is shifted to the right or something. So when the helicopter's flying in front, it sounds like it's coming from the right and when it's on top of me, it sounds like it's in front: https://youtu.be/m53MuvfRkC8 |
@Matthaiks Issue seems fixed in 910cf95 so you can download the new dll from here or the whole package from here (might need to manually set So now all this game needs is probably just kcat/openal-soft#674 👀 |
@ThreeDeeJay Knight Rider starts with the new dll, but it does not with the dll from the whole package (no crash, but the process stays in Task Manager). |
huh, that's odd. they're both using the same DSOAL build and work on my end |
Win32 build, default alsoft.ini, it doesn't create any log file ("the new dll" does). Yes, that's odd. |
Application Error
Event ID 1000
Faulting module name: DSOUND.DLL
Demo version (the full version is affected too): https://www.gamepressure.com/download.asp?ID=2146
Needs dgVoodoo2 (or other Direct3D wrapper) to run on Windows 10: http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
It does run with Creative ALchemy.
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