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Rocket Surgery Made Easy

by Steve Krug

I, Michael Parker, own this book and took these notes to further my own learning. If you enjoy these notes, please purchase the book!

  • pg 8: Small, informal, do-it-yourself usability testing is also called discount usability testing.

Chapter 1: What DIY Testing Is

  • pg 13: Quantitative tests prove things by measuring others and are rigorous; qualitative tests simply acquire insights to improve what you're building.
  • pg 16: The serious problems are usually easy to find, so focus on those; you can get rid of “hidden” ones when you have more resources.
  • pg 19: Web analytics can tell you what people are doing on your site, but they can't tell you why.

Chapter 3: A Plan You Can Follow

  • pg 24: Try testing a morning a month; the shortness simplifies recruiting, while the recurrence eliminates having to decide when to test as you just test whatever you have.
  • pg 28: Do all the tests back-to-back in a half day so the debrief can be conducted with details still fresh in everyone's mind.

Chapter 4: The Hardest Part Is Starting Early Enough

  • pg 32: The worse shape something is in, the less you want to show it, but the more you can benefit if you do.
  • pg 33: Usability test on other sites with the same kind of content or features you'll implement, and then learn from their mistakes.
  • pg 35: If you sketch on a napkin, ask someone what they think it is, but not their opinion or their feedback.
  • pg 37: Visual design can introduce usability problems, so test “comps,” or visual treatments of your wireframes.

Chapter 5: Who To Test And How To Find Them

  • pg 41: Requiring participants with domain knowledge excludes first-time and new users; instead, recruit loosely and grade on a curve.
  • pg 43: You need three participants; any more yields diminishing returns, increases tedium, and surfaces more nits that make triaging difficult.
  • pg 47: If you put out an invitation for testing, screen them to see if they really meet your qualifications, and are comfortable talking out-loud.
  • pg 49: Have a substitute participant “on-call” in case a participant doesn't show up, so that you're not wasting your observers' time.
  • pg 49: Don't use participants again at a later round, as they know too much already.

Chapter 6: Picking Tasks And Writing Scenarios

  • pg 52: A good “filler” task for a participant who finishes early is to have them do a task on a competitor's site.
  • pg 55: Phrase tasks without using uncommon or unique words that appear on the screen, or else it's a simple game of word-finding.

Chapter 7: Why You Should Use Boring Checklists

  • pg 57: On the day of testing, checklists get mundane details out of your head so you can give your full attention to the participant.

Chapter 8: Conducting The Test Session

  • pg 63: The facilitator must tell the participants what to do and keep them moving without answering questions, and enact the think aloud protocol, or have them verbalize their thoughts.
  • pg 67: Set the screen resolution to something the average user likely has, not what a developer uses.
  • pg 69: Turn off software that might interrupt the test, add bookmarks for any pages you'll need to open, and clear all browsing data.
  • pg 75: Start by asking them what they make of the home page, such as what you can do there; don't ask for their opinion of it.
  • pg 77: If the participant is miserable, the task is taking too long, or you aren't learning anything more, move on to the next task.
  • pg 78: Ask substantial questions such as why the participant made particular choices at the end, after the tasks are completed, so you don't interrupt the flow or accidentally give clues.
  • pg 79: Users aren't designers, and they usually don't always know what they need, or even what they really want.
  • pg 82: Ask what the participant is thinking only if you're not entirely sure; don't make it a function of time and interrupt the user while reading or making progress.
  • pg 86: It's okay to be persistent and a bit ruthless; you're paying the participant for their time, and if you don't get what you need, you're wasting everyone's time.

Chapter 9: What Observers Should Look For

  • pg 92: Have key stakeholders watch tests live instead of recordings; it's more compelling, and you benefit from the shared group experience and comparing observations.
  • pg 93: Observers should take notes, find the three most important usability problems they saw in the session, and suggest questions for the facilitator to ask the participant.
  • pg 100: The only time a team should be troubled by testing is when it's done so late in development that there's no time to fix any problems.

Chapter 10: Comparing Notes And Deciding What To Fix

  • pg 104: You'll have more usability problems than resources to fix, so focus ruthlessly on the most serious problems.
  • pg 106: In the debriefing, list all observed problems, identify the ten worst, and then discuss what simple fixes to make within the next month.

Chapter 11: Why Doing Less Is The Best Way To Fix Things

  • pg 111: Make the smallest and simplest change you can; you can spend the time to implement the perfect solution later.
  • pg 115: If a tweak doesn't work, try a stronger version if it; if that doesn't work, try another tweak before resorting to redesigning.
  • pg 117: If you're adding something to address a usability problem, question it; usually removing anything distracting is better.

Chapter 12: Common Problems And How To Fix Them

  • pg 123: Someone who starts off lost on your web site will stay lost; don't let too many stakeholders add too many disorienting bits.
  • pg 124: Subtle visual distinctions that work in print don't work on the web; focus on making the important parts really stand out.

Chapter 13: Playing Nicely With Others

  • pg 132: If you need buy-in from key stakeholders, ROI arguments are weak; make them observers in a live usability test.

Chapter 14: Remote Testing

  • pg 138: You can't ask questions or probe with unmoderated remote testing, but it is cheap and still helpful.
  • pg 139: Don't try any form of remote testing until you have some in-person tests under your belt.