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snRay.h
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snRay.h
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#ifndef __SNRAY__
#define __SNRAY__
#include "snLine.h"
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/lgpl.html>.
Author: Helge Mathee [email protected]
Company: Studio Nest (TM)
Date: 2010 / 09 / 21
*/
/**
* snEssence is the shared namespace between all classes within the snEssence library.
*/
namespace snEssence
{
/**
* A 3d ray represented by origin and direction
*/
class snRay : public snLine
{
public:
// constructors
snRay();
snRay(const snVector3f & in_Origin, const snVector3f & in_Direction);
// intersection
virtual bool GetIntersectionWithBBox(const snBboxf & in_Bbox, snVector3fVec * out_pResult = NULL) const;
};
typedef snRay * snpRay;
typedef std::vector<snRay> snRayVec;
typedef std::vector<snpRay> snpRayVec;
}
#endif