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Version number failing to be added to apk #810

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OptimusGREEN opened this issue Feb 3, 2019 · 4 comments
Closed

Version number failing to be added to apk #810

OptimusGREEN opened this issue Feb 3, 2019 · 4 comments

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@OptimusGREEN
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OptimusGREEN commented Feb 3, 2019

Versions

  • Python: 2.7
  • OS: Ubuntu 16.04 - Also Happened on MacOS
  • Kivy: 1.10.1
  • Cython: 0.29.1

Description

Following a successful build, failure in adding the version number to the built apk file results in an error while moving the apk to the bin directory.

Command:

Buildozer android debug

buildozer.spec

Spec file:

[app]

#########################################################
#     Python2
#
requirements = python2,kivy==1.10.1,pyopenssl,openssl,urllib3,android,pyjnius,dropbox,requests==2.20.0,chardet,certifi,idna

#
#     Python3
#
#requirements = python3,kivy==1.10.1,pyopenssl,openssl,urllib3,android,pyjnius,dropbox,requests==2.20.0,chardet,certifi,idna
#########################################################

# SHORTCUTS

#########################################################

#     API 19

#android.api = 19
#android.ndk = 16b

#########################################################

#     API 27

android.api = 27
android.gradle_dependencies = "com.android.support:support-compat:26.0.0-alpha1", 'com.android.support:support-fragment:26.0.0-alpha1', 'com.android.support:appcompat-v7:26.0.0-alpha1'
android.add_src = ./libs/java/*.java
android.add_jars = ./libs/java/*.jar

#########################################################


android.permissions = WRITE_EXTERNAL_STORAGE, INTERNET
android.minapi = 21
#android.sdk = 23
android.ndk = 17c
#android.ndk_api = 21
android.ndk_path = /home/kivy/Android/android-ndk-r17c
android.sdk_path = /home/kivy/Android/android-sdk-28

p4a.branch = master

# (list) Java classes to add as activities to the manifest.
#android.add_activites = com.example.ExampleActivity

#p4a.source_dir = /Users/john/Development/Git/python-for-android/
#android.gradle_dependencies = 'com.google.android.gms:play-services-ads:11.0.4','com.android.support:appcompat-v7:25.3.1'
#android.gradle_dependencies = 'com.google.android.gms:play-services-ads:15.0.0','com.android.support:appcompat-v7:26.1.0'

# Official KivMob
#p4a.source_dir = /Users/john/Development/python-for-android-admob
#p4a.bootstrap = sdl2-admob


#########################################################

# (str) Title of your application
title = OptiLEAVE

# (str) Package name
package.name = optileave.premium

# (str) Package domain (needed for android/ios packaging)
package.domain = com.optimusgreen

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas,ttf

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
#version = 0.1.6

# (str) Application versioning (method 2)
version.regex = app_version_code = ['"](.*)['"]
version.filename = %(source.dir)s/libs/modules/strings.py

# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
#requirements = kivy==1.10.1,android
#requirements = kivy==1.10.1,android,python3crystax==3.6

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
# garden_requirements = navigationdrawer

# (str) Presplash of the application
presplash.filename = %(source.dir)s/art/splash.png

# (str) Icon of the application
icon.filename = %(source.dir)s/art/icon.png

# (str) Supported orientation (one of landscape, portrait or all)
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
#osx.python_version = 3

# Kivy version to use
#osx.kivy_version = 1.10.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (list) Permissions
#android.permissions = INTERNET, ACCESS_NETWORK_STATE, READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE

# (int) Android API to use
#android.api = 27

# (int) Minimum API required
#android.minapi = 19

# (int) Android SDK version to use
#android.sdk = 23

# (str) Android NDK version to use
#android.ndk = 10.3.2

# (int) Android NDK API to use (optional). This is the minimum API your app will support.
#android.ndk_api = 19

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path = ~/Development/NDK/crystax-ndk-10.3.2
#android.ndk_path = ~/Development/NDK/android-ndk-r16b

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =

# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =

# (str) python-for-android branch to use, defaults to stable
#p4a.branch = master

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (str) Android logcat filters to use
android.logcat_filters = *:S python:V

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86
android.arch = armeabi-v7a

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

#
# Python for android (p4a) specific
#

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir = /Users/john/Development/python-for-android-master

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2


#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ~/Development/kivy-ios

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

Logs

[DEBUG]:        BUILD SUCCESSFUL in 22s
[DEBUG]:        27 actionable tasks: 16 executed, 11 up-to-date

[INFO]:    <- directory context /home/kivy/Development/git/ogleavetracker/optileave/.buildozer/android/platform/python-for-android-new-toolchain
[INFO]:    # Copying APK to current directory
[INFO]:    # APK filename not found in build output. Guessing...
[INFO]:    # Found APK file: /home/kivy/Development/git/ogleavetracker/optileave/.buildozer/android/platform/build/dists/optileave.premium/build/outputs/apk/debug/optileave.premium-debug.apk
[INFO]:    # Add version number to APK
[INFO]:    # APK renamed to optileave.premium-0.5.0-debug.apk
[DEBUG]:   -> running cp /home/kivy/Development/git/ogleavetracker/optileave/.buildozer/android/platform/build/dists/optileave.premium/build/outputs/apk/debug/optileave.premium-debug.apk optileave.premium-0.5.0-debug.apk
WARNING: Received a --sdk argument, but this argument is deprecated and does nothing.
No compiled python is present to zip, skipping.
Applying Java source code patches...
Applying patch: src/patches/SDLActivity.java.patch
Warning: failed to apply patch (exit code 1), assuming it is already applied: src/patches/SDLActivity.java.patch
Traceback (most recent call last):
  File "/usr/local/bin/buildozer", line 9, in <module>
    load_entry_point('buildozer', 'console_scripts', 'buildozer')()
  File "/home/kivy/Repos/buildozer/buildozer/scripts/client.py", line 13, in main
    Buildozer().run_command(sys.argv[1:])
  File "/home/kivy/Repos/buildozer/buildozer/__init__.py", line 1059, in run_command
    self.target.run_commands(args)
  File "/home/kivy/Repos/buildozer/buildozer/target.py", line 92, in run_commands
    func(args)
  File "/home/kivy/Repos/buildozer/buildozer/target.py", line 104, in cmd_debug
    self.buildozer.build()
  File "/home/kivy/Repos/buildozer/buildozer/__init__.py", line 212, in build
    self.target.build_package()
  File "/home/kivy/Repos/buildozer/buildozer/targets/android.py", line 871, in build_package
    copyfile(join(apk_dir, apk), join(self.buildozer.bin_dir, apk_dest))
  File "/usr/lib/python2.7/shutil.py", line 82, in copyfile
    with open(src, 'rb') as fsrc:
IOError: [Errno 2] No such file or directory: u'/home/kivy/Development/git/ogleavetracker/optileave/.buildozer/android/platform/build/dists/optileave.premium/build/outputs/apk/optileave.premium-debug.apk'
kivy@kivy-complete:~/Development/git/ogleavetracker/optileave$
@OptimusGREEN OptimusGREEN changed the title Version number failing to be added to api Version number failing to be added to apk Feb 3, 2019
@excepterror
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I too had issues with the master branch of p4a. The answer was to do the compilation with kivy's dev version. #1655.

@AndreMiras
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Member

Yes also make sure you're running buildozer master. We will do a new release pretty soon.

pip3 install --upgrade https://github.com/kivy/buildozer/archive/88e4a4b.zip

@atul420
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atul420 commented Mar 7, 2019

log:
DEBUG]: BUILD SUCCESSFUL in 11s
[DEBUG]: 27 actionable tasks: 27 executed

[INFO]: <- directory context /home/gabbar/hellokivi/.buildozer/android/platform/python-for-android
[INFO]: # Copying APK to current directory
[INFO]: # APK filename not found in build output. Guessing...
[INFO]: # Found APK file: /home/gabbar/hellokivi/.buildozer/android/platform/build/dists/main/build/outputs/apk/release/main-release-unsigned.apk
[INFO]: # Add version number to APK
[INFO]: # APK renamed to main-0.1-release-unsigned.apk
[DEBUG]: -> running cp /home/gabbar/hellokivi/.buildozer/android/platform/build/dists/main/build/outputs/apk/release/main-release-unsigned.apk main-0.1-release-unsigned.apk
WARNING: Received a --sdk argument, but this argument is deprecated and does nothing.
No compiled python is present to zip, skipping.
Applying Java source code patches...
Applying patch: src/patches/SDLActivity.java.patch
Traceback (most recent call last):
File "/home/gabbar/anaconda3/bin/buildozer", line 10, in
sys.exit(main())
File "/home/gabbar/anaconda3/lib/python3.6/site-packages/buildozer/scripts/client.py", line 13, in main
Buildozer().run_command(sys.argv[1:])
File "/home/gabbar/anaconda3/lib/python3.6/site-packages/buildozer/init.py", line 1044, in run_command
self.target.run_commands(args)
File "/home/gabbar/anaconda3/lib/python3.6/site-packages/buildozer/target.py", line 92, in run_commands
func(args)
File "/home/gabbar/anaconda3/lib/python3.6/site-packages/buildozer/target.py", line 140, in cmd_release
self.buildozer.build()
File "/home/gabbar/anaconda3/lib/python3.6/site-packages/buildozer/init.py", line 214, in build
self.target.build_package()
File "/home/gabbar/anaconda3/lib/python3.6/site-packages/buildozer/targets/android.py", line 1067, in build_package
copyfile(join(apk_dir, apk), join(self.buildozer.bin_dir, apk_dest))
File "/home/gabbar/anaconda3/lib/python3.6/shutil.py", line 120, in copyfile
with open(src, 'rb') as fsrc:
FileNotFoundError: [Errno 2] No such file or directory: '/home/gabbar/hellokivi/.buildozer/android/platform/build/dists/main/build/outputs/apk/release-unsigned/main-release-unsigned.apk'

I am getting that error and I also tried the dev version of a buildozer

@atul420
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atul420 commented Mar 7, 2019

buildozer.spec

[app]

(str) Title of your application

title = my_kivi

(str) Package name

package.name = main

(str) Package domain (needed for android/ios packaging)

package.domain = org.main

(str) Source code where the main.py live

source.dir = .

(list) Source files to include (let empty to include all the files)

source.include_exts = py,png,jpg,kv,atlas

(list) List of inclusions using pattern matching

#source.include_patterns = assets/,images/.png

(list) Source files to exclude (let empty to not exclude anything)

#source.exclude_exts = spec

(list) List of directory to exclude (let empty to not exclude anything)

source.exclude_dirs = tests, bin

(list) List of exclusions using pattern matching

#source.exclude_patterns = license,images//.jpg

(str) Application versioning (method 1)

version = 0.1

(str) Application versioning (method 2)

version.regex = version = '"['"]

version.filename = %(source.dir)s/main.py

(list) Application requirements

comma separated e.g. requirements = sqlite3,kivy

requirements = python3,kivy

(str) Custom source folders for requirements

Sets custom source for any requirements with recipes

#requirements.source.kivy = ../../kivy==master

(list) Garden requirements

#garden_requirements = recycleview

(str) Presplash of the application

#presplash.filename = %(source.dir)s/data/presplash.png

(str) Icon of the application

#icon.filename = %(source.dir)s/data/icon.png

(str) Supported orientation (one of landscape, sensorLandscape, portrait or all)

orientation = portrait

(list) List of service to declare

#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

OSX Specific

author = © Copyright Info

change the major version of python used by the app

osx.python_version = 3

Kivy version to use

osx.kivy_version = 1.10.1

Android specific

(bool) Indicate if the application should be fullscreen or not

fullscreen = 1

(string) Presplash background color (for new android toolchain)

Supported formats are: #RRGGBB #AARRGGBB or one of the following names:

red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,

darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,

olive, purple, silver, teal.

#android.presplash_color = #FFFFFF

(list) Permissions

#android.permissions = INTERNET

(int) Target Android API, should be as high as possible.

#android.api = 27

(int) Minimum API your APK will support.

#android.minapi = 21

(int) Android SDK version to use

#android.sdk = 20

(str) Android NDK version to use

#android.ndk = 17c

(int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.

#android.ndk_api = 21

(bool) Use --private data storage (True) or --dir public storage (False)

#android.private_storage = True

(str) Android NDK directory (if empty, it will be automatically downloaded.)

#android.ndk_path = /home/gabbar/.buildozer/android/platform/android-ndk-r17c

(str) Android SDK directory (if empty, it will be automatically downloaded.)

#android.sdk_path = /home/gabbar/.buildozer/android/platform/android-sdk

(str) ANT directory (if empty, it will be automatically downloaded.)

#android.ant_path = /home/gabbar/.buildozer/android/platform/apache-ant-1.9.4

(bool) If True, then skip trying to update the Android sdk

This can be useful to avoid excess Internet downloads or save time

when an update is due and you just want to test/build your package

#android.skip_update = True

(bool) If True, then automatically accept SDK license

agreements. This is intended for automation only. If set to False,

the default, you will be shown the license when first running

buildozer.

android.accept_sdk_license = False

(str) Android entry point, default is ok for Kivy-based app

#android.entrypoint = org.renpy.android.PythonActivity

(list) Pattern to whitelist for the whole project

#android.whitelist =

(str) Path to a custom whitelist file

#android.whitelist_src =

(str) Path to a custom blacklist file

#android.blacklist_src =

(list) List of Java .jar files to add to the libs so that pyjnius can access

their classes. Don't add jars that you do not need, since extra jars can slow

down the build process. Allows wildcards matching, for example:

OUYA-ODK/libs/*.jar

#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

(list) List of Java files to add to the android project (can be java or a

directory containing the files)

#android.add_src =

(list) Android AAR archives to add (currently works only with sdl2_gradle

bootstrap)

#android.add_aars =

(list) Gradle dependencies to add (currently works only with sdl2_gradle

bootstrap)

#android.gradle_dependencies =

(list) Java classes to add as activities to the manifest.

#android.add_activites = com.example.ExampleActivity

(str) python-for-android branch to use, defaults to master

p4a.branch = kivy==master

(str) OUYA Console category. Should be one of GAME or APP

If you leave this blank, OUYA support will not be enabled

#android.ouya.category = GAME

(str) Filename of OUYA Console icon. It must be a 732x412 png image.

#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

(str) XML file to include as an intent filters in tag

#android.manifest.intent_filters =

(str) launchMode to set for the main activity

#android.manifest.launch_mode = standard

(list) Android additional libraries to copy into libs/armeabi

#android.add_libs_armeabi = libs/android/.so
#android.add_libs_armeabi_v7a = libs/android-v7/
.so
#android.add_libs_x86 = libs/android-x86/.so
#android.add_libs_mips = libs/android-mips/
.so

(bool) Indicate whether the screen should stay on

Don't forget to add the WAKE_LOCK permission if you set this to True

#android.wakelock = False

(list) Android application meta-data to set (key=value format)

#android.meta_data =

(list) Android library project to add (will be added in the

project.properties automatically.)

#android.library_references =

(str) Android logcat filters to use

#android.logcat_filters = *:S python:D

(bool) Copy library instead of making a libpymodules.so

#android.copy_libs = 1

(str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86

android.arch = armeabi-v7a

Python for android (p4a) specific

(str) python-for-android git clone directory (if empty, it will be automatically cloned from github)

#p4a.source_dir =

(str) The directory in which python-for-android should look for your own build recipes (if any)

#p4a.local_recipes =

(str) Filename to the hook for p4a

#p4a.hook =

(str) Bootstrap to use for android builds

p4a.bootstrap = sdl2

(int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)

#p4a.port =

iOS specific

(str) Path to a custom kivy-ios folder

#ios.kivy_ios_dir = ../kivy-ios

Alternately, specify the URL and branch of a git checkout:

ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

Another platform dependency: ios-deploy

Uncomment to use a custom checkout

#ios.ios_deploy_dir = ../ios_deploy

Or specify URL and branch

ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0

(str) Name of the certificate to use for signing the debug version

Get a list of available identities: buildozer ios list_identities

#ios.codesign.debug = "iPhone Developer: ()"

(str) Name of the certificate to use for signing the release version

#ios.codesign.release = %(ios.codesign.debug)s

[buildozer]

(int) Log level (0 = error only, 1 = info, 2 = debug (with command output))

log_level = 2

(int) Display warning if buildozer is run as root (0 = False, 1 = True)

warn_on_root = 1

(str) Path to build artifact storage, absolute or relative to spec file

build_dir = ./.buildozer

(str) Path to build output (i.e. .apk, .ipa) storage

bin_dir = ./bin

-----------------------------------------------------------------------------

List as sections

You can define all the "list" as [section:key].

Each line will be considered as a option to the list.

Let's take [app] / source.exclude_patterns.

Instead of doing:

#[app]
#source.exclude_patterns = license,data/audio/.wav,data/images/original/

This can be translated into:

#[app:source.exclude_patterns]
#license
#data/audio/.wav
#data/images/original/

-----------------------------------------------------------------------------

Profiles

You can extend section / key with a profile

For example, you want to deploy a demo version of your application without

HD content. You could first change the title to add "(demo)" in the name

and extend the excluded directories to remove the HD content.

#[app@demo]
#title = My Application (demo)

#[app:source.exclude_patterns@demo]
#images/hd/*

Then, invoke the command line with the "demo" profile:

#buildozer --profile demo android debug

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