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Think SMAPI for Stardew Valley, where you tell Steam (via startup arguments) to run the modded EXE instead of the actual EXE file. This could allow for some pre-launch things (such as updating Melon/the mod updater plugin automatically), or messing around with data with some pre-launch checks.
The text was updated successfully, but these errors were encountered:
Think SMAPI for Stardew Valley, where you tell Steam (via startup arguments) to run the modded EXE instead of the actual EXE file. This could allow for some pre-launch things (such as updating Melon/the mod updater plugin automatically), or messing around with data with some pre-launch checks.
The text was updated successfully, but these errors were encountered: