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I have a sneaking suspicion that it will be slower to try to do multiple go builds for the same target with different platforms due to build cache invalidation, but the go compiler might have improved since I last experimented with this.
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I have a sneaking suspicion that it will be slower to try to do multiple
go build
s for the same target with different platforms due to build cache invalidation, but the go compiler might have improved since I last experimented with this.The text was updated successfully, but these errors were encountered: