-
Notifications
You must be signed in to change notification settings - Fork 0
/
cavaconfig
169 lines (127 loc) · 5.48 KB
/
cavaconfig
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
[general]
# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
mode = scientific
# Accepts only non-negative values.
framerate = 60
# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
# new as of 0.6.0 autosens of low values (dynamic range)
# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
; autosens = 1
; overshoot = 20
# Manual sensitivity in %. Autosens must be turned off for this to take effect.
# 200 means double height. Accepts only non-negative values.
; sensitivity = 100
# The number of bars (0-200). 0 sets it to auto (fill up console).
# Bars' width and space between bars in number of characters.
bars = 0
bar_width = 3
bar_spacing = 1
# Lower and higher cutoff frequencies for lowest and highest bars
# the bandwidth of the visualizer.
# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
# Cava will automatically increase the higher cutoff if a too low band is specified.
; lower_cutoff_freq = 50
; higher_cutoff_freq = 10000
# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
# only check for input once per second. Cava will wake up once input is detected. 0 = disable.
; sleep_timer = 0
[input]
# Audio capturing method. Possible methods are: 'pulse', 'alsa', 'fifo', 'sndio' or 'shmem'
# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
#
# All input methods uses the same config variable 'source'
# to define where it should get the audio.
#
# For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
#
# For alsa 'source' will be the capture device.
# For fifo 'source' will be the path to fifo-file.
# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
method = pulse
source = auto
; method = alsa
; source = hw:Loopback,1
; method = fifo
; source = /tmp/mpd.fifo
; sample_rate = 44100
; sample_bits = 16
; method = shmem
; source = /squeezelite-AA:BB:CC:DD:EE:FF
; method = portaudio
; source = auto
[output]
# Output method. Can be 'ncurses', 'noncurses' or 'raw'.
# 'noncurses' uses a custom framebuffer technique and draws only changes
# from frame to frame. 'ncurses' is default if supported
#
# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
# stream of the bar heights that can be used to send to other applications.
# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
method = ncurses
# Visual channels. Can be 'stereo' or 'mono'.
# 'stereo' mirrors both channels with low frequencies in center.
# 'mono' outputs left to right lowest to highest frequencies.
# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
; channels = stereo
; mono_option = average
# Raw output target. A fifo will be created if target does not exist.
; raw_target = /dev/stdout
# Raw data format. Can be 'binary' or 'ascii'.
data_format = binary
# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
; bit_format = 16bit
# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
; ascii_max_range = 1000
# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
; bar_delimiter = 59
; frame_delimiter = 10
[color]
# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires
# ncurses output method and a terminal that can change color definitions such as Gnome-terminal or rxvt.
# if supported, ncurses mode will be forced on if user defined colors are used.
# default is to keep current terminal color
; foreground = blue
foreground = red
# Gradient mode, only hex defined colors (and thereby ncurses mode) are supported,
# background must also be defined in hex or remain commented out. 1 = on, 0 = off.
# You can define as many as 8 different colors. They range from bottom to top of screen
gradient = 1
gradient_count = 8
gradient_color_1 = '#2d61d7'
gradient_color_2 = '#2878af'
gradient_color_3 = '#56a7b5'
gradient_color_4 = '#a4ce82'
gradient_color_5 = '#fc855a'
gradient_color_6 = '#ff5820'
gradient_color_7 = '#6b2144'
gradient_color_8 = '#692737'
[smoothing]
# Percentage value for integral smoothing. Takes values from 0 - 100.
# Higher values means smoother, but less precise. 0 to disable.
; integral = 88
# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
; monstercat = 0
; waves = 0
# Set gravity percentage for "drop off". Higher values means bars will drop faster.
# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
; gravity = 100
# In bar height, bars that would have been lower that this will not be drawn.
; ignore = 0
[eq]
# This one is tricky. You can have as much keys as you want.
# Remember to uncomment more then one key! More keys = more precision.
# Look at readme.md on github for further explanations and examples.
; 1 = 1 # bass
; 2 = 1
; 3 = 1 # midtone
; 4 = 1
; 5 = 1 # treble
1=2
2=2
3=1
4=1
5=0.6