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rendering.java
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rendering.java
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import java.awt.*;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.awt.geom.AffineTransform;
class rendering
{
goti master;
double angle=0,paramangle;
Point start,end;
double scaling=1;
ExecutorService animator=Executors.newFixedThreadPool(1);
public rendering(goti g,Point p)
{
this.master=g;
master.guiloc=p;
}
public void existAt(Point p)
{
master.guiloc.x=p.x;
master.guiloc.y=p.y;
}
public void render(Graphics2D g)
{
g.setColor(master.teamCol);
AffineTransform pre=g.getTransform();
g.setTransform(new AffineTransform());
g.translate(master.guiloc.x*1.25+47,master.guiloc.y*1.25+40);//why add 40?
/**
* an offset of 40 needs to be added when repainting the holder of all jpanels
* it is not needed for repainting the actual panel of pieces
* but,, why!!!
*/
g.scale(scaling*1.3,scaling*1.3);
g.rotate(Math.toRadians(paramangle));
if(master.face!=null)
g.drawImage(master.face,0,0,null);
else
g.drawString(master.tipo,0,80);
g.setTransform(pre);
}
boolean zooming=false;
public void selectedByUser()
{
animator.execute(new Runnable()
{
public void run()
{
scale(true);
}
});
}
public synchronized void scale(boolean b)
{
if(b)
{
for(;scaling<1.125;scaling+=0.016)
{
try
{
Thread.sleep(16);
}
catch (InterruptedException ie)
{
ie.printStackTrace();
}
game.getChessBoard().refresh();
}
}
else
{
for(;scaling>=1;scaling-=0.016)
{
try
{
Thread.sleep(16);
}
catch (InterruptedException ie)
{
ie.printStackTrace();
}
game.getChessBoard().refresh();
}
}
}
public void releasedByUser()
{
animator.execute(new Runnable()
{
public void run()
{
scale(false);
}
});
}
public void transit(Point end, double angleby)
{
rendering ref=this;
Point start=master.guiloc;
if(Math.abs(start.x-end.x)<80 && Math.abs(start.y-end.y)<80)
angleby=0;
if((start.y>=560 && end.y>=560) || (start.y<=80 && end.y<=80))
angleby=0;
final double ss=angleby;
Runnable cr=new Runnable()
{
public void run()
{
ref.move(start,end,ref.angle+ss,this);
}
};
animator.execute(cr);
}
public synchronized void move(Point start,Point end,double rotate,Runnable este)//adapt it for many scenarios of goti's location
{
//System.out.println(" move method called "+master);
double k=0;
int lim=50,pause=10;
goti m=master;
double s=Math.sqrt(Math.pow(end.x-start.x,2)+Math.pow(end.y-start.y,2));
if(s<=100 )
{
pause=1;
}
if(s<10)
lim=2;
double kf=-10;
do
{
if(!Environment.animLevel[2])
break;
k=Math.pow(2,kf);
m.guiloc.x=(int) ((end.x*k+start.x)/(k+1));
m.guiloc.y=(int) ((end.y*k+start.y)/(k+1));
paramangle=((rotate*2*k+angle)/(2*k+1));
kf+=0.2;
game.getChessBoard().refresh();
try
{
if(kf>7)
Thread.sleep(1);
else
Thread.sleep(pause);
}
catch (InterruptedException ie)
{
ie.printStackTrace();
}
}while(kf<lim && gui.chaal!=m );
if(m.statOfAct==true)
{
m.guiloc.x=((m.guiloc.x+20)/gui.scalefactor)*gui.scalefactor;
m.guiloc.y=((m.guiloc.y+20)/gui.scalefactor)*gui.scalefactor;
angle=rotate;
paramangle=angle;
}
}
}