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qtetris.py
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qtetris.py
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# Copyright 2019 qtetris contributors (https://github.com/lavis0/qtetris)
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
# http://www.apache.org/licenses/LICENSE-2.0
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import random
import pew
from microqiskit import QuantumCircuit, simulate
qc = QuantumCircuit(1, 1)
qc.h(0)
qc.measure(0, 0)
counts = simulate(qc, 1, '')
def qRand(nMsrmnts):
results = []
for i in range(nMsrmnts):
results += simulate(qc, 1, '')[0]
binary = ''
for i in range(len(results)):
binary += results[i]
decimal = int(binary, 2)
return decimal
BRICKS = [ # 1 green 2 red 3 yellow
pew.Pix.from_iter([[2, 2], [2, 2]]),
pew.Pix.from_iter([[0, 2], [2, 2], [0, 2]]),
pew.Pix.from_iter([[0, 2], [2, 2], [2, 0]]),
pew.Pix.from_iter([[2, 0], [2, 2], [0, 2]]),
pew.Pix.from_iter([[2, 2], [0, 2], [0, 2]]),
pew.Pix.from_iter([[2, 2], [2, 0], [2, 0]]),
pew.Pix.from_iter([[2], [2], [2], [2]]),
pew.Pix.from_iter([[2,0,2]])
]
SINGLE = pew.Pix.from_iter([[2]])
def is_colliding(board, brick, brick_x, brick_y):
for y in range(brick.height):
for x in range(brick.width):
if (brick.pixel(x, y) and
board.pixel(brick_x + x + 1, brick_y + y + 3)):
return True
return False
def debounce():
for i in range(100):
pew.tick(1/100)
if not pew.keys():
return
pew.init()
screen = pew.Pix(width=8, height=8)
screen.box(color=2, x=6, y=0, width=2, height=8)
next_brick = BRICKS[qRand(3)]
board = pew.Pix(width=8, height=12)
board.box(color=1)
board.box(color=0, x=1, y=0, width=6, height=11)
while True:
brick = next_brick
next_brick = BRICKS[qRand(3)] # 0-7
screen.box(color=0, x=6, y=0, width=2, height=5)
screen.blit(next_brick, dx=6, dy=0)
brick_x = 2
brick_y = -3
while True:
if is_colliding(board, brick, brick_x, brick_y):
if brick == BRICKS[7]:
if qRand(1):
brick = SINGLE
else:
brick = SINGLE
brick_x += 2
if is_colliding(board, brick, brick_x, brick_y):
break
else:
break
for turn in range(4):
keys = pew.keys()
if (keys & pew.K_LEFT and
not is_colliding(board, brick, brick_x - 1, brick_y)):
brick_x -= 1
debounce()
elif (keys & pew.K_RIGHT and
not is_colliding(board, brick, brick_x + 1, brick_y)):
brick_x += 1
debounce()
if (keys & pew.K_O and
not(brick == BRICKS[7])):
new_brick = pew.Pix.from_iter([
[brick.pixel(brick.width - y - 1, x)
for x in range(brick.height)]
for y in range(brick.width)
])
if not is_colliding(board, new_brick, brick_x, brick_y):
brick = new_brick
debounce()
elif (keys & pew.K_X and
not(brick == BRICKS[7])):
new_brick = pew.Pix.from_iter([
[brick.pixel(y, brick.height - x -1)
for x in range(brick.height)]
for y in range(brick.width)
])
if not is_colliding(board, new_brick, brick_x, brick_y):
brick = new_brick
debounce()
screen.blit(board, dx=0, dy=0, x=1, y=3, width=6, height=8)
screen.blit(brick, dx=brick_x, dy=brick_y, key=0)
pew.show(screen)
if keys & pew.K_DOWN:
break
pew.tick(1/4)
brick_y += 1
board.blit(brick, dx=brick_x + 1, dy=brick_y - 1 + 3, key=0)
debounce()
if brick_y < 0:
break
for row in range(11):
if sum(1 for x in range(1, 7) if board.pixel(x, row)) != 6:
continue
for y in range(row, 0, -1):
for x in range(1, 7):
board.pixel(x, y, board.pixel(x, y - 1))
screen.box(0, 6, 0, 2, 5)
for y in range(7, -1, -1):
screen.box(3, x=0, y=y, width=6, height=1)
pew.show(screen)
pew.tick(1/4)