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Introduction

Get started with different mathematical topics heavily used in computer science and graphic programming. Understand how they work and develop an intuition to know when to use them !

If you are on your phone consider browsing through this <a href="https://mathematics.learn-computer-graphics.com/" target="_blank">link</a> for better performance.

📖 Sources

Classes

Teacher Curriculum
Vincent Nozick IMAC

Books

Name Author(s) Illustration
3D Math Primer for Graphics and Game Development, 2nd Edition Fletcher Dunn
The nature of code Daniel Shiffman
Mathematics for 3D Game Programming and Computer Graphics Eric Lengyel
Real-Time Rendering, 4rd Edition Tomas Akenine-Möller, Eric Haines, and Naty Hoffman
Multiple View Geometry in Computer Vision, 2nd Edition Richard Hartley and Andrew Zisserman
Introduction to Algorithm Richard Hartley and Andrew Zisserman

Websites

Name Founder(s)
Khan Academy Salman Khan
Immersive Math Jacob Ström, Kalle Åström, and Tomas Akenine-Möller
Collision Detection Jeffrey Thompson
Red blob games Amit Patel
Math LibreTexts Open Textbook Pilot Project

Videos

Name Channel
Math for Game Developers Jorge Rodriguez
Essence of linear algebra 3Blue1Brown
Computer graphics series Computerphile