Explanation and examples of modern rendering techniques commonly used for game engines.
If you are on your phone consider browsing through this <a href="https://rendering-techniques.learn-computer-graphics.com/" target="_blank">link</a> for better performance.
This website will show and explain multiple usages of the low-level rendering library The Forge. It works in conjunction with the repository the-forge-samples which implements said tutorials.
Name | Founder(s) | Description |
---|---|---|
WebGL Fundamentals | - | Various tutorial on rendering techniques for WebGL 1 & 2 |
Learn OpenGL | Joey de Vries | Various tutorial on rendering techniques for OpenGL |
Vulkan Tutorial | Alexander Overvoorde | A step-by-step tutorial to use Vulkan |
Advances in Real Time rendering | - | Slides and Videos from SigGraph conferences |
Scratch A Pixel | - | Tutorial on Computer Graphics theory |
Name | Founder(s) | Description |
---|---|---|
Wicked Engine Dev Blog | János Turánszki | Dev blog of his game engine |
Our Machinery Dev Blog | - | Dev blog of their game engine |
3D Game engine programming | Robert Grigg | Various articles related to DirectX |
The Ryg blog | Fabian Giesen | In depth articles about GPU structures. Known for his Trip trough the graphic pipeline series |
Adrian Courrèges blog | Adrian Courrèges | Well known for his Graphics Study series of AAA games. |
Alain Gavan blog | Alain Gavan | Different articles on graphic programming |
Humus Name | Emil Persson | Blog of a Senior Graphics Engineer at Epic Games |
Repi blog | Johan Andersson | Graphics programmer at Dice |
Mirror2Mask | Natalya Tatarchuk | Lead and engineering architect at Bungie |
ID software tiago | Tiago Sousa | Lead rendering programmer at ID Software |
PataBlog | - | Rendering artisan on Dishonored 2 |
Create the matrix | Anoop Ravi Thomas | Senior Graphics Programmer at Rockstar San Diego |
Game Art Tricks | Simon Schreibt | VFX artist at Wild Sheep Studio in Montpellier France |
Name | Author | Description |
---|---|---|
How Unreal renders a frame | Kostas Anagnostou | |
Data driven rendering pipeline | Gabriel Sassone |
Name | Author | Description |
---|---|---|
SketchPunkLabs - Learn WebGL | - | Various tutorials on rendering techniques with WebGL |
GDC Vault | - | Many conferences from professionals in the game industry |
The Cherno | - | Various videos on programming and graphics programming with content on OpenGL |
ChiliTomatoNoodle | - | Various videos on programming and graphics programming with content on DirectX |
Name | Description | Analysis |
---|---|---|
GDC - Multithreading Destiny | GDC 2015 talk by Barry Genova from Bungie | Destiny datum array accessed with handles, so there is no copy (maybe only on the rendering side, because it is not in sync with the simulation). Check at 29 min Read and writes are declared with a policy, and a check is done between the jobs to check if the policies are compatible before the task starts. If it is not, there is an assert and you need to review the way it is structured : - Start after the end of the overlap (dependency) - Copy data / cache data - Queue messages so that the overlapping action is taken latter - Change algorithm Those checks are built-out in release. They call it the "Execution Environment" |
Name | Description |
---|---|
Sacha Willem's Vulkan | Various rendering techniques with the Vulkan API |
DirectX graphics samples | Microsoft official repository for code samples in DirectX 12 |
Vulkan Samples | Khronos official repository for code samples in Vulkan |
This Gist offers multiple links related to renderers
Logo | Name | Description |
---|---|---|
Diligent Engine | ||
Panda3D | ||
Google Filament | ||
The Forge | ||
Unity graphics package |
Logo | Name | Description |
---|---|---|
Unreal Engine 4 | ||
Cry Engine | ||
Godot | ||
Stride | ||
NeoAxis Engine | ||
Heaps Haxe engine | ||
Flax Engine | ||
Wicked Engine |
Name | Description | Illustration |
---|---|---|
Game Engine Architecture | A famous book by Jason Gregory, a Naughty Dog engineer | |
Real Time Rendering | Famous book on rendering techniques | |
Game Programming Gems Series | Mark DeLoura compilation of articles by other developers | |
GPU Gems Series | Compilation of various articles by developers | |
GPU Pro Series | Wolfgang Engel compilation of articles by other developers | |
Game Engine Gems Series | Compilation of articles by developers | |
Fundamentals of Computer Graphics | A broad book explaining computer graphics from scratch | |
Physically Based Rendering | Matt Pharr, Wenzel Jakob, and Greg Humphreys revolutionary book on materials |