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mainwindow.h
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mainwindow.h
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QResizeEvent>
#include <QShowEvent>
#include <QKeyEvent>
#include <QIcon>
#include <QDir>
#include <gameboard.h>
#include <cell.h>
#include <piece.h>
#include <consts.h>
#include <settingswindow.h>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
~MainWindow();
signals:
void startGame();
void keyPressed(int key);
void pauseGame();
public slots:
void updateNextPiece(PieceShape shape);
void updateLines(int lines);
void updateLevel(int level);
void updatePauseLabel();
private slots:
void on_btStart_clicked();
void on_btSettings_clicked();
protected:
void resizeEvent(QResizeEvent *event) override;
void showEvent(QShowEvent *event) override;
void keyPressEvent(QKeyEvent *event) override;
private:
Ui::MainWindow *ui;
GameBoard *board;
void fitSceneToView();
};
#endif // MAINWINDOW_H