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CHANGELOG.md

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New in version 4.0

  • Grunge texture added
  • Angle correction algorithm added when converting from Base map.
  • And some minor fixes.

New in version Pi (3.1-

  • Added tessellation grid preview button
  • Added normal map mixer tool
  • Font size can be channged
  • DoF filter in 3D window added
  • Mipmap levels in "base map to others" tool
  • Materials texture tool added
  • Now all images work with: drag and drop to materials, copy from clipboard, copy to clipboard
  • Project manager filter tool
  • Mesh can be dragged to the 3D widget
  • In "bump mapping" roughness texture is taken as glossines texture
  • Apply UV transformation button added
  • Plus some bug fixes and minor changes.

New in version 3.0 + update 3.0.2 (2015-03-29)

  • Added error logger
  • Remove lightning with new AO cancellation feature added.
  • Roughness and metallic textures are now supported (PBR shading in action). Additionally new tools (noise filter and color picker) to manipulate these textures are available.
  • Color Hue slider added.
  • Input image feature for most of textures are available now.
  • Selective blur feature (height texture only) is now available.
  • And other important changes...
  • Thanks to David for new cool models :)
  • Update 3.0.1: Improved seamless alhorithms, improved GUI, mouse loop added
  • Update 3.0.2: Added bloom effect

New in version 2.1

  • Added support for 3D models (only OBJ format)
  • Simple project manager
  • And few less important.

New in version 2.0

  • Slightly redesigned GUI: Tiling/UV methods, General Settings and 3D preview sliders are now separated into different tabs.
  • Added short explanation about most important algorithms in AB. See ShortAbout.pdf file.
  • New random tiling algorithm was added. Which allow to generate infinite number of seamless textures.
  • New perspective mode - image can be now stretched along x and y axis, which is useful during the perspective manipulation.
  • Height calculator tool was added. Now the depth of the Normal texture can be controlled based on physical dimensions.
  • Size of the texture can be changes at run-time.
  • Gray Scale manipulator - now you can choose what weights are used to convert image to Gray scale.
  • Colour levelling tool was added. This can be used e.g. to make flat surfaces.
  • Now the normal image is by default attached to height texture, which means any change of height will affect the normals.

Minor changes:

  • Unused button in AO tab was removed.
  • Fixed problem with "cannot load image".
  • Medium detail algorithm changed - it should give better results.
  • Redefined the normal step slider, now it has more intuitive usage.
  • You can choose your preferred GUI style.
  • add many others small improvements.

New in version 1.0

  • log.txt file is created during each run. This file contains information about possible errors and program outputs. In case some problems (eq. GL version incompatibility) see this file.
  • New camera.cpp class introduced in order to improve 3D image manipulation. Right button can be used to pan 3D plane. Left to rotate camera around paned point.
  • Now 2D image can be dragged with mouse right button and zoomed with mouse wheel.
  • New perspective tool funcionality added. You can stretch each corner of 2D image in order to correct and align image. Reset transform button restore settings.
  • Added support for TGA files (import and export).