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task.rs
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task.rs
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// Copyright 2019 Parity Technologies (UK) Ltd.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
use super::ConnectResult;
use crate::{
connection::{
self,
handler::{THandlerError, THandlerInEvent, THandlerOutEvent},
Close, Connected, Connection, ConnectionError, ConnectionHandler, ConnectionLimit,
IntoConnectionHandler, PendingConnectionError, Substream,
},
muxing::StreamMuxer,
Multiaddr,
};
use futures::{channel::mpsc, prelude::*, stream};
use std::{pin::Pin, task::Context, task::Poll};
/// Identifier of a [`Task`] in a [`Manager`](super::Manager).
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, PartialOrd, Ord)]
pub struct TaskId(pub(super) usize);
/// Commands that can be sent to a [`Task`].
#[derive(Debug)]
pub enum Command<T> {
/// Notify the connection handler of an event.
NotifyHandler(T),
/// Gracefully close the connection (active close) before
/// terminating the task.
Close(Option<ConnectionLimit>),
}
/// Events that a task can emit to its manager.
#[derive(Debug)]
pub enum Event<H: IntoConnectionHandler, TE> {
/// A connection to a node has succeeded.
Established { id: TaskId, info: Connected },
/// A pending connection failed.
Failed {
id: TaskId,
error: PendingConnectionError<TE>,
handler: H,
},
/// A node we are connected to has changed its address.
AddressChange { id: TaskId, new_address: Multiaddr },
/// Notify the manager of an event from the connection.
Notify {
id: TaskId,
event: THandlerOutEvent<H>,
},
/// A connection closed, possibly due to an error.
///
/// If `error` is `None`, the connection has completed
/// an active orderly close.
Closed {
id: TaskId,
error: Option<ConnectionError<THandlerError<H>>>,
handler: H::Handler,
},
}
impl<H: IntoConnectionHandler, TE> Event<H, TE> {
pub fn id(&self) -> &TaskId {
match self {
Event::Established { id, .. } => id,
Event::Failed { id, .. } => id,
Event::AddressChange { id, .. } => id,
Event::Notify { id, .. } => id,
Event::Closed { id, .. } => id,
}
}
}
/// A `Task` is a [`Future`] that handles a single connection.
pub struct Task<F, M, H, E>
where
M: StreamMuxer,
H: IntoConnectionHandler,
H::Handler: ConnectionHandler<Substream = Substream<M>>,
{
/// The ID of this task.
id: TaskId,
/// Sender to emit events to the manager of this task.
events: mpsc::Sender<Event<H, E>>,
/// Receiver for commands sent by the manager of this task.
commands: stream::Fuse<mpsc::Receiver<Command<THandlerInEvent<H>>>>,
/// Inner state of this `Task`.
state: State<F, M, H, E>,
}
impl<F, M, H, E> Task<F, M, H, E>
where
M: StreamMuxer,
H: IntoConnectionHandler,
H::Handler: ConnectionHandler<Substream = Substream<M>>,
{
/// Create a new task to connect and handle some node.
pub fn pending(
id: TaskId,
events: mpsc::Sender<Event<H, E>>,
commands: mpsc::Receiver<Command<THandlerInEvent<H>>>,
future: F,
handler: H,
) -> Self {
Task {
id,
events,
commands: commands.fuse(),
state: State::Pending {
future: Box::pin(future),
handler,
},
}
}
}
/// The state associated with the `Task` of a connection.
enum State<F, M, H, E>
where
M: StreamMuxer,
H: IntoConnectionHandler,
H::Handler: ConnectionHandler<Substream = Substream<M>>,
{
/// The connection is being negotiated.
Pending {
/// The future that will attempt to reach the node.
// TODO: don't pin this Future; this requires deeper changes though
future: Pin<Box<F>>,
/// The intended handler for the established connection.
handler: H,
},
/// The connection is established.
Established {
connection: Connection<M, H::Handler>,
/// An event to send to the `Manager`. If `None`, the `connection`
/// is polled for new events in this state, otherwise the event
/// must be sent to the `Manager` before the connection can be
/// polled again.
event: Option<Event<H, E>>,
},
/// The connection is closing (active close).
Closing {
closing_muxer: Close<M>,
handler: H::Handler,
error: Option<ConnectionLimit>,
},
/// The task is terminating with a final event for the `Manager`.
Terminating(Event<H, E>),
/// The task has finished.
Done,
}
impl<F, M, H, E> Unpin for Task<F, M, H, E>
where
M: StreamMuxer,
H: IntoConnectionHandler,
H::Handler: ConnectionHandler<Substream = Substream<M>>,
{
}
impl<F, M, H, E> Future for Task<F, M, H, E>
where
M: StreamMuxer,
F: Future<Output = ConnectResult<M, E>>,
H: IntoConnectionHandler,
H::Handler: ConnectionHandler<Substream = Substream<M>> + Send + 'static,
{
type Output = ();
// NOTE: It is imperative to always consume all incoming commands from
// the manager first, in order to not prevent it from making progress because
// it is blocked on the channel capacity.
fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<()> {
let this = &mut *self;
let id = this.id;
'poll: loop {
match std::mem::replace(&mut this.state, State::Done) {
State::Pending {
mut future,
handler,
} => {
// Check whether the task is still registered with a `Manager`
// by polling the commands channel.
match this.commands.poll_next_unpin(cx) {
Poll::Pending => {}
Poll::Ready(None) => {
// The manager has dropped the task; abort.
// Don't accept any further commands and terminate the
// task with a final event.
this.commands.get_mut().close();
let event = Event::Failed {
id,
handler,
error: PendingConnectionError::Aborted,
};
this.state = State::Terminating(event);
continue 'poll;
}
Poll::Ready(Some(_)) => {
panic!("Task received command while the connection is pending.")
}
}
// Check if the connection succeeded.
match future.poll_unpin(cx) {
Poll::Ready(Ok((info, muxer))) => {
this.state = State::Established {
connection: Connection::new(muxer, handler.into_handler(&info)),
event: Some(Event::Established { id, info }),
}
}
Poll::Pending => {
this.state = State::Pending { future, handler };
return Poll::Pending;
}
Poll::Ready(Err(error)) => {
// Don't accept any further commands and terminate the
// task with a final event.
this.commands.get_mut().close();
let event = Event::Failed { id, handler, error };
this.state = State::Terminating(event)
}
}
}
State::Established {
mut connection,
event,
} => {
// Check for commands from the `Manager`.
loop {
match this.commands.poll_next_unpin(cx) {
Poll::Pending => break,
Poll::Ready(Some(Command::NotifyHandler(event))) => {
connection.inject_event(event)
}
Poll::Ready(Some(Command::Close(error))) => {
// Don't accept any further commands.
this.commands.get_mut().close();
// Discard the event, if any, and start a graceful close.
let (handler, closing_muxer) = connection.close();
this.state = State::Closing {
handler,
closing_muxer,
error,
};
continue 'poll;
}
Poll::Ready(None) => {
// The manager has disappeared; abort.
return Poll::Ready(());
}
}
}
if let Some(event) = event {
// Send the event to the manager.
match this.events.poll_ready(cx) {
Poll::Pending => {
this.state = State::Established {
connection,
event: Some(event),
};
return Poll::Pending;
}
Poll::Ready(result) => {
if result.is_ok() {
if let Ok(()) = this.events.start_send(event) {
this.state = State::Established {
connection,
event: None,
};
continue 'poll;
}
}
// The manager is no longer reachable; abort.
return Poll::Ready(());
}
}
} else {
// Poll the connection for new events.
match Connection::poll(Pin::new(&mut connection), cx) {
Poll::Pending => {
this.state = State::Established {
connection,
event: None,
};
return Poll::Pending;
}
Poll::Ready(Ok(connection::Event::Handler(event))) => {
this.state = State::Established {
connection,
event: Some(Event::Notify { id, event }),
};
}
Poll::Ready(Ok(connection::Event::AddressChange(new_address))) => {
this.state = State::Established {
connection,
event: Some(Event::AddressChange { id, new_address }),
};
}
Poll::Ready(Err(error)) => {
// Don't accept any further commands.
this.commands.get_mut().close();
let (handler, _closing_muxer) = connection.close();
// Terminate the task with the error, dropping the connection.
let event = Event::Closed {
id,
error: Some(error),
handler,
};
this.state = State::Terminating(event);
}
}
}
}
State::Closing {
handler,
error,
mut closing_muxer,
} => {
// Try to gracefully close the connection.
match closing_muxer.poll_unpin(cx) {
Poll::Ready(Ok(())) => {
let event = Event::Closed {
id: this.id,
error: error.map(ConnectionError::ConnectionLimit),
handler,
};
this.state = State::Terminating(event);
}
Poll::Ready(Err(e)) => {
let event = Event::Closed {
id: this.id,
error: Some(ConnectionError::IO(e)),
handler,
};
this.state = State::Terminating(event);
}
Poll::Pending => {
this.state = State::Closing {
handler,
error,
closing_muxer,
};
return Poll::Pending;
}
}
}
State::Terminating(event) => {
// Try to deliver the final event.
match this.events.poll_ready(cx) {
Poll::Pending => {
self.state = State::Terminating(event);
return Poll::Pending;
}
Poll::Ready(result) => {
if result.is_ok() {
let _ = this.events.start_send(event);
}
return Poll::Ready(());
}
}
}
State::Done => panic!("`Task::poll()` called after completion."),
}
}
}
}