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Add more sensors to the sensor input interface #30

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andres-asm opened this issue Sep 17, 2015 · 5 comments
Open

Add more sensors to the sensor input interface #30

andres-asm opened this issue Sep 17, 2015 · 5 comments

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@andres-asm
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I checked android, wii + wiimotion plus, the DS3 and playstation move, I think to be able to map those in the future we need:

  • accelerometer support (already there)
  • gyroscope support (motion plus/ android/ sixaxis)
  • light sensor (android, maybe 3ds?)
@sergiobenrocha2
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Is it possible to add infrared sensor to this list? Many smartphones nowadays are coming with it, so in the future you could use it with game boy color games, as well with pokemon mini (well, PokeMini emu does not have support for it yet).

We have also others devices with IR, like Nintendo 3DS and Odroid C1.

Happy new year ;)

@anyputer
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anyputer commented Jan 1, 2018

Doesn't 3DS have gyroscope support? Also happy new year coincidentally :P

@DieKatzchen
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The light sensor is also used by the gba Boktai games. As well as some gb(c) games. So is the gyro and accelerometer. mGBA is basically waiting on these for full emulation.

I'd also like to request a way to send ascii or binary data to the core, for barcode games and the e-reader.

@rzumer
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rzumer commented Mar 27, 2019

FYI, some monitors have light sensors now, and at least Windows has an API for it, so it is accessible to more platforms.

@endrift
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endrift commented Dec 14, 2021

Regarding light sensing on the 3DS: only the New 3DS has light sensing, and there's no homebrew API for it at the moment. I believe it's done by the qtm sysmodule but I haven't confirmed this yet.

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