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gong.c
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gong.c
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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
/* Libretro port by Brad Parker,
Original source code by Dan Zaidan: https://danzaidan.itch.io/
Original license:
"You can do whatever you want with the code, but I am providing it as is without any warranty whatsoever."
*/
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <libretro.h>
#include <retro_math.h>
#include <retro_inline.h>
#include <retro_endianness.h>
#ifdef RARCH_INTERNAL
#include "internal_cores.h"
#define GONG_CORE_PREFIX(s) libretro_gong_##s
#else
#define GONG_CORE_PREFIX(s) s
#endif
#define WIDTH 356
#define HEIGHT 200
#define MAX_PLAYERS 2
#define STATE_SIZE 4096 /* can be anything as long as it's large enough to hold everything */
static retro_log_printf_t GONG_CORE_PREFIX(log_cb);
static retro_video_refresh_t GONG_CORE_PREFIX(video_cb);
static retro_input_poll_t GONG_CORE_PREFIX(input_poll_cb);
static retro_input_state_t GONG_CORE_PREFIX(input_state_cb);
static retro_audio_sample_t GONG_CORE_PREFIX(audio_cb);
static retro_audio_sample_batch_t GONG_CORE_PREFIX(audio_batch_cb);
static retro_environment_t GONG_CORE_PREFIX(environ_cb);
static const char *GONG_CORE_PREFIX(valid_extensions) = "gong";
typedef uint16_t pixel_t;
static pixel_t *video_buf = NULL;
enum
{
B_MOVE_UP,
B_MOVE_DOWN,
B_SPEED_UP,
B_COUNT /* This should always be in the bottom */
};
static INLINE pixel_t gong_rgb(uint8_t r, uint8_t g, uint8_t b) {
#ifdef ABGR1555
return ((b & 0xf8) << 7) | ((g & 0xf8) << 2) | ((r & 0xf8) >> 3);
#else
return ((r & 0xf8) << 8) | ((g & 0xfc) << 3) | ((b & 0xf8) >> 3);
#endif
}
/* any changes here must be handled in serialization code too */
typedef struct
{
union { float f; unsigned u; } py;
union { float f; unsigned u; } dpy;
} Player;
/* any changes here must be handled in serialization code too */
typedef struct
{
int half_transition_count;
bool ended_down;
} Game_Button_State;
/* any changes here must be handled in serialization code too */
typedef struct
{
Game_Button_State buttons[B_COUNT];
float last_dt; /* not in savestate */
} Game_Input;
typedef struct
{
uint16_t input;
uint16_t not_input;
uint16_t realinput;
int16_t analogYLeft;
int16_t analogYRight;
} retro_inputs;
/* any changes here must be handled in serialization code too */
typedef struct
{
unsigned version;
unsigned player1_score;
unsigned player2_score;
union { float f; unsigned u; } player2_speed;
union { float f; unsigned u; } ball_px;
union { float f; unsigned u; } ball_py;
union { float f; unsigned u; } ball_dpx;
union { float f; unsigned u; } ball_dpy;
union { float f; unsigned u; } ball_speed;
union { float f; unsigned u; } current_play_points;
int refresh; /* not in savestate */
bool is_initialized;
bool player2_human;
uint16_t previnput[MAX_PLAYERS];
Game_Input g_input[MAX_PLAYERS];
Player player[MAX_PLAYERS];
} State;
typedef struct
{
/* Pixels are always 16-bit wide, memory order RGB565 */
int width;
int height;
int pitch;
pixel_t *memory;
} Game_Offscreen_Buffer;
static State *g_state = NULL;
static Game_Offscreen_Buffer game_buffer = {0};
static void game_update_and_render(Game_Input *input, Game_Offscreen_Buffer *draw_buffer);
static const struct retro_controller_description pads1[] = {
{ "Joypad", RETRO_DEVICE_JOYPAD },
{ NULL, 0 },
};
static const struct retro_controller_description pads2[] = {
{ "Joypad", RETRO_DEVICE_JOYPAD },
{ NULL, 0 },
};
static const struct retro_controller_info ports[] = {
{ pads1, 1 },
{ pads2, 1 },
{ 0 },
};
struct retro_input_descriptor desc[] = {
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y, "Left Analog Y" },
{ 0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y, "Right Analog Y" },
{ 0 },
};
static struct retro_frame_time_callback frame_cb;
static void frame_time_cb(retro_usec_t usec)
{
int i;
for (i = 0; i < (int)(sizeof(g_state->g_input) / sizeof(g_state->g_input[0])); i++)
g_state->g_input[i].last_dt = usec / 1e6;
}
static void check_variables(void)
{
struct retro_variable var = {0};
int old_refresh = g_state->refresh;
var.key = "gong_refresh";
if (GONG_CORE_PREFIX(environ_cb)(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
int i;
int new_refresh = atoi(var.value);
g_state->refresh = new_refresh;
for (i = 0; i < (int)(sizeof(g_state->g_input) / sizeof(g_state->g_input[0])); i++)
g_state->g_input[i].last_dt = 1.0f / g_state->refresh;
if (old_refresh != new_refresh) {
frame_cb.callback = frame_time_cb;
frame_cb.reference = 1e6 / g_state->refresh;
environ_cb(RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK, &frame_cb);
}
}
var.key = "gong_player2";
if (GONG_CORE_PREFIX(environ_cb)(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strncmp(var.value, "CPU", 3))
g_state->player2_human = false;
else if (!strncmp(var.value, "Human", 5))
g_state->player2_human = true;
}
}
static void save_state(void *data, size_t size)
{
int i = 0;
int j = 0;
unsigned char *buf = (unsigned char*)data;
unsigned version = swap_if_little32(g_state->version);
unsigned player1_score = swap_if_little32(g_state->player1_score);
unsigned player2_score = swap_if_little32(g_state->player2_score);
unsigned player2_speed = swap_if_little32(g_state->player2_speed.u);
unsigned ball_px = swap_if_little32(g_state->ball_px.u);
unsigned ball_py = swap_if_little32(g_state->ball_py.u);
unsigned ball_dpx = swap_if_little32(g_state->ball_dpx.u);
unsigned ball_dpy = swap_if_little32(g_state->ball_dpy.u);
unsigned ball_speed = swap_if_little32(g_state->ball_speed.u);
unsigned current_play_points = swap_if_little32(g_state->current_play_points.u);
unsigned is_initialized = g_state->is_initialized;
unsigned player2_human = g_state->player2_human;
(void)size;
memcpy(buf, &version, sizeof(unsigned));
buf += sizeof(unsigned);
memcpy(buf, &player1_score, sizeof(unsigned));
buf += sizeof(unsigned);
memcpy(buf, &player2_score, sizeof(unsigned));
buf += sizeof(unsigned);
memcpy(buf, &player2_speed, sizeof(unsigned));
buf += sizeof(unsigned);
memcpy(buf, &ball_px, sizeof(unsigned));
buf += sizeof(unsigned);
memcpy(buf, &ball_py, sizeof(unsigned));
buf += sizeof(unsigned);
memcpy(buf, &ball_dpx, sizeof(unsigned));
buf += sizeof(unsigned);
memcpy(buf, &ball_dpy, sizeof(unsigned));
buf += sizeof(unsigned);
memcpy(buf, &ball_speed, sizeof(unsigned));
buf += sizeof(unsigned);
memcpy(buf, ¤t_play_points, sizeof(unsigned));
buf += sizeof(unsigned);
memcpy(buf, &is_initialized, sizeof(unsigned));
buf += sizeof(unsigned);
memcpy(buf, &player2_human, sizeof(unsigned));
buf += sizeof(unsigned);
/* previnput */
for (i = 0; i < MAX_PLAYERS; i++)
{
uint16_t previnput = swap_if_little16(g_state->previnput[i]);
memcpy(buf, &previnput, sizeof(uint16_t));
buf += sizeof(uint16_t);
}
/* g_input */
for (i = 0; i < MAX_PLAYERS; i++)
{
for (j = 0; j < B_COUNT; j++)
{
int half_transition_count = swap_if_little32(g_state->g_input[i].buttons[j].half_transition_count);
unsigned ended_down = g_state->g_input[i].buttons[j].ended_down;
memcpy(buf, &half_transition_count, sizeof(int));
buf += sizeof(int);
memcpy(buf, &ended_down, sizeof(unsigned));
buf += sizeof(unsigned);
}
}
/* player */
for (i = 0; i < MAX_PLAYERS; i++)
{
unsigned py = swap_if_little32((unsigned)g_state->player[i].py.u);
memcpy(buf, &py, sizeof(unsigned));
buf += sizeof(uint16_t);
}
}
static void load_state(const void *data, size_t size)
{
int i = 0;
int j = 0;
const unsigned char *buf = (const unsigned char*)data;
(void)size;
memset(g_state, 0, sizeof(*g_state));
g_state->version = swap_if_little32(*(unsigned*)buf);
buf += sizeof(unsigned);
g_state->player1_score = swap_if_little32(*(unsigned*)buf);
buf += sizeof(unsigned);
g_state->player2_score = swap_if_little32(*(unsigned*)buf);
buf += sizeof(unsigned);
g_state->player2_speed.u = swap_if_little32(*(unsigned*)buf);
buf += sizeof(unsigned);
g_state->ball_px.u = swap_if_little32(*(unsigned*)buf);
buf += sizeof(unsigned);
g_state->ball_py.u = swap_if_little32(*(unsigned*)buf);
buf += sizeof(unsigned);
g_state->ball_dpx.u = swap_if_little32(*(unsigned*)buf);
buf += sizeof(unsigned);
g_state->ball_dpy.u = swap_if_little32(*(unsigned*)buf);
buf += sizeof(unsigned);
g_state->ball_speed.u = swap_if_little32(*(unsigned*)buf);
buf += sizeof(unsigned);
g_state->current_play_points.u = swap_if_little32(*(unsigned*)buf);
buf += sizeof(unsigned);
g_state->is_initialized = (bool)swap_if_little32(*(unsigned*)buf);
buf += sizeof(unsigned);
g_state->player2_human = (bool)swap_if_little32(*(unsigned*)buf);
buf += sizeof(unsigned);
/* previnput */
for (i = 0; i < MAX_PLAYERS; i++)
{
uint16_t previnput = swap_if_little16(*(uint16_t*)buf);
g_state->previnput[i] = previnput;
buf += sizeof(uint16_t);
}
/* g_input */
for (i = 0; i < MAX_PLAYERS; i++)
{
for (j = 0; j < B_COUNT; j++)
{
int half_transition_count;
bool ended_down;
half_transition_count = (int)swap_if_little32(*(unsigned*)buf);
g_state->g_input[i].buttons[j].half_transition_count = half_transition_count;
buf += sizeof(int);
ended_down = (bool)swap_if_little32(*(unsigned*)buf);
g_state->g_input[i].buttons[j].ended_down = ended_down;
buf += sizeof(unsigned);
}
}
/* player */
for (i = 0; i < MAX_PLAYERS; i++)
{
g_state->player[i].py.u = swap_if_little32(*(unsigned*)buf);
buf += sizeof(unsigned);
g_state->player[i].dpy.u = swap_if_little32(*(unsigned*)buf);
buf += sizeof(unsigned);
}
check_variables();
}
static INLINE bool is_down(Game_Button_State state)
{
return state.ended_down;
}
void GONG_CORE_PREFIX(retro_get_system_info)(struct retro_system_info *info)
{
info->library_name = "gong";
#ifndef GIT_VERSION
#define GIT_VERSION ""
#endif
info->library_version = "v1.0" GIT_VERSION;
info->need_fullpath = false;
info->block_extract = false;
info->valid_extensions = GONG_CORE_PREFIX(valid_extensions);
}
void GONG_CORE_PREFIX(retro_get_system_av_info)(struct retro_system_av_info *info)
{
info->geometry.base_width = WIDTH;
info->geometry.base_height = HEIGHT;
info->geometry.max_width = WIDTH;
info->geometry.max_height = HEIGHT;
info->geometry.aspect_ratio = 16.0f / 9.0f;
info->timing.fps = g_state->refresh;
info->timing.sample_rate = 44100.0;
}
void GONG_CORE_PREFIX(retro_init)(void)
{
struct retro_log_callback log;
g_state = (State*)calloc(1, sizeof(*g_state));
if (GONG_CORE_PREFIX(environ_cb)(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
GONG_CORE_PREFIX(log_cb) = log.log;
else
GONG_CORE_PREFIX(log_cb) = NULL;
video_buf = (pixel_t*)calloc(1, WIDTH * HEIGHT * sizeof(pixel_t));
game_buffer.width = WIDTH;
game_buffer.height = HEIGHT;
game_buffer.pitch = WIDTH * sizeof(pixel_t);
game_buffer.memory = video_buf;
}
void GONG_CORE_PREFIX(retro_deinit)(void)
{
if (video_buf)
free(video_buf);
video_buf = NULL;
game_buffer.memory = NULL;
if (g_state)
free(g_state);
}
void GONG_CORE_PREFIX(retro_set_environment)(retro_environment_t cb)
{
bool no_content = true;
static const struct retro_variable vars[] = {
{ "gong_player2", "Player 2; CPU|Human" },
{ "gong_refresh", "Video Refresh Rate (restart); 60|70|72|75|100|119|120|140|144" },
{ NULL, NULL },
};
GONG_CORE_PREFIX(environ_cb) = cb;
cb(RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME, &no_content);
cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
}
void GONG_CORE_PREFIX(retro_set_video_refresh)(retro_video_refresh_t cb)
{
GONG_CORE_PREFIX(video_cb) = cb;
}
void GONG_CORE_PREFIX(retro_set_audio_sample)(retro_audio_sample_t cb)
{
GONG_CORE_PREFIX(audio_cb) = cb;
}
void GONG_CORE_PREFIX(retro_set_audio_sample_batch)(retro_audio_sample_batch_t cb)
{
GONG_CORE_PREFIX(audio_batch_cb) = cb;
}
void GONG_CORE_PREFIX(retro_set_input_poll)(retro_input_poll_t cb)
{
GONG_CORE_PREFIX(input_poll_cb) = cb;
}
void GONG_CORE_PREFIX(retro_set_input_state)(retro_input_state_t cb)
{
GONG_CORE_PREFIX(input_state_cb) = cb;
}
void GONG_CORE_PREFIX(retro_set_controller_port_device)(unsigned a, unsigned b)
{
}
void GONG_CORE_PREFIX(retro_reset)(void)
{
memset(g_state, 0, sizeof(*g_state));
check_variables();
}
size_t GONG_CORE_PREFIX(retro_serialize_size)(void)
{
return STATE_SIZE;
}
bool GONG_CORE_PREFIX(retro_serialize)(void *data, size_t size)
{
if (size != STATE_SIZE)
return false;
save_state(data, size);
return true;
}
bool GONG_CORE_PREFIX(retro_unserialize)(const void *data, size_t size)
{
if (size != STATE_SIZE)
return false;
load_state(data, size);
return true;
}
void GONG_CORE_PREFIX(retro_cheat_reset)(void)
{
}
void GONG_CORE_PREFIX(retro_cheat_set)(unsigned a, bool b, const char * c)
{
}
bool GONG_CORE_PREFIX(retro_load_game)(const struct retro_game_info *info)
{
enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565;
check_variables();
if (!GONG_CORE_PREFIX(environ_cb)(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
{
if (GONG_CORE_PREFIX(log_cb))
GONG_CORE_PREFIX(log_cb)(RETRO_LOG_INFO, "RGB565 is not supported.\n");
return false;
}
return true;
}
bool GONG_CORE_PREFIX(retro_load_game_special)(unsigned a, const struct retro_game_info *b, size_t c)
{
return false;
}
void GONG_CORE_PREFIX(retro_unload_game)(void)
{
}
unsigned GONG_CORE_PREFIX(retro_get_region)(void)
{
return RETRO_REGION_NTSC;
}
void* GONG_CORE_PREFIX(retro_get_memory_data)(unsigned id)
{
return NULL;
}
size_t GONG_CORE_PREFIX(retro_get_memory_size)(unsigned id)
{
return 0;
}
static void process_joypad(Game_Button_State *new_state, bool is_down)
{
if (new_state->ended_down != is_down)
{
new_state->ended_down = is_down;
new_state->half_transition_count += 1;
}
}
static bool is_key_up_or_down(int16_t input, int16_t not_input, int key)
{
if (input & (1 << key) || not_input & (1 << key))
return true;
return false;
}
void GONG_CORE_PREFIX(retro_run)(void)
{
int i = 0;
int port = 0;
bool updated = false;
retro_inputs inputs[MAX_PLAYERS] = {{0}};
if (GONG_CORE_PREFIX(environ_cb)(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
check_variables();
GONG_CORE_PREFIX(input_poll_cb)();
for (port = 0; port < MAX_PLAYERS; port++)
{
for (i = 0; i < 16; i++)
{
if (GONG_CORE_PREFIX(input_state_cb)(port, RETRO_DEVICE_JOYPAD, 0, i))
{
inputs[port].realinput |= 1 << i;
}
}
inputs[port].analogYLeft = GONG_CORE_PREFIX(input_state_cb)(port, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 5000.0f;
inputs[port].analogYRight = GONG_CORE_PREFIX(input_state_cb)(port, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / 5000.0f;
if (inputs[port].analogYLeft > 0)
inputs[port].realinput |= (1 << RETRO_DEVICE_ID_JOYPAD_DOWN);
else if (inputs[port].analogYRight > 0)
inputs[port].realinput |= (1 << RETRO_DEVICE_ID_JOYPAD_DOWN);
if (inputs[port].analogYLeft < 0)
inputs[port].realinput |= (1 << RETRO_DEVICE_ID_JOYPAD_UP);
else if (inputs[port].analogYRight < 0)
inputs[port].realinput |= (1 << RETRO_DEVICE_ID_JOYPAD_UP);
inputs[port].input = inputs[port].realinput & ~g_state->previnput[port];
inputs[port].not_input = g_state->previnput[port] & ~inputs[port].realinput;
if (is_key_up_or_down(inputs[port].input, inputs[port].not_input, RETRO_DEVICE_ID_JOYPAD_UP))
process_joypad(&g_state->g_input[port].buttons[B_MOVE_UP], inputs[port].realinput & (1 << RETRO_DEVICE_ID_JOYPAD_UP));
else if (is_key_up_or_down(inputs[port].input, inputs[port].not_input, RETRO_DEVICE_ID_JOYPAD_DOWN))
process_joypad(&g_state->g_input[port].buttons[B_MOVE_DOWN], inputs[port].realinput & (1 << RETRO_DEVICE_ID_JOYPAD_DOWN));
else if (is_key_up_or_down(inputs[port].input, inputs[port].not_input, RETRO_DEVICE_ID_JOYPAD_DOWN))
process_joypad(&g_state->g_input[port].buttons[B_MOVE_DOWN], inputs[port].realinput & (1 << RETRO_DEVICE_ID_JOYPAD_DOWN));
if (is_key_up_or_down(inputs[port].input, inputs[port].not_input, RETRO_DEVICE_ID_JOYPAD_A))
process_joypad(&g_state->g_input[port].buttons[B_SPEED_UP], inputs[port].realinput & (1 << RETRO_DEVICE_ID_JOYPAD_A));
else if (is_key_up_or_down(inputs[port].input, inputs[port].not_input, RETRO_DEVICE_ID_JOYPAD_B))
process_joypad(&g_state->g_input[port].buttons[B_SPEED_UP], inputs[port].realinput & (1 << RETRO_DEVICE_ID_JOYPAD_B));
else if (is_key_up_or_down(inputs[port].input, inputs[port].not_input, RETRO_DEVICE_ID_JOYPAD_X))
process_joypad(&g_state->g_input[port].buttons[B_SPEED_UP], inputs[port].realinput & (1 << RETRO_DEVICE_ID_JOYPAD_X));
else if (is_key_up_or_down(inputs[port].input, inputs[port].not_input, RETRO_DEVICE_ID_JOYPAD_Y))
process_joypad(&g_state->g_input[port].buttons[B_SPEED_UP], inputs[port].realinput & (1 << RETRO_DEVICE_ID_JOYPAD_Y));
g_state->previnput[port] = inputs[port].realinput;
}
game_update_and_render(g_state->g_input, &game_buffer);
GONG_CORE_PREFIX(video_cb)(video_buf, WIDTH, HEIGHT, WIDTH * sizeof(pixel_t));
}
unsigned GONG_CORE_PREFIX(retro_api_version)(void)
{
return RETRO_API_VERSION;
}
static void draw_rect_in_pixels(Game_Offscreen_Buffer *buffer, unsigned color, int min_x, int min_y, int max_x, int max_y)
{
int y;
min_x = MAX(min_x, 0);
min_y = MAX(min_y, 0);
max_x = MIN(max_x, buffer->width);
max_y = MIN(max_y, buffer->height);
for (y = min_y; y < max_y; y++)
{
int x;
for (x = min_x; x < max_x; x++)
{
buffer->memory[buffer->width * (buffer->height - y - 1) + x] = color;
}
}
}
static void clear(Game_Offscreen_Buffer *buffer, unsigned color)
{
draw_rect_in_pixels(buffer, color, 0, 0, buffer->width, buffer->height);
}
static void draw_rect(Game_Offscreen_Buffer *buffer, unsigned color, float x, float y, float half_size_x, float half_size_y)
{
/* @Hardcoded to always keep the playing field area on screen, no matter the aspect ratio */
float scale = .01f;
float relative_axis = (float)buffer->height;
int min_x, min_y, max_x, max_y;
if ((float)buffer->width / (float)buffer->height < 1.77f)
{
relative_axis = (float)buffer->width;
scale = .0056f;
}
half_size_x *= relative_axis * scale;
half_size_y *= relative_axis * scale;
x *= relative_axis * scale;
y *= relative_axis * scale;
x = x + buffer->width / 2;
y = y + buffer->height / 2;
min_x = (unsigned)(x - half_size_x);
min_y = (unsigned)(y - half_size_y);
max_x = (unsigned)(x + half_size_x);
max_y = (unsigned)(y + half_size_y);
draw_rect_in_pixels(buffer, color, min_x, min_y, max_x, max_y);
}
static void draw_number(Game_Offscreen_Buffer *buffer, unsigned number, pixel_t color, float x, float y)
{
float at_x = x;
do {
unsigned alg = number % 10;
number /= 10;
switch (alg)
{
case 0:
{
draw_rect(buffer, color, at_x - 2.f, y, .5f, 4.f);
draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.f);
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
break;
}
case 1:
{
draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.5f);
break;
}
case 2:
{
draw_rect(buffer, color, at_x - 2.f, y - 2.f, .5f, 2.f);
draw_rect(buffer, color, at_x + 2.f, y + 2.f, .5f, 2.f);
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
draw_rect(buffer, color, at_x, y, 2.5f, .5f);
draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
break;
}
case 3:
{
draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.f);
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
draw_rect(buffer, color, at_x, y, 2.5f, .5f);
draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
break;
};
case 4:
{
draw_rect(buffer, color, at_x, y, 2.5f, .5f);
draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.5f);
draw_rect(buffer, color, at_x - 2.f, y+2.5f, .5f, 2.f);
break;
};
case 5:
{
draw_rect(buffer, color, at_x + 2.f, y-2.f, .5f, 2.f);
draw_rect(buffer, color, at_x - 2.f, y+2.f, .5f, 2.f);
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
draw_rect(buffer, color, at_x, y, 2.5f, .5f);
draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
break;
};
case 6:
{
draw_rect(buffer, color, at_x + 2.f, y-2.f, .5f, 2.f);
draw_rect(buffer, color, at_x - 2.f, y, .5f, 4.f);
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
draw_rect(buffer, color, at_x, y, 2.5f, .5f);
draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
break;
};
case 7:
{
draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.5f);
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
break;
};
case 8:
{
draw_rect(buffer, color, at_x - 2.f, y, .5f, 4.f);
draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.f);
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
draw_rect(buffer, color, at_x, y, 2.5f, .5f);
break;
};
case 9:
{
draw_rect(buffer, color, at_x - 2.f, y + 2.f, .5f, 2.f);
draw_rect(buffer, color, at_x + 2.f, y, .5f, 4.f);
draw_rect(buffer, color, at_x, y + 4.f, 2.5f, .5f);
draw_rect(buffer, color, at_x, y, 2.5f, .5f);
draw_rect(buffer, color, at_x, y - 4.f, 2.5f, .5f);
break;
};
default:
break;
}
at_x -= 7.f;
} while(number > 0);
}
static void game_update_and_render(Game_Input *input, Game_Offscreen_Buffer *draw_buffer)
{
const float initial_ball_speed = 80.f;
float playing_field_x = 85.f;
float playing_field_y = 48.f;
float player_size_x = 2.5f;
float player_size_y = 10.f;
int i;
if (!g_state->is_initialized)
{
g_state->is_initialized = 1;
g_state->ball_px.f = 0;
g_state->ball_py.f = 0;
g_state->ball_dpx.f = initial_ball_speed;
g_state->ball_dpy.f = 0;
g_state->current_play_points.f = 10.f;
g_state->player2_speed.f = 80.f;
}
for (i = 0; i < MAX_PLAYERS; i++)
{
float speed = 80.f;
if (i == 1 && !g_state->player2_human)
break;
g_state->player[i].dpy.f = 0.f;
if (is_down(input[i].buttons[B_SPEED_UP]))
speed = 150.f;
if (is_down(input[i].buttons[B_MOVE_UP]))
{
if (g_state->player[i].py.f < playing_field_y - player_size_y)
{
g_state->player[i].dpy.f = speed;
}
if (g_state->player[i].py.f < -playing_field_y + player_size_y)
{
g_state->player[i].py.f = -playing_field_y + player_size_y;
g_state->player[i].dpy.f = 0.f;
}
}
if (is_down(input[i].buttons[B_MOVE_DOWN]))
{
if (g_state->player[i].py.f > -playing_field_y + player_size_y)
{
g_state->player[i].dpy.f = -speed;
}
if (g_state->player[i].py.f < -playing_field_y + player_size_y)
{
g_state->player[i].py.f = -playing_field_y + player_size_y;
g_state->player[i].dpy.f = 0.f;
}
}
g_state->player[i].py.f += g_state->player[i].dpy.f * input->last_dt;
}
if (!g_state->player2_human)
{
g_state->player[1].dpy.f = (g_state->ball_py.f - g_state->player[1].py.f) * 100.f;
g_state->player[1].dpy.f = MIN(g_state->player[1].dpy.f, g_state->player2_speed.f);
g_state->player[1].dpy.f = MAX(g_state->player[1].dpy.f, -g_state->player2_speed.f);
g_state->player[1].py.f += g_state->player[1].dpy.f * input->last_dt;
if (g_state->player[1].py.f < -playing_field_y + player_size_y)
{
g_state->player[1].py.f = -playing_field_y + player_size_y;
g_state->player[1].dpy.f = 0.f;
}
if (g_state->player[1].py.f > playing_field_y - player_size_y)
{
g_state->player[1].py.f = playing_field_y - player_size_y;
g_state->player[1].dpy.f = 0.f;
}
}
g_state->ball_px.f += g_state->ball_dpx.f * input->last_dt;
if (g_state->ball_dpx.f > 0)
{
g_state->ball_dpx.f += 10.f * input->last_dt;
}
else
{
g_state->ball_dpx.f -= 10.f * input->last_dt;
}
g_state->ball_py.f += g_state->ball_dpy.f * input->last_dt;
if (g_state->ball_py.f > playing_field_y - 1.f)
{
g_state->ball_py.f = playing_field_y - 1.f;
g_state->ball_dpy.f *= -1.f;
}
else if (g_state->ball_py.f < -playing_field_y + 1)
{
g_state->ball_py.f = -playing_field_y + 1.f;
g_state->ball_dpy.f *= -1;
}
if (g_state->ball_px.f > 80.f - 2.5f - 1.f) /* @Hardcoded */
{
if ((g_state->ball_py.f >= (g_state->player[1].py.f - 10.f)) && (g_state->ball_py.f <= (g_state->player[1].py.f + 10.f)))
{
g_state->ball_dpx.f *= -1.f;
g_state->ball_px.f = 80.f - 2.5f - 1.f; /* @Hardcoded */
g_state->ball_dpy.f = (g_state->ball_py.f - g_state->player[1].py.f) + g_state->player[1].dpy.f;
++g_state->current_play_points.f;
}
else if (g_state->ball_px.f >= playing_field_x - 1)
{
g_state->ball_px.f = 0;
g_state->ball_py.f = 0;
g_state->ball_dpy.f = 0;
g_state->ball_dpx.f = -initial_ball_speed;
g_state->player2_score += (unsigned)g_state->current_play_points.f;
g_state->current_play_points.f = 10.f;
}
}
else if (g_state->ball_px.f < -80 + 2.5f + 1.f) /* @Hardcoded */
{
if ((g_state->ball_py.f >= (g_state->player[0].py.f - 10.f)) && (g_state->ball_py.f <= (g_state->player[0].py.f + 10.f)))
{
g_state->ball_dpx.f *= -1.f;
g_state->ball_px.f = -80 + 2.5f + 1.f; /* @Hardcoded */
g_state->ball_dpy.f = (g_state->ball_py.f - g_state->player[0].py.f) + g_state->player[0].dpy.f;
++g_state->current_play_points.f;
}
else if (g_state->ball_px.f <= -playing_field_x + 1)
{
g_state->ball_px.f = 0;
g_state->ball_py.f = 0;
g_state->ball_dpy.f = 0;
g_state->ball_dpx.f = initial_ball_speed;
g_state->player1_score += (unsigned)g_state->current_play_points.f;
g_state->current_play_points.f = 10.f;
if (!g_state->player2_human)
g_state->player2_speed.f += g_state->current_play_points.f * 0.01f;
}
}
clear(draw_buffer, gong_rgb(0x02, 0x10, 0x77));
draw_rect(draw_buffer, gong_rgb(0, 0x05, 0x30), 0.f, 0.f, playing_field_x, playing_field_y);
draw_rect(draw_buffer, gong_rgb(0, 0xff, 0xff), -80.f, g_state->player[0].py.f, player_size_x, player_size_y);
draw_rect(draw_buffer, gong_rgb(0, 0xff, 0xff), 80.f, g_state->player[1].py.f, player_size_x, player_size_y);
draw_rect(draw_buffer, gong_rgb(0xff, 0xff, 0), g_state->ball_px.f, g_state->ball_py.f, 1.f, 1.f);
draw_number(draw_buffer, (unsigned)g_state->current_play_points.f, gong_rgb(0xaa, 0xaa, 0xaa), 0.f, 38.f);
draw_number(draw_buffer, g_state->player1_score, gong_rgb(0xff, 0x66, 0x11), 20.f, 38.f);
draw_number(draw_buffer, g_state->player2_score, gong_rgb(0xff, 0x66, 0x11), -20.f, 38.f);
}