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Usage Guide
- In the Identity Inspector, for every pair of source/destination views, give them the same
HeroID
attribute. - For any other views that you would like to animate, specify the animation effects in
Hero Modifier String
attribute. - Also in the Identity Inspector. Enable Hero Transition on your destination view controller.
- Before doing a transition, set the desired
heroID
&heroModifiers
to source & destination views. - Enables Hero for the destination view controller
viewController.isHeroEnabled = true
Hero also support transitions within a navigation controller or a tab bar controller. Just set the 'isHeroEnabled' attribute to true on the UINavigationController/UITabBarController instance.
There are two important attributes to understand, heroID
and heroModifiers
. These are implemented as extensions(using associated objects) for UIView
. Therefore, after the Hero library is imported, every UIView
will have these two attributes.
Attribute Name | Description |
---|---|
heroID |
Identifier for the view. Hero will automatically transition between views with the same heroID
|
heroModifiers |
Specifies the extra animations performed alongside the main transition. |
heroID
is the identifier for the view. When doing a transition between two view controllers,
Hero will search through all the subviews for both view controllers and matches views with the same heroID
. Whenever a pair is discovered,
Hero will automatically transit the views from source state to the destination state.
Use heroModifiers
to specify animations alongside the main transition. Checkout HeroModifier.swift for available modifiers.
view.heroModifiers = [.fade, .translate(x:0, y:-250), .rotate(x:-1.6), .scale(1.5)]
Note: For matched views, the target view's heroModifier will be used. The source view's heroModifier will be ignored. When dismissing, the target view is the presentingViewController's view and the source view is the presentedViewController's view.
This is a string value. It provides another way to set heroModifiers
. It can be accessed through the storyboard.
It must be in the following syntax:
modifier1() modifier2(parameter1) modifier3(parameter1, parameter2) ...
Parameters must be between a pair of parentheses, separated by a comma. Each modifier must be separated by a space. Not all modifiers are settable by this.