-
Notifications
You must be signed in to change notification settings - Fork 0
/
Buisson.py
53 lines (43 loc) · 1.75 KB
/
Buisson.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
from random import randint
from pygame.rect import Rect
from Ecran import *
from constants import *
class Buisson():
width = buisson[0].get_width()
height = buisson[0].get_height()
def __init__(self, x, y, fruit=2):
self.pos = (x, y)
self.rect = Rect(x, y, Buisson.width, Buisson.height)
if fruit > 2:
fruit = 2
if fruit < 0:
fruit = 0
self.fruit = fruit
self.used = 0
def recupFruit(self):
if self.fruit > 0:
self.used = 1
self.fruit -= 1
aleat = randint(0, 9)
if aleat >= 7:
Constants.message_global = "Ah ! Un monstre d'un buisson !"
data = {"type": "monster"}
elif aleat <= 3:
Constants.message_global = "Fruit récupéré ! Aïe, il n'était pas bon... ({} restant)".format(self.fruit)
data = {"type": "fruit", "regen": "false", "level": randint(1, 4)}
else:
Constants.message_global = "Fruit récupéré ! Ouf, il était bon... ({} restant)".format(self.fruit)
data = {"type": "fruit", "regen": "true", "level": randint(2, 6)}
return data
else:
self.used = 1
Constants.message_global = "Aucun fruit dans ce buisson... dommage."
aleat = randint(0, 4)
if aleat > 1:
Constants.message_global = "Ah ! Un monstre d'un buisson !"
data = {"type": "monster"}
else:
data = {"type": "none", "regen": "false", "level": 0}
return data
def show(self):
Ecran.drawImage(buisson[self.fruit], (self.pos[0], self.pos[1]))